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RPGWatch Forums » Comments » News Comments » Wasteland 2 - Post-Funding Update# 34

Default Wasteland 2 - Post-Funding Update# 34

August 29th, 2013, 02:20
InXile entertainment has a new post-funding update with a new gameplay video, and shares some new information with us.
Visiting the Prison

Chris Keenan here for another update. We promised you a new video, and here it is, a twenty minute video walking through the Prison area.

We know there are a few hitches in the video, unfortunately we weren't going to be able to get rid of them without delaying the video, so we prioritized getting this video to you.

The Prison is the 4th or 5th area in the game depending on how you approach it. Wasteland 2 is an open game so potentially, you could travel straight to it if you want a real challenge… but it probably won’t go so well. This area was not built purely for demoing purposes and it is a straight video capture. While the level will be further polished and improved (we’re missing a bunch of sounds among other things), it gives you a sense of the final game flow. The level was the winner of an internal competition process (as mentioned last update). This is only a tiny fraction of the game which is very hard to show in a 20 minute update. It represents about 1/3rd of the prison map and isn’t even one of the larger levels, so you can imagine it can be tricky for us to share enough without too many spoilers or overwhelming you.


They also bring news of the the first dev diary.
First Dev Diary Released

As part of the Kickstarter tiers $30 and up, we promised a four-part development diary, where our team talks about the game’s development. Part one is available now, with CEO Brian Fargo, president Matt Findley and myself talking about the game’s design and writing processes.

If you backed during the Kickstarter for $30 or more, you’ll be able to find the video by logging into your Ranger Center account. Go to the Rewards tab and scroll down to find the video.
More information.
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August 29th, 2013, 02:20
Looks great and very excited, but I already miss the hex grid.
Last edited by Fantasm; August 29th, 2013 at 02:52.
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August 29th, 2013, 03:53
is it possible that game doesnt have AA filter - cuz there is lots of rough edges everywhere or is this just video thing; other than that it looks very good
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August 29th, 2013, 04:34
wow, looks good.
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August 29th, 2013, 04:59
Well I was very impressed when they showed their demo using hexagons. Poof, it's gone. Just like that. I'm slightly less enthused now.
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August 29th, 2013, 08:15
I glad to hear that the combat grid is something that can be toggled on or off. Personally, I don't want to see any kind of grid during combat when I'm playing.


Originally Posted by Fanest View Post
is it possible that game doesnt have AA filter - cuz there is lots of rough edges everywhere or is this just video thing; other than that it looks very good
Looks fine to me. Try watching the HD version on YouTube.
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August 29th, 2013, 08:26
Looks like just what the Doctor ordered. If the game is as good as the couple of vids we've seen so far make it look, this is just the kind of game I want to play right now…

Quite a relief after the underwhelming SRR…
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August 29th, 2013, 08:50
I like the video, but not as much as the first combat video they showed. I dunno, the UI and icons for the store menus and everything is just… I don't know, looks more indie than I want it to now.

I'm still super-hyped and want this, but it looks not as good as it did before for me. I'm hoping it actually being on my screen, with me able to adjust the UI a bit, makes it far more palatable.
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August 29th, 2013, 08:56
I've watched at HD and felt the graphic had rough edges, too. However, that's not extremely important for me (except the fear that it may affect sales). About the deletion of the hexes, does anybody know official words on it? I presume that hexes would be more important to express "facing" factor in melee focused games but, of course, it's just a guess.

Originally Posted by JonNik View Post
Quite a relief after the underwhelming SRR…
If I'd put more than $15, maybe…
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August 29th, 2013, 09:10
I would have felt underwhelmed by SRR for any amount payed for it. (and yeah 30$ was way too much)

It is just not the kind of game I want to support and definitely not pay for prerelease.

Would have made a good Steam summer sale purchase if I had nothing else on my plate, but now it'll probably just sit there gathering dust for a year or so until I whip up the enthusiasm to get to it…
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August 29th, 2013, 09:18
At least, you may have encouraged some devs and singled possible publishers that you would pay $30 for an RPG with TB combat, so, it was totally wasted, IMO. After all, most of us don't have time rather than money to play hardcore games, nowadays.
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August 29th, 2013, 09:37
Yeah, as silver linings go this is not the worst of them.
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August 29th, 2013, 09:51
I'm braced for more oldschool/ kickstarter disappointments after SRR and RoA, and Wasteland 2 and Original Sin have moved from being mostly ignored by me to being eagerly anticipated.

"In Grimwhoah, you can ride on turtles."
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August 29th, 2013, 12:14
Originally Posted by Fantasm View Post
Looks great and very excited, but I already miss the hex grid.
If you watch the entire video it's said that this is an option !
I'm really impressed by the work done so far on this project and as it goes by now that'll be an instabuy for me ! I recently played a bit of the original Wasteland and while watching the video I felt the same feelings as while playing , to me that's a good sign the sequel recaptured the spirit of the original. One thing bothers me a bit though, it's about how LoS appears to be dealt with here. I find it to be short sighted at best, so to speak.
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August 29th, 2013, 15:59
Originally Posted by Gloo View Post
If you watch the entire video it's said that this is an option !
I'm really impressed by the work done so far on this project and as it goes by now that'll be an instabuy for me ! I recently played a bit of the original Wasteland and while watching the video I felt the same feelings as while playing , to me that's a good sign the sequel recaptured the spirit of the original. One thing bothers me a bit though, it's about how LoS appears to be dealt with here. I find it to be short sighted at best, so to speak.
Key word, hex, as in hexagon. Displaying the grid is indeed optional, but it's been changed to a square / diamond grid as opposed to the hexagon based grid shown in their "first look" video.

I think this change is a bit disappointing, but maybe doesn't matter all that much considering that combat will be primarily with ranged weapons (as Dusk suggested).
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August 29th, 2013, 16:09
I did a quick map of the demo area + developer's comments, thought would be interesting to share here:


フエフエ。
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August 29th, 2013, 16:53
The timing on the husband's return was a little bit too convenient…
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August 29th, 2013, 16:55
Originally Posted by felipepepe View Post
I did a quick map of the demo area + developer's comments, thought would be interesting to share here:

Yeah, what we've seen of this map design is fairly linear but keep in mind that they are trying to minimise spoilers.

Originally Posted by Chris Keenan
This is only a tiny fraction of the game which is very hard to show in a 20 minute update. It represents about 1/3rd of the prison map and isn’t even one of the larger levels, so you can imagine it can be tricky for us to share enough without too many spoilers or overwhelming you.
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August 29th, 2013, 17:08
I think the problem is deeper… obviously they didn't show all the areas, but they do seem to have done everything in the areas shown in the video… this means that all you can do at the Gas Station is crack that safe and listen to the broadcast, for example.

It shows a really shallow design, very "Theme Park-like", with various paths leading to places were you do event and thats it. Fallout and Baldur's Gate have open areas, full of people and places, that you explore and end up finding stuff to do. Here they are thrown upon you, and there is nothing to do besides them. This is supposed to be a residential area, yet there is not a single non-quest-related NPC, no one walking around, nothing going on besides quests.

フエフエ。
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August 29th, 2013, 17:19
I'm sure that's partly polish related, but don't forget, this is a budget title. It's not going to compare to blockbusters like baldurs gate - keeping the design a little linear helps maximise value as you don't waste assets.
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