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Default Released kickstarter games

June 9th, 2013, 22:13
I think we need thread to keep track of released kickstarter and indiegogo games with few short words and thoughts about.

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So what are you opinions about games crowdfunding brought so far?What games did I miss?
Last edited by Nameless one; December 16th, 2014 at 11:38.
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June 9th, 2013, 22:37
Nothing I've funded has released yet. So I still in a wait and see phase. I do know that I've stopped funding any until I see some return on my intial games.

I will however pledge much less per game in the future. I underestimated the number of game that would be kickstarted any put big sums in to the first ones I had interest in. That left me reluctant to put money in to others.

I will be more selective, pledge less per game and whether or not the game can be funded easily or not will all start to factor in to my kickstarter decisions.

For now I will watch the release dates slip and continue to wait for my first kickstarter to release.
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June 10th, 2013, 00:26
Originally Posted by Nameless one View Post
FTL- huge kickstarter success and even more on release,good reviews.Very good game imo.
Never heard of it before.

So I checked metacritic and found this:
"A decent game ruined by the unfairness of the gambling based game play which more than often rolls the dice against you."

A game where luck is more important than skill? Not my pair of shoes.

About Expeditions:Conq. I can say only good things.
Dunno how I didn't supported it's KS project, but if they do another I'll back it up for sure.

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June 10th, 2013, 01:14
Originally Posted by Nameless one View Post
Defense grid expansion -I didn't back this because I think they could found publisher easily but I did buy it and I think new levels are good but not great.
I think it should be noted that, a couple months after the extra content got published, the developers were finally able to land financing for a bonafide sequel. And backers for the Kickstarter content will be getting this sequel free of charge.
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June 10th, 2013, 01:59
Reversion: Chapter 2 - The meeting Adventure game with a small indiegogo campaign. Reached its goals with a few $ to spare. Alright reviews, has been in a bundle, don't know how well it has sold.
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June 10th, 2013, 03:09
Originally Posted by joxer View Post
Never heard of it before.

So I checked metacritic and found this:
"A decent game ruined by the unfairness of the gambling based game play which more than often rolls the dice against you."

A game where luck is more important than skill? Not my pair of shoes.
That's hardly representative of most reviews of the game and not a very accurate review at that. Out of the 42 reviews on metacritic, one was mixed and 41 were positive. Out of the user reviews 141 were positive, 11 mixed, and 29 negative. Amidst that complaints about it being unfair sound more like an audience unused to hard and at-times-unforgiving games than it being MORE about luck than skill. Luck can certainly shape a single session, but generally skill is more important overall. Though obviously a game created so you will be very hard pressed to succeed on your first attempt and designed for re-playability is not everyone's cup of tea.

Surprised you hadn't heard of it yet too given the fairly large post-release press coverage it received including numerous game of the year nominations and several awards.
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June 10th, 2013, 09:40
Originally Posted by joxer View Post
Never heard of it before.

So I checked metacritic and found this:
"A decent game ruined by the unfairness of the gambling based game play which more than often rolls the dice against you."

A game where luck is more important than skill? Not my pair of shoes.
I would disagree with that.Sure it's roguealike you can die on string of bad luck but in vast majority of cases it's up to player.Dieing horribly in first few sectors is expected in first several games but after that reaching last sector isn't that hard.

Originally Posted by Fnord View Post
Reversion: Chapter 2 - The meeting Adventure game with a small indiegogo campaign. Reached its goals with a few $ to spare. Alright reviews, has been in a bundle, don't know how well it has sold.
Added to OP, I hope you don't mid if I just copy/paste your description since I am unfamiliar with game.
Last edited by Nameless one; June 10th, 2013 at 12:17.
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June 10th, 2013, 12:04
Most of the ones release so far were KS to top off mostly finished or at least near-alpha state, largely self-funded projects. It will be interesing to compare these later with games that rely exclusively or largely exclusively on KS funding.
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June 10th, 2013, 12:24
Originally Posted by GhanBuriGhan View Post
Most of the ones release so far were KS to top off mostly finished or at least near-alpha state, largely self-funded projects. It will be interesing to compare these later with games that rely exclusively or largely exclusively on KS funding.
There isn't much of those since majority of project are at least partially self funded (most of smaller projects don't get far without alpha footage),but yes it will be interesting comparison,hopefully soon since shadowrun returns and banner sage fully KS funded games are not far from release.

BTW do you plan do reviews on any of those?That would be awesome.
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June 10th, 2013, 13:04
Originally Posted by joxer View Post
Never heard of it before.

So I checked metacritic and found this:
"A decent game ruined by the unfairness of the gambling based game play which more than often rolls the dice against you."
That's the whole point of the game Joxer your outnumbered and have to survive. The game doesn't make it easy for you.

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June 10th, 2013, 13:33
When I want to challenge my luck I'm playing cards.
When I want to check my "skills" I'm not.
Did you forget my posts about StarTrek Online and their gambling boxes scheme that drove me away from that game?

