|
Your donations keep RPGWatch running!
RPGWatch Forums » Games » Indie RPG » Underrail, formerly known as Timelapse Vertigo

Default Underrail, formerly known as Timelapse Vertigo

July 15th, 2013, 07:03
Very nice! All the best with the development and looking forward to your next update!
Dr. A is offline

Dr. A

Dr. A's Avatar
Keeper of the Watch

#141

Join Date: Oct 2006
Location: Singapore
Posts: 801

Default 

August 10th, 2013, 23:46
Combat Gloves

As promised I've added a new combat option to the game for people who want to focus on brawling in form of combat gloves.



Combat gloves can be crafting from leather or metal. The type of material used will determine the AP cost / damage payload, while the quality will determine the overall damage. You can also attach spikes, blades or more metal plating which will add extra damage in different ways.

Gloves can also have power modules, which will drain energy while performing a special on hit effect. The two modules currently available are electroshock generator (which functions in the same manner as when attached to a sledgehammer) and pneumatic hammer which, when combined with heavy punch or similar feats, can dish out quite a bit of burst damage.

When it comes to unarmed feat bonuses, some will transfer to fist weapons, while others won't. I think that currently going for gloves as opposed to pure unarmed will always be better, but I plan to change that in the future by adding more stuff for the pure martial artist type of character through feats and psi. Gloves/fist weapons should not make the pure unarmed obsolete, but rather provide an alternative path and also allow unarmed characters to overcome some of their big weaknesses such as lack of AoE and burst damage.

Other minor changes:
  • Added more lens types for goggles (+crit chance, +special attack damage, +detection)
  • Damage from spikes and blades from boots and armor should now apply on special attacks
  • Reduced the damage of electrokinesis (it will still do more damage than pyrokinesis against smaller number of targets, but less single target damage other single target nukes)
  • Changed the way shock sledgehammer is made, will now require a power core
  • Junkyard surprise nerfed (+1/2 to a stat, -1/2 to a stat) and made consumable on use
  • Repairing broken equipment while worn or getting the worn equipment broken will now always correctly update armor and special effects penalties
  • Fixed bunch of spelling errors[/li]

Next I have one more item to add and bunch of AI stuff to do before I can release this version.
Styg is offline

Styg

Styg's Avatar
Watchdog

#142

Join Date: Apr 2011
Posts: 109

Default 

August 28th, 2013, 22:51
Just saw that underrail has passed through steam greenlight, congratulations Styg .
Nameless one is offline

Nameless one

Nameless one's Avatar
Wizzard

#143

Join Date: May 2012
Location: Sto plains
Posts: 1,230

Default 

August 28th, 2013, 22:58
Originally Posted by Nameless one View Post
Just saw that underrail has passed through steam greenlight, congratulations Styg .
Thanks. It's been on Greenlight for almost a year (just two days short).
Styg is offline

Styg

Styg's Avatar
Watchdog

#144

Join Date: Apr 2011
Posts: 109

Default 

August 28th, 2013, 23:07
Woot, that's great news! Gratz, Styg!

"It is pitch black. You are likely to be eaten by a grue."
Lurking Grue is offline

Lurking Grue

Lurking Grue's Avatar
Random Encounter #23

#145

Join Date: Jan 2008
Location: I come from the land of ice and snow
Posts: 564

Default 

August 29th, 2013, 00:41
Does this mean the demo will come to steam?
sakichop is offline

sakichop

SasqWatch

#146

Join Date: Feb 2011
Posts: 2,338

Default 

August 29th, 2013, 01:31
I voted for it to be greenlit ages ago Glad to see it finally make the list.

Twitter: @TravisAC85
GuybrushWilco is offline

GuybrushWilco

GuybrushWilco's Avatar
Pirate Janitor

#147

Join Date: Feb 2012
Location: USA
Posts: 161

Default 

August 29th, 2013, 07:15
Yup, voted for it as well. One game I'm really really looking forward to playing.



-Carn
Carnifex is offline

Carnifex

SasqWatch

#148

Join Date: Oct 2011
Location: Edmonton, Alberta, CA
Posts: 1,875

Default 

August 30th, 2013, 00:00
Hey Styg, Congrats……

As i see your game recommended all around i was wonderíng:

I want to preorder it, as i heard you get money for the preorders from gamersgate or desura….. so usually i tend to order games at gamersgate, however i heard that developers get more money from desura…

So. which platform is more suited to supporting your awesome game… ?

Cheers,
L.
Lannister is offline

Lannister

Watcher

#149

Join Date: Apr 2007
Posts: 91

Default 

August 31st, 2013, 04:25
Originally Posted by Lannister View Post
Hey Styg, Congrats……

As i see your game recommended all around i was wonderíng:

I want to preorder it, as i heard you get money for the preorders from gamersgate or desura….. so usually i tend to order games at gamersgate, however i heard that developers get more money from desura…

So. which platform is more suited to supporting your awesome game… ?

Cheers,
L.
You should just go for whatever site you prefer. That said, Desura does give me greater percentage if you go to it by following the link on my website (www.underrail.com).

Thanks for your support.
Styg is offline

Styg

Styg's Avatar
Watchdog

#150

Join Date: Apr 2011
Posts: 109

Default 

August 31st, 2013, 04:26
Version 0.1.9.0 released; also Greenlit!

The long overdue update is finally ready. Also, in other news the game got greenlit for Steam distribution!



