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RPGWatch Forums » Games » Indie RPG » Lucky Day's The Wizard's Grave discussion thread

Default Lucky Day's The Wizard's Grave discussion thread

November 27th, 2013, 05:52
This is the new discussion thread for my Android game: The Wizard's Grave.

The game is now live and can be found here:

The Wizard's Grave at the Google Play store.

or if you prefer Amazon or have a Kindle:

http://www.amazon.com/Brett-Little-T…zard%27s+grave

Its only $2 so I hope that doesn't break anybody's wallet.

Post any comments or report any problems or bugs here.

Formerly I called the Wizard War! but that name was taken, so as to avoid confusion its been renamed. I want to thank everyone for the suggestions they gave. Some of them were really good but in the end I decided on this ominous sounding name.

To check at my development blog and see what went into making this game see this thread here.

minimum requirements: Android 10 aka OS 2.3.3 aka Gingerbread. This works on 98% of active devices.

The apk is approximately 38mb.

edit 12/17: confirmed with txa1265 that WG works on all versions of Kindle 2nd generation and up.

Developer of The Wizard's Grave Android game. Discussion Thread:
http://www.rpgwatch.com/forums/showthread.php?t=22520
Last edited by Lucky Day; December 17th, 2013 at 23:46.
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November 29th, 2013, 23:34
Toff reported a problem with the screen not refreshing itself on the Galaxy Nexus. No other device has seen this problem yet. The release version contains an attempt to fix it by drawing the screen twice.

Developer of The Wizard's Grave Android game. Discussion Thread:
http://www.rpgwatch.com/forums/showthread.php?t=22520
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November 30th, 2013, 09:31
Congratulations on completing the game! Just been playing it. I love the music and the gameplay is some great dungeon crawling goodness.

Couple points:
1) After playing for a bit then quitting a second icon appeared called wizgrave
2) If I equip Pants, I automatically unequip a tunic or shirt. Can we only equip 1 clothing piece at a time?

Also, having radio buttons is confusing, as well as selecting an inventory item then automatically being kicked out rather being able to stay in and do inventory management.

Other than that I'll keep playing! Its pretty fun

I'm using a first gen Nexus 7 running KitKat

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Last edited by Caddy; November 30th, 2013 at 09:43.
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December 1st, 2013, 01:35
thanks Caddy/SMOG. And thanks for the review!

One armor and one weapon. The Tunic and the Fist act as a default and it became simpler to make them unique items for the player. I just didn't think of a shirt and pants combination. Silly me! But it gives me a great idea for a todo list (crafting?).

The radio buttons were set up as Alerts and it would have been incredibly complicated to refresh it as they are pretty complicated to begin with. I suppose I could look at capturing it into a loop until the player hits cancel. It would mean moving the cancel Button method outside of the regular alert but it could be done.

The Alert system is something I've wanted to streamline and simplify for awhile. Its clearly something I'm going to do next time.

Developer of The Wizard's Grave Android game. Discussion Thread:
http://www.rpgwatch.com/forums/showthread.php?t=22520
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December 2nd, 2013, 03:58
Originally Posted by Caddy View Post
1) After playing for a bit then quitting a second icon appeared called wizgrave
There should be two icons: the one on the home screen named WizGrave; and the other in the app menu called The Wizard's Grave. Some versions of Android cut off the title for some reason on the home page so I had to keep it short.

Do you have two on the home page? Does one icon say Wizard War? Did I send you a beta copy in the past?

Developer of The Wizard's Grave Android game. Discussion Thread:
http://www.rpgwatch.com/forums/showthread.php?t=22520
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December 2nd, 2013, 06:28
I fixed a bug reported by a friend who decided to hit attack 100x and different places on the combat screen. On his Nexus 7 he used was cancelling out of the Loot dialog after he won and get stuck by doing this.

I fixed it by turning off the ability to cancel or use the back button. New version is on Amazon and on Google play.

Developer of The Wizard's Grave Android game. Discussion Thread:
http://www.rpgwatch.com/forums/showthread.php?t=22520
Last edited by Lucky Day; December 2nd, 2013 at 06:49.
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December 3rd, 2013, 06:31
Now listed on Amazon

http://www.amazon.com/Brett-Little-T…zard%27s+grave

I've verified it works on two Kindles starting with the 2nd generation. I'll verify the rest this week. It runs on 1st Generation Kindle but it crashes. I won't be able to test for that model unfortunately.

Developer of The Wizard's Grave Android game. Discussion Thread:
http://www.rpgwatch.com/forums/showthread.php?t=22520
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December 4th, 2013, 07:07
Originally Posted by Lucky Day View Post
There should be two icons: the one on the home screen named WizGrave; and the other in the app menu called The Wizard's Grave. Some versions of Android cut off the title for some reason on the home page so I had to keep it short.

Do you have two on the home page? Does one icon say Wizard War? Did I send you a beta copy in the past?
No, no beta copy. I don't mind paying and supporting my local indie developers. Actually what seemed to happen was they both appeared on the home screen. The icon called "The Wizard's Grave" appears on my home screen after the APK install. I moved it over two pages before starting it. But WizGrave appeared only after I quit the game. I know it added it after quitting the game, because when it quit, it automatically zoomed back to the home screen, then added the WizGrave icon, as if it was performing a new install. It didn't affect anything. I just deleted it, and it runs fine from the other icon, but I thought i'd report it, in case there was a reason for what it was doing.

