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RPGWatch Forums » Comments » News Comments » Legends of Dawn - Review @ Noobfeed

Default Legends of Dawn - Review @ Noobfeed

July 15th, 2013, 04:08
I spent days looking for reviews for Legends of Dawn and found only one. The site is called Noobfeed and the score given is 60/100. It's a fair score considering the state of the game.

As for me I consider it a disappointment with potential if fixed, and Dreamatrix is patching the game at least. Here is a snip of the review.

Jumping into the world of Legends of Dawn is a cruel and encumbering task from both technical and gameplay viewpoints. Due to its rough form, it feels like a beta with a large array of technical inconveniences (lack of point-and-click movement, buggy camera, buggy animations, etc). Gameplay-wise, it is not for everyone as it makes little to no effort to help the player and will require heavy exploration, understanding and good use of the manual. Coming from an indie team, one cannot expect the level of polish and attention that a triple-A title may receive. Legends of Dawn is receiving continuous support from Dreamatrix in the form of patches and improvements. In the near future, it may evolve to meet the call for a proper old-school RPG.
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July 15th, 2013, 04:08
How does it go now that patch 1.05 has been released? Anyone know?
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July 15th, 2013, 04:29
Originally Posted by Stahl33 View Post
How does it go now that patch 1.05 has been released? Anyone know?
You can look and ask the members in this Thread. For me some stuff is still broken but it's better than it was on release.

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July 15th, 2013, 06:02
It seems they should have spent another month or two polishing the game before release.

I'm waiting for few more patches before I start playing
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July 15th, 2013, 07:11
It is a little hard to continue polishing a game when you have no money to do that so continuing to fix the game after release is what is important.
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July 15th, 2013, 07:25
Originally Posted by guenthar View Post
It is a little hard to continue polishing a game when you have no money to do that so continuing to fix the game after release is what is important.
That's a good point. Hopefully the team doesn't take all the negativity to heart. Just gotta learn from past mistakes and move on to create even more games
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