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RPGWatch Forums » Games » General RPG » NWN 2 » Celeritas Eos ~ Equilibrium of the Night

Default Celeritas Eos ~ Equilibrium of the Night

April 28th, 2014, 00:23
Greetings Watchers! I'm one of the developers of Celeritas Eos which you've probably heard of by now with the little recent drama that unfolded. I'm creating this thread for general discussion of the mod as there seems to be a few people here genuinely interested in the mod. There is also a demo of the mod releasing next month and it'll be great to have some feedback from you guys. Let me just give you a few links now:

The mod's website:

http://www.moddb.com/mods/celeritas-eos

About the mod: http://www.moddb.com/mods/celeritas-…/celeritas-eos

Dev diary #1: http://www.moddb.com/mods/celeritas-…ing-the-masses

Dev diary #2: http://www.moddb.com/mods/celeritas-…-boys-bad-boys

Dev diary #3: http://www.moddb.com/mods/celeritas-…3-spit-n-shine

Celeritas Eos is an open world dark fantasy horror survival role playing game set on a fictional world with a low fantasy setting. Intended to be a four part series, the series starts with Equilibrium of The Night where you will assume the role of a set protagonist (a woman named Lucia) although subsequent titles in the series after Equilibrium will feature your own custom characters.

Much has changed since the announcement of the mod (the first link). If you read the dev diaries by ABJECT_SELF you'll find that there is now a Procedural Generation system that's he has implemented that "can populate entire cities with hundreds of completely unique and independent NPCs."The NPCs go about their daily business reacting to the player, others and enemies in different ways.



There is also a Crime Rate system that can increase or decrease based on the player's actions. The Crime Rate system impacts how much crime there is in a town, help enough criminals out and you will increase the crime rate of a town or city which leads to more NPCs starting trouble. "Crime Rate can simulate not just illegal activity in the city, but social unrest. Certain quests can have dramatic effects on the security of your city and how easy it is to live there, while subtle good deeds or petty crimes can fluctuate it modestly. This simultaneously creates real and dynamic consequences to your actions while giving the sense of a world that doesn't entirely revolve around you."



However the general gist of the mod remains the same as it has since announcement: to offer an amazing role-playing experience which gives the player complete freedom in what they do and features an open ended non-linear design in terms of exploration and quest completion harkening back to classic RPG's such as Ultima and the original Fallout games.

For example there will not only be multiple ways to finish most quests but the main story itself can be beaten by taking different paths. The main story can still be finished even if you decide to kill everyone you come across. Every action of the player is accounted for so you can never end up in a "broken world" state. The different paths the player can take has led to the mod being in development for 20 months. Currently it's 30 hours long but one play-through will not offer you everything. Joining a guild can shut you out of another. Taking one path can close others and forming alliances with certain companions can lead to others betraying you.



Indeed, the depth of the mod extends to such that certain characters will down-right refuse to talk to you if you're naked or wearing inappropriate clothing. Character traits and reputation (inspired by the perk system from Fallout) can further influence your interactions with character. Sleep with enough people, for example, and your promiscuous reputation will proceed you with certain characters who will refuse to speak with you. Murder enough people and you can expect bounty hunters to come after you, along with city guards when you are in the city. However, a promiscuous reputation can open up other options with other characters just like a reputation of a serial killer can be useful when you need to threaten someone and have the body count to prove that you mean business.



I consider the mod a low fantasy-mature-horror-survival-RPG. Magic exists but is only used by only a few gifted people, meanwhile, the magic that does exist, isn't reality defying. The player, for example, cannot resurrect their dead companions as they can in NWN. Dead companions remain dead forever. Acquiring a disease (either from sex or from being infected by an undead creature) requires a visit to the doctor and the game tackles racism, sexism and sexuality. Lucia can expect negative repercussions, for example, if the player decides to make her sleep with a woman and news of this gets out to the local authorities.

There are seventeen companions each with their own input to add, banter, background, story and unique abilities to bring to your party. However, some companions can end up attacking others or even leaving you if you take on someone who they don't like. Elisha, a righteous knight, for example, will not work with a companion who is an murderer. Numerous companions will also betray you, should you attempt to welcome vampires into your party.



Just an image below of the dialogue trees for companions in the mod and how long and complex they are. Companions comment on your actions, banter with one another and they may even comment on things like the area that they are in. In the instance below, one of the companion scolds you for investigating an asylum when you should be concentrating on dealing with the main quest.



Feel free to visit the moddb page to learn more, or you can drop me a question here. Cheers!
Last edited by EridanusKnight; April 28th, 2014 at 00:49.
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April 28th, 2014, 00:54
Your mod now has my complete attention. What's the release estimate of this demo then?
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April 28th, 2014, 09:44
May 30th at the latest.
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April 28th, 2014, 23:20
Hmm, I may just have to reinstall NWN to try this out. Thanks!
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June 29th, 2014, 07:22
The demo is out. Feel free to try it and leave your feedback for it:

http://www.moddb.com/mods/celeritas-…-demo-released
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June 30th, 2014, 00:49
I played the Celeritas Eos Requiem demo and enjoyed it. It's very good.