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December 5th, 2013, 00:06
Originally Posted by Lucky Day View Post
or if you prefer Amazon or have a Kindle:

http://www.amazon.com/Brett-Little-T…zard%27s+grave
Shows not compatible with Kindle Fire HD or HDX.

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December 5th, 2013, 06:17
Originally Posted by Caddy View Post
No, no beta copy. I don't mind paying and supporting my local indie developers. Actually what seemed to happen was they both appeared on the home screen. The icon called "The Wizard's Grave" appears on my home screen after the APK install. I moved it over two pages before starting it. But WizGrave appeared only after I quit the game. I know it added it after quitting the game, because when it quit, it automatically zoomed back to the home screen, then added the WizGrave icon, as if it was performing a new install. It didn't affect anything. I just deleted it, and it runs fine from the other icon, but I thought i'd report it, in case there was a reason for what it was doing.
thanks. that's really odd. You have a Nexus 7 right? I'm trying to get ahold of my buddy who has one and see what happens there. Only problem is that Android seems to keep a memory of this sort of thing after install.

I'll double check the Home icon install code to see if it does it twice. It should only put WizGrave there.

Originally Posted by txa1265 View Post
Shows not compatible with Kindle Fire HD or HDX.
I want to test it on the emulator on those versions before I make it available Mike just to be safe. I'm sure it will work and I'll check it in Saturday at latest.

Developer of The Wizard's Grave Android game. Discussion Thread:
http://www.rpgwatch.com/forums/showthread.php?t=22520
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December 5th, 2013, 14:50
Thanks! I will check back and grab it over the weekend Thanks for all the cool work you are doing!

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December 17th, 2013, 23:45
Originally Posted by txa1265 View Post
Thanks! I will check back and grab it over the weekend Thanks for all the cool work you are doing!
Thanks Mike.

Mike helped confirm that Wizard's Grave works on all levels of Kindle second generation and up.

Kindle version available at the Amazon store - I don't believe the Google Play version can work on Kindle but don't quote me on that.

Developer of The Wizard's Grave Android game. Discussion Thread:
http://www.rpgwatch.com/forums/showthread.php?t=22520
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December 17th, 2013, 23:53
Originally Posted by Lucky Day View Post
Thanks Mike.

Mike helped confirm that Wizard's Grave works on all levels of Kindle second generation and up.

Kindle version available at the Amazon store - I don't believe the Google Play version can work on Kindle but don't quote me on that.
No - generally the way it goes is you can install stuff from Amazon on std Android, but not the reverse.

And yes, the game works great on my HDX, I checked between that and my Galaxy S3 and it was perfect.

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April 5th, 2014, 00:44
As one of the testers I really enjoyed this game, need to pick it up soon again now it's released to get a proper play through!
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April 18th, 2014, 23:53
bash. sorry I didn't see your message. did I not send you a free copy for helping me test?

Developer of The Wizard's Grave Android game. Discussion Thread:
http://www.rpgwatch.com/forums/showthread.php?t=22520
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October 29th, 2014, 02:57
got a PM from "Ryan" concerning helping out Kevin MacLeod, the musician who composed and recorded most of the music I used, on a new kickstarter

Thought I'd share it with you here

Hello!

I'm Ryan the Director of Royalty Free: The music of Kevin Macleod. I saw you used kevin's music in your android game and thought you may be interested in helping out the kickstarter for our documentary on Kevin Macleod Also spread the word about it please we need you help, Kevin has composed thousands of songs which he has given away to millions of people, which has been used billions of times! From the Big such as the film Hugo, to video games (The Stanley Parable), theme parks, everywhere basically haha.

https://www.kickstarter.com/projects…-kevin-macleod

THX!

Developer of The Wizard's Grave Android game. Discussion Thread:
http://www.rpgwatch.com/forums/showthread.php?t=22520
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October 29th, 2014, 11:08
It appears like you have a bad link to the kickstarter…
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October 29th, 2014, 13:12
Here is a working link

https://www.kickstarter.com/projects…-kevin-macleod

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October 29th, 2014, 13:39
Lucky Day, did the game sell well enough to motivate you to make another one now that you have some more expertise and knowledge ?
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October 30th, 2014, 18:14
thanks for the fix for the link. I don't know if its our forums, copy and paste, or both.



Pladio, I think I got 30 sales total. Kind of hard to compete with 700k other apps (although Quest Lord got about 10k). But it did its job. Not only did I spice up my skills, I got three jobs based on it. It was a deal breaker in my current one.

As you may or may not have noticed I decided to put up the game for free. If anyone hasn't checked it out yet have a blast.

I would love to do a sequel. I want to finish one bug fix before I move on though.

I just haven't had the time or energy since starting my new job.

Developer of The Wizard's Grave Android game. Discussion Thread:
http://www.rpgwatch.com/forums/showthread.php?t=22520
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