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Default RPGWatch - Game of the Year 2013 Voting

February 17th, 2014, 06:46
Maybe it comes down to semantics, as is so often the case.

Immersion, for me, is about forgetting that I'm playing a game and feeling like I'm taking part in the fantasy.

For whatever reason, that's easier to achieve for me when I'm not looking at a party or an avatar - because I'm the sort of person who identifies with my actions in a game. I don't "act the character" - I act myself, as the character - if that makes sense.

Which means party based games are significantly less immersive to me, even if they're using first person perspective. Unless, of course, it's a party based game where I'm clearly the protagonist and I just have some followers - though I definitely prefer solo games for immersion.

So, the perspective is just part of the equation - and I'd say games like The Witcher or Risen are more immersive than Grimrock or Might and Magic - because I'm just one person.

But for "ultimate" immersion, I'd have to point towards first person games, including System Shock, Thief, Bioshock Infinite, Skyrim, and so on. Even though a game like Risen can be extremely atmospheric and immersive - it doesn't QUITE make me feel part of the fantasy on that same level.

That said, I must admit that Dead Space did manage to scare me and make me feel part of the world unlike most third person games. So, maybe the perspective isn't quite as vital as I think it is. However, the camera view IS kinda untraditional in DS - which might be a factor.

Another big factor is the premise and the setup of the game. Some games excel at building up tension and creating a scenario that I can easily lose myself in - where as some games just dump you in the action without making you care.

Bioshock and Bioshock Infinite are both games with EXTREMELY strong premises - making them extra immersive.

The first Gothic game was also particularly powerful in its premise, and it was very easy for me to identify with the concept of that prison colony - and they did a fantastic job of setting up the various camps and characters. So, the first Gothic is probably the strongest, for me, when it comes to immersion.

Beyond that, it's vital for me to be the "author" of my character as much as possible. I'm taken out of the game if I have to play a well-defined character, and The Witcher is a pretty good example of that. Sure, the world and the atmosphere are both very strong - but Geralt is a very defined character, and it's harder for me to lose myself in that world because of that. Thankfully, he's a character that I can identify with - but it would have been better for immersion if I got to create my own character.
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February 17th, 2014, 13:14
Yep, can agree in all points
And I also act myself as the character. An "idealized me" in a different world. That's also why I always play male characters and hate it when the game forces me into bad decisions. Skyrim had a few horrible quests in that matter: E.g. a quest where you couldn't move on unless you sacrifice one of your companions or a quest where you had to steal something and had no option to to give it away to the guards. So I had to either keep the quest unfinished in my quest log forever - or reload and don't even accept it.

The cam in dead speace really was unconventional. But that also made me stop playing the game 2 times. Only after the third time, when friends told me how great the game is and that you get used to the camera after a while I tried again and finished the game.
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February 17th, 2014, 13:47
Originally Posted by Kordanor View Post
Skyrim had a few horrible quests in that matter: E.g. a quest where you couldn't move on unless you sacrifice one of your companions
Actually that's the rare quest Skyrim did the right thing with.

All those capable-to-be-companions NPCs were designed so pathetic you really don't get even a bit of stress by making one of them dead. Of course you won't sacrifice Lydia, you need her to badmouth her passage blocking.
And why would you care really? In Skyrim nothing gets dead for good, everything respawns except your hero, so that NPC will be resurrected by the engine one way or another, why would you miss an opportunity to grab an item then?

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February 17th, 2014, 13:57
That's what I meant - I wouldn't complete this quest purely because it's against my personal alignment.
And I don't mind not getting an item. But the game doesn't even offer a method to end this quest without reward. You can't even abandon this quest.
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February 18th, 2014, 13:57
Results?
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February 18th, 2014, 15:42
Patience.
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