|
Your continuous donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » Chris Avellone - Interview @ RPGamer

Default Chris Avellone - Interview @ RPGamer

January 21st, 2014, 03:45
RPGamer interviews Chris Avellone with a few questions about his career as a game designer, past projects, and what games he would love to make.

Johnathan Stringer: Why did Obsidian decide to use Kickstarter to fund Project Eternity?

Chris Avellone: Pitching an isometric, old-school RPG has two adjectives, no three adjectives associated with it when you add PC only, or Windows-focused, to the front of RPG that publishers don't want to hear. They don't see a lot of profit to be made in a game like that, nor is it worth investing the resources to create a game like that. So, we recognized there was probably an audience for a game like that out there, and Kickstarter just provided the means to contact that audience, and ask them directly for support. The backers came back with an insane level of support, which made us all very, very happy.

Johnathan Stringer: Would you say this is the future for these old-school style, PC RPGs, and the only way to get them developed?


Chris Avellone: I used to think yes, but, recently I think publishers have seen how well these games are attracting an audience on Kickstarter and how much financial support they are getting. Now, I think publishers in the future would be more willing on having a conversation about making these types of games.

Johnathan Stringer: In your opinion, why has the Western RPG been gaining in popularity while that of the Japanese RPG has seemingly been descending?

Chris Avellone: You know, I have thought about this, and have no idea. I have a bunch of guesses. I think maybe, there are some elements about western RPGs that offer more freedom, in terms of how you build your character, and in terms of how you experience the storyline, as that is true in a lot of Bethesda's games. But, then there are some other games that seem to be mimicking more of the Japanese RPG model, that are some ways more constrained than a Bethesda game, and those seem to be doing well. So, maybe just the super linear path, without much deviation, gamers are having a backlash against that. And ultimately, they just want to play their own hero that they have customized, they have developed, and they don't have to worry about seeing in a cutscene necessarily. They just want to be the fantasy character they imagined, and I just think Western RPGs allow for that a lot more than Japanese RPGs.
Read the full interview for more good questions as I can' list them all.

More information.

"We must stand strong my fellow watchers against the horde of red trolls." - Couchpotato

RPGWatch News Editor & Moderator
Last edited by Couchpotato; January 21st, 2014 at 06:07.
Couchpotato is offline

Couchpotato

Couchpotato's Avatar
LazyGamer
RPGWatch Team

#1

Join Date: Oct 2010
Location: Potato Land
Posts: 10,209

Default 

January 21st, 2014, 03:45
Johnathan Stringer: In your opinion, why has the Western RPG been gaining in popularity while that of the Japanese RPG has seemingly been descending?
CA has no idea?

It's filler. Japanese entertainment products must have a filler content. The more the marrier.
If it's true western RPGs are gaining in popularity, that means ppl got sick of the filler crap.

Toka Koka
joxer is offline

joxer

joxer's Avatar
The Smoker
RPGWatch Donor

#2

Join Date: Apr 2009
Posts: 6,188

Default 

January 21st, 2014, 06:42
Originally Posted by joxer View Post
CA has no idea?

It's filler. Japanese entertainment products must have a filler content. The more the marrier.
If it's true western RPGs are gaining in popularity, that means ppl got sick of the filler crap.
I think it depends on how broad a definition one uses for WRPG. If they're talking about Action RPG stuff like Fable, Skyrim, Deus Ex: Human Revolution, then yeah, WRPGs are gaining in popularity. But it seems that the more classic-style / party WRPGs are still pretty niche (the Kickstarter craze has shown there is an audience for these games but it's probably a relatively small, passionate group of old geezers).

As for the JRPGs, they've always been niche in the West. Over the past decade, I think the problem is the stuff that gets localized in English is very often not the best quality JRPG (just what is deemed marketable in the West). I've read about so many JRPGs that looked very promising, but were never brought here (probably in many cases because they were PSP games and the system was never really popular outside of Japan). And since translation takes so long we miss out on all the good JRPGs at the end of a system's lifespan. The JRPGs we get are often part of long-running series w/ existing fanbases because companies don't want to take risks localizing unknown IPs. Final Fantasy remains insanely popular in the US for reasons I don't understand. I think even a lot of diehard FF fans think the latest installments were crap, but they still buy them, because… beggars can't be choosers.
daveyd is offline

daveyd

daveyd's Avatar
Sentinel

#3

Join Date: Apr 2013
Location: PA
Posts: 369

Default 

January 22nd, 2014, 08:06
Saw him doing the same "they don't make enough money" whine back when Fallout 2 was a new release. Not sure what to make of that, other than he's full of sh**.
CraigCWB is offline

CraigCWB

Sentinel

#4

Join Date: Apr 2010
Posts: 492
RPGWatch Forums » Comments » News Comments » Chris Avellone - Interview @ RPGamer
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 03:06.
Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Copyright by RPGWatch