|
Your continuous donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » Original Sin Statue for RPGWatch

Default Original Sin Statue for RPGWatch

December 10th, 2013, 00:25
Nice preview on RockPaperShotgun

For every complex problem, there is a solution that is simple, neat, and wrong. - HL Mencken
HiddenX is offline

HiddenX

HiddenX's Avatar
The Elder Spy
RPGWatch Donor

#621

Join Date: Oct 2006
Location: NRW/Germany
Posts: 3,113

Default 

December 10th, 2013, 01:16
I want that game desperately!

Toka Koka
joxer is online now

joxer

joxer's Avatar
The Smoker
RPGWatch Donor

#622

Join Date: Apr 2009
Posts: 4,616

Default 

December 12th, 2013, 08:11
Alpha keys will be coming our way for those who won a key in our raffle.

Computer n. A machine which flawlessly performs the instructions it is given, no matter how flawed those instructions may be.
Myrthos is offline

Myrthos

Myrthos's Avatar
Cave Canem
Super Moderator
RPGWatch Team

#623

Join Date: Aug 2006
Location: Netherlands
Posts: 3,860

Default 

December 17th, 2013, 20:35
Divinity: Original Sin - Update #51: Alpha's Here

For every complex problem, there is a solution that is simple, neat, and wrong. - HL Mencken
HiddenX is offline

HiddenX

HiddenX's Avatar
The Elder Spy
RPGWatch Donor

#624

Join Date: Oct 2006
Location: NRW/Germany
Posts: 3,113

Default 

December 17th, 2013, 20:37
Originally Posted by Myrthos View Post
Alpha keys will be coming our way for those who won a key in our raffle.
Yay! Err… wait I didn't realize they made alpha access free to all backers? That means I think I'll have one to give away.
jhwisner is offline

jhwisner

Keeper of the Watch

#625

Join Date: Nov 2006
Posts: 1,472

Default 

December 17th, 2013, 20:44
Downloading as I type. My Witcher 2 Iorveth path playthrough may be paused.

I too don't remember alpha access as part of the deal. I think Larian added it later? Just shows how good those guys are.
Last edited by Thrasher; December 17th, 2013 at 20:59.
Thrasher is offline

Thrasher

Thrasher's Avatar
Wheeee!
RPGWatch Donor

#626

Join Date: Aug 2008
Location: Studio City, CA
Posts: 9,645

Default 

December 21st, 2013, 12:30
Had to edit the "..\Divinity - Original Sin\Data\PlayerProfiles\Eoc\inputconfig.xml" in order to be able to rotate cam (MMB not working) - does this really only rotate… like 60 degrees?
yllaettaevaet is offline

yllaettaevaet

yllaettaevaet's Avatar
Watchdog

#627

Join Date: Nov 2011
Posts: 114

Default 

December 22nd, 2013, 22:56
First Look:
I played the alpha version for 11 hours and solved most quests in this area.

I played a team of Warrior + Wizard

Positive:
++ Good stat, skill, traits system
++ many quests, subquests
++ nonlinear game
++ combat with friendly fire
++ skill checks in conversations
++ much humor, dialogs are fun
++ good story - you start with a murder quest -> like Ultima VII
++ world interaction: digging, secret buttons, secret entrances
++ enemies have a fixed level -> no auto scaling
++ inventory is good, sorting function not implemented yet
++ you can barter with nearly everyone


Negative:
— combat way too easy
— Wizards are too strong (game is not balanced yet)
— running around / guiding your chars / camera could be more "fluid"


Bugs:
one crash to the desktop in 11 hours
inventory can get corrupted if you collect too many things

***

This game reminds me a lot of Ultima 7. The quests are already fun, combat needs to be more challenging. -> Good stable alpha!

For every complex problem, there is a solution that is simple, neat, and wrong. - HL Mencken
Last edited by HiddenX; December 22nd, 2013 at 23:07.
HiddenX is offline

HiddenX

HiddenX's Avatar
The Elder Spy
RPGWatch Donor

#628

Join Date: Oct 2006
Location: NRW/Germany
Posts: 3,113

Default 

January 21st, 2014, 18:11
Now that I finally got around to playing it it makes me so so pumped for the full release. Dialogue resolution is as cheesy as I expected, but it's still fun for some reason.

"In Grimwhoah, you can ride on turtles."
Sacred_Path is offline

Sacred_Path

Sacred_Path's Avatar
Basement Horror

#629

Join Date: Nov 2012
Location: Germany
Posts: 735

Default 

January 21st, 2014, 21:20
I played with it for a bit (got access with my KS pledge) - I don't see this being ready for the end of Feb. Still seems a bit rough around the edges? They still have to go to beta and then the final shippable version. It's fun though, and they have fixed some issues from the earlier version. I do not like the limited camera a angle rotation - why not allow full rotation at a fixed angle?
booboo is offline

booboo

booboo's Avatar
Keeper of the Watch

#630

Join Date: Aug 2007
Location: Cape Town, South Africa
Posts: 867

Default 

February 11th, 2014, 04:02
Originally Posted by HiddenX View Post
First Look:

Negative:
combat way too easy
Wizards are too strong (game is not balanced yet)
I was playing with a Warrior and a Ranged Character (Survival skill tree) and combat was VERY DIFFICULT, bordering on impossible. I was going north of the harbour, fighting with orcs if you want specifics. But I also got my ass handed to me by skeletons outside the town to the Northwest.
JuliusMagnus is offline

JuliusMagnus

Indulgent Wastrel

#631

Join Date: Oct 2006
Posts: 386
RPGWatch Forums » Comments » News Comments » Original Sin Statue for RPGWatch
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 00:23.
Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Copyright by RPGWatch