Okay let's cover the update first. It's currently up on Desura and GamersGate (soon to be available on Groupees website as well). Here's the list of what I've done since the last dev log, also be sure to also check out the previous three dev logs for other stuff that's new in this version.
  • Added TNT explosive charge that can be used to clear rocks. Many passages still don't lead anywhere even if you clear them just so you know though
  • Did bunch of AI work, enemies can now do the following
    • Use more special attacks: kneecap shot, pummel, crippling strike, execute, heavy punch, dirty kick
    • Use "yell" special ability
    • Use more drugs: adrenaline, morphine
    • Throw grenades: frag, HE and flashbang
    • Use more special bolts: acid, shock, incendiary
    • Use offensive and utility psi abilities
    • Kite their target (like psi beetles do)
Here's a summary of what I focused on in this update: I've added a bunch of areas to Lower Underrail (the place where the SGS metro station is). These are just "wilderness" areas right now so there are any new quests, but monsters to fight, traps to step, loot to collect and that sort of stuff. I also add a number of items and blueprints (gloves, riot armor) which should give you more options in building your character, as well as improved the arsenal and the AI of the existing enemies.

In the next couple of weeks I'll mostly focus on Steam integration and fixing some technical issues with the game before I move back to building content.

* * * * * *

Which brings us to other topic of this dev log. So the game has finally been greenlit. It's been up there just two days short of a whole year which is longer than I've hoped, but shorter than I feared. I want to send out a sincere thank you to everyone who voted for the game and helped spread the word. With the Steam distribution secured, the future of the game is looking brighter than ever.

Anyway, to answer the questions that a lot of you have been asking me:
  • I am aiming to release the game for Early Access on Steam. When exactly - I don't know. It depends on how long it will take me to integrate it and what the rest of release process is like. What I can say for sure is that this will be my priority in the coming weeks.
  • If you've purchased the game through Desura I would very much like to give you a Steam key as well, but I'm not 100% sure what the rule on this are and I'll have to consult both distributors involved before I can commit to anything. Please be patient and I'll let you guys know as soon as possible. Same goes for those that purchased the game through the Groupees bundle.
Styg is offline

Styg

Styg's Avatar
Watchdog

#151

Join Date: Apr 2011
Posts: 109

Default 

August 31st, 2013, 06:23
Styg I got Underrail through Desura, I wouldn't mind a steam key but just looking forward to testing the new version.
shaf is offline

shaf

Watchdog

#152

Join Date: Oct 2006
Location: Toronto, Ont. Canada
Posts: 211

Default 

September 6th, 2013, 07:45
Originally Posted by shaf View Post
Styg I got Underrail through Desura, I wouldn't mind a steam key
Same here
yllaettaevaet is offline

yllaettaevaet

yllaettaevaet's Avatar
Watchdog

#153

Join Date: Nov 2011
Posts: 129

Default 

September 15th, 2013, 02:22
Steam Achievements

In the last two weeks I've been working on Steam integration, primarily implementing the achievements.



There will be 50 of them initially, but I plan to keep on adding more bit by bit with each future update. A lot of them are your usual "do something X times", but there are a number of more interesting ones and I'll also be focusing on those more in the future. Kinda wanted to get the basics done first. For those of you who are interested in Steam trading cards, I do hope to implement those at a later stage, once the character and creatures portraits are done and I have more graphical assets to work with as those require a lot.

In other news, I've also fixed a couple of bugs (along with some spelling errors, per usual):
  • TNT blueprint will no longer consume excess components
  • Tungsten steel boots icons added
  • New lens types will now be correctly generated with quality (all the current ones in the game are base quality; I'm sorry about that, but hey, at least their crafting requirements are low )
  • Crafting window will now remember what blueprint you had selected when you last closed it
Next I need to take care of some technical stuff and finish Steam release preparations. I'll let you guys know when it's coming out as soon as I have a confirmed date.
Styg is offline

Styg

Styg's Avatar
Watchdog

#154

Join Date: Apr 2011
Posts: 109

Default 

September 24th, 2013, 04:43
Timelapse Vertigo is available as an early access on Steam (8€):
http://store.steampowered.com/app/250520/

Toka Koka
joxer is offline

joxer

joxer's Avatar
The Smoker
RPGWatch Donor

#155

Join Date: Apr 2009
Posts: 6,388

Default 

September 24th, 2013, 16:07
Congrats for being on Steam and thanks for giving us (applies for Desura at least) Steam keys. First comments on Steam are surprisingly good and curious.
yllaettaevaet is offline

yllaettaevaet

yllaettaevaet's Avatar
Watchdog

#156

Join Date: Nov 2011
Posts: 129

Default 

September 24th, 2013, 16:56
Bought it!

The fonts are very small for old men like me …

For every complex problem, there is a solution that is simple, neat, and wrong. - HL Mencken
HiddenX is offline

HiddenX

HiddenX's Avatar
The Elder Spy
RPGWatch Donor

#157

Join Date: Oct 2006
Location: NRW/Germany
Posts: 4,538

Default 

September 24th, 2013, 17:13
Thanks for the heads-up on this, and, of course, bought it immediately.



-Carn
Carnifex is offline

Carnifex

SasqWatch

#158

Join Date: Oct 2011
Location: Edmonton, Alberta, CA
Posts: 1,875

Default 

September 26th, 2013, 02:37
Thanks for the support, guys.

I'll add higher res fonts option to everything eventually, I promise.
Styg is offline

Styg

Styg's Avatar
Watchdog

#159

Join Date: Apr 2011
Posts: 109

Default 

September 26th, 2013, 03:20
Thank you!


For every complex problem, there is a solution that is simple, neat, and wrong. - HL Mencken
HiddenX is offline

HiddenX

HiddenX's Avatar
The Elder Spy
RPGWatch Donor

#160

Join Date: Oct 2006
Location: NRW/Germany
Posts: 4,538
RPGWatch Forums » Games » Indie RPG » Underrail, formerly known as Timelapse Vertigo
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 23:36.
Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Copyright by RPGWatch