There is something when you play or when you design a game called "game balance". Too much of luck involved in gameending scenarios (party KO, death od the main character, etc) means poor balance. I'm aware some ppl enjoy exactly that. I'm not.

Also, keep in mind that many ppl "protested" on Risen2 jungle traps. Basically those were made as lucky hit on the keyboard or you have to reload. To me something like that isn't fun.

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June 10th, 2013, 13:35
Originally Posted by joxer View Post
Never heard of it before.

So I checked metacritic and found this:
"A decent game ruined by the unfairness of the gambling based game play which more than often rolls the dice against you."

A game where luck is more important than skill? Not my pair of shoes.

About Expeditions:Conq. I can say only good things.
Dunno how I didn't supported it's KS project, but if they do another I'll back it up for sure.
you got it wrong really. It's not that luck is more important than skill. It's that most games nowadays are made so that you can succeed even with bad luck. Skill is important (more than luck). Even in D&D, the most skilled player will lose to a string of critical 1s
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June 10th, 2013, 13:53
I think the release date projections of Kickstarter games have been and continue to be wildly over optimistic. The problem is partly that posting an early release date is going to get you more funding. But, it's not, for the most part, that devs are being intentionally misleading - in software development shit always happens and games have never met their projected release dates.

The fact is that all but the simplest single player games take 2+ years to develop at least and Kickstarter funding hasn't been around much longer than that.
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June 10th, 2013, 14:33
Originally Posted by Nameless one View Post
There isn't much of those since majority of project are at least partially self funded (most of smaller projects don't get far without alpha footage),but yes it will be interesting comparison,hopefully soon since shadowrun returns and banner sage fully KS funded games are not far from release.
Right, strictly speaking all or most of the KS projects also have some other funding thrown in, so it's maybe not that easy to distinguis. Still it seemed like some games like Shadowrung, Wasteland 2, PE, etc. were not really beyond the concept stage when they ran their campaign. Others, like Dead State , Banner Sage, Legend of Eisenwald had a little more to show, but were still clearly pre-alpha.
Giana Sisters, Expeditions, or Divinity OS seemed to be much further along, and funding seemed to be for refinement and polish, more than to bring the game into being in the first place.

BTW do you plan do reviews on any of those?That would be awesome.
I have no plans yet. But I enjoyed writing the Expeditons review and since some people seem to have enjoyed reading it, I think I'll try to write some more in the future. If I do, it's definitely these small and mid-size indie developer games that currently interest me the most. The biggest hurdle in my case is finding enough time to do a halfway timely review - I could only do the last one because I had some free long weekends.
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June 10th, 2013, 16:56
FTL is pretty great, luck plays a role but its not by any means the defining factor that makes it so you win or lose.

As you learn the game and get better, unlock new ships with different play style, you can overcome most ''bad luck" events. In fact, without that the game would end up too easy and lose the awesome replayability it offers.

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June 10th, 2013, 23:56
+1 for FTL… definitely a very good game for what it is. I don't normally play Roguelikes, but I got a surprising amount of enjoyment from that one.
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June 11th, 2013, 00:20
Originally Posted by Roq View Post
I think the release date projections of Kickstarter games have been and continue to be wildly over optimistic. The problem is partly that posting an early release date is going to get you more funding. But, it's not, for the most part, that devs are being intentionally misleading - in software development shit always happens and games have never met their projected release dates.

The fact is that all but the simplest single player games take 2+ years to develop at least and Kickstarter funding hasn't been around much longer than that.
More importantly my impression is that they vastly underestimate the resources required to develop good games. Typical new developer behavior, by those who haven't the experience developing a full game production.
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June 11th, 2013, 12:41
Originally Posted by Thrasher View Post
More importantly my impression is that they vastly underestimate the resources required to develop good games. Typical new developer behavior, by those who haven't the experience developing a full game production.
I think that underestimating release date can be really dangerous for some team since they can run out of funds before project is complete.That happened to aterdux(legends of eisenwald dev) and they had to seek publisher funds.
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June 12th, 2013, 00:34
Originally Posted by joxer View Post
When I want to challenge my luck I'm playing cards.
When I want to check my "skills" I'm not.
Did you forget my posts about StarTrek Online and their gambling boxes scheme that drove me away from that game?

There is something when you play or when you design a game called "game balance". Too much of luck involved in gameending scenarios (party KO, death od the main character, etc) means poor balance. I'm aware some ppl enjoy exactly that. I'm not.

Also, keep in mind that many ppl "protested" on Risen2 jungle traps. Basically those were made as lucky hit on the keyboard or you have to reload. To me something like that isn't fun.
The thing is though that luck & skill are not mutually exclusive. A large part in many games that have a luck element (be it Temple of Elemental Evil, Warhammer 40k, Fire Emblem or World in Flames) is planing around it, making sure that you never leave yourself overly exposed when the dice don't go your way and knowing how statistics can be worked to your favour. And this holds true for FTL as well.
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June 12th, 2013, 01:02
Even cards for that matter. A skilled hearts player can win a round with a poorly dealt hand as well as with a great one. A neophyte, not so much.
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