|
Your continuous donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » Underrail - Dev Log #19, New Armor Type

Default Underrail - Dev Log #19, New Armor Type

July 15th, 2013, 23:23
A new development update for Underrail is available, this time it has a focus on a new armor type: The Riot Gear Armor.

Riot Gear armor is a medium encumbrance armor that specializes against firearms and melee attacks (+100% damage threshold vs. firearms and +50% damage resistance and threshold vs. melee attacks). Like the tactical vest, it's crafted from a carrier vest and a ballistic panel and an optional overcoat fabric. You can also add metal plates to include a shield as well (will add other materials for this purpose at some point) which will increase encumbrance, but will give you a 20% chance to block certain amount of mechanical melee damage (depending on the quality of the material used). While using a riot gear armor that includes a shield you can only wield one handed weapons though (pistols, knives, crowbars).


There is also some info on bug fixes:

Also here's a couple of minor changes and bug fixes:

  • Increased duration of thermodinamicity to 2 turns
  • Reduced damage of spikes and blades when mounted on a metal armor suit, but increased their damage when mounted on boots
  • Fixed spikes of doom bug
  • It's no longer possible to refresh the duration of stun, fear and short-circuit effects
  • Fixed the scaling of Bilocation psi ability
More information.

Computer n. A machine which flawlessly performs the instructions it is given, no matter how flawed those instructions may be.
Myrthos is offline

Myrthos

Myrthos's Avatar
Cave Canem
Super Moderator
RPGWatch Team

#1

Join Date: Aug 2006
Location: Netherlands
Posts: 4,121

Default 

July 15th, 2013, 23:23
The game keeps getting better with every update. Can't wait to see the finished project Styg.

"Frankly Sir /Madam I don't give a damn about your opinion."- Couchpotato
Couchpotato is offline

Couchpotato

Couchpotato's Avatar
LazyGamer
RPGWatch Team

#2

Join Date: Oct 2010
Location: Potato Land
Posts: 9,212

Default 

July 16th, 2013, 02:15
Got interested in this game after I found out it's supposed to be a Fallout/Arcanum clone a while back and got even more interested after I realized devs are really serious about what they're gonna make. Overall it looks like a solid effort. Hope to God it doesn't fail in any way.
Frozen Fireball is offline

Frozen Fireball

Frozen Fireball's Avatar
Trying to unfreeze

#3

Join Date: Feb 2011
Location: Iran
Posts: 206

Default 

July 16th, 2013, 05:58
Watched an alpha build of this being played a little while ago and was really impressed by what they were doing already. The devs seem serious about their vision and if they can pull it off my Fallout heart will be happy.
Gabriel is offline

Gabriel

Gabriel's Avatar
Watcher

#4

Join Date: Nov 2006
Posts: 45

Default 

July 16th, 2013, 14:49
Originally Posted by Frozen Fireball View Post
Overall it looks like a solid effort. Hope to God it doesn't fail in any way.
Well, a massive portion of the game is already fully playable so I don't see how it could fail, barring the developer's sudden death.

my novel: bit.ly/dreamlandsbook
screeg is offline

screeg

screeg's Avatar
floating head

#5

Join Date: Oct 2006
Location: USA
Posts: 852
RPGWatch Forums » Comments » News Comments » Underrail - Dev Log #19, New Armor Type
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 13:46.
Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Copyright by RPGWatch