I'm still laughing about the Codex drama too and their entire irrationality. I think the problem was that you posted on the BSN network and many Codexers really hate people who use Bioware's official forum because somehow a coven full of assholes is better.

Hopefully the trolls haven't put you down because the demo was pretty amazing.

I think there should be more companion interactions however but other than that, everything else was good.

What I liked:

+Great atmosphere.
+Good quests and ways to deal with them.
+It was challenging.

What needs work on:

-Needs more companion interactions.
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June 30th, 2014, 05:36
Thanks for the feedback and glad you enjoyed it!

No, the trolls haven't put us down. They've just amused us but I suppose every development team has to deal with trolls once in their life. That's the past now, so here's to the future!
Last edited by EridanusKnight; July 2nd, 2014 at 04:29.
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July 9th, 2014, 15:45
I still find it humorous that some dirty pathetic basement dwellers from the Codex rant and rave about your mod featuring prostitution, nudity, sex and rape even though an AAA game like GTA V features the same things but in actual explicit detail:

https://www.youtube.com/watch?v=K_EfAV5jy3Y

(In this video, we see two white guys who are nude and literally behind a lady about to rape her)

I can imagine many of them play it though, unaware of their own hypocrisy in doing so.
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July 10th, 2014, 04:19
Originally Posted by Ioal View Post
I still find it humorous that some dirty pathetic basement dwellers from the Codex rant and rave about your mod featuring prostitution, nudity, sex and rape even though an AAA game like GTA V features the same things but in actual explicit detail:

https://www.youtube.com/watch?v=K_EfAV5jy3Y

(In this video, we see two white guys who are nude and literally behind a lady about to rape her)

I can imagine many of them play it though, unaware of their own hypocrisy in doing so.
GTA V was actually an inspiration for the more mature content. We included the same features for the same reasons: to be realistic in a world that's not exactly nice but just like with GTA V, it's not the focus and all of it is optional. Just looking at the gameplay videos, the feedback for the mod and most of the pics for Celeritas Eos will tell that these features are not the focus.

The only difference is, is that our scenes are explained (although, again as I explained earlier, not in explicit detail but you'll get the picture) rather than animated. This was the problem with those trolls as I gather, as they thought to include these features, I can't turn away from animations calling them tasteless when they are exactly that. Case in point: The only way to animate sex in NWN is with a hak called "intimate animations suite" but this would make the sex scenes pornographic rather than showing the scenes from clever angles so you don't see anything too explicit. Using clever angles is exactly how GTA V and The Witcher 2 did it for their scenes. NWN just isn't capable of that.

When the scenes occur in Celeritas Eos, they're meant to shock the player or represent the sex as something only being used to gain something.

Prostitution is there to use and partake in, just like Fallout 2 and Fable: The Lost Chapters allowed. In fact it's done similar to Fallout 2's approach (and I have said that the original Fallout games were inspiration for Celeritas Eos).

The two optional-encounter rape scenes are skipped (as they are in other games where it fades to black), easily avoidable (as well as easily escaped from) and something most players won't even encounter as they're not part of the main quest and certain requirements must be met for the player to even get in those situations. Giving up instead of fighting your captors is included for role-playing reasons and the character will actually receive a negative character trait if raped that will have psychological effects in the story.

Throwing in pornographic animations or erotic descriptions would defeat the point of what these features are meant to represent and make the mod yet another erotic adventure for NWN in a long list.

In the end, really all I need to say is: My mod, my rules. Anyone is free to create their own if they don't like it.

But I think it's best to forget this whole farce. No one from outside their forum even cares that the mod includes prostitution and sex and maybe that's because most people outside have actually played other games and NWN mods which feature the very same things.

Although, I am somewhat happy this "controversy" occurred as it's given me and lots of other people a discussion about the mod and we weren't getting much discussion on our page beforehand!
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July 30th, 2014, 19:17
Ha ha. Wow. Tovi is still raging on the RPG Codex.

Spoiler


This drama has really got to him hasn't it?

There you go EridanusKnight. Don't include explicit sex action in your mod and you get mentally unstable people like this attacking you for it!
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July 30th, 2014, 19:37
The Codex is still butt hurt? Based on that new thread title, I think it's probably all to do with what me and Lapoon said rather than the actual mod now. Sounds like Infinitron is still butt hurt over his fan fiction being uncovered for Ultima…

To still be discussing this, a month after that thread ended shows that he still hasn't moved on.

"SPAMEM SPAMEM SPAMEM!!!" ~ Infinitron in his terrible fan fiction Virtuousness Day, which makes My Immortal seem like quality work.
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July 30th, 2014, 23:40
I appreciate the support guys but it's best just to ignore what a bunch of manchildren are up to. Their games became boring long ago. From now on, use this thread to discuss the mod. Cheers!
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