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Default Elder Scrolls Online - The Road Ahead #2

May 5th, 2014, 23:52
You might want to read some of "Angry Joe's other reviews; he seems to love the PVP in another video proclaiming it as the "best ever" and how much he loves it.
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May 6th, 2014, 03:38
Although I've had limited experience with the pvp at this point, it was deffinitely fun…also the freedom in terms of character builds is one of the best.

And seriously, this game has some of the best quest lines I've seen.

Here are some Examples of quests you find that I have never run into in other MMOs I've played.

Spoiler



Anyway, those are just two examples, but in many other case your decision will affect the outcome of events. You get to pick(or influence) the decisions of people you come across in many quests, do you go for power or for good conscience?

I haven't run into many MMOs were your skills could influence a quest outcome or where you actually had multiple ending for the quests you do.

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May 6th, 2014, 03:46
Oh and one more thing, while I'm sure the game can't be modded like Skyrim and the likes due to the fact its a MMO….There's a ton of great Mods out there already.

Better UI, graphics improvement, better inventory management, map markers etc..

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May 6th, 2014, 05:09
What is the impact of your choices outside of that specific quest/event though?
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May 6th, 2014, 08:27
Originally Posted by Scrav View Post
What is the impact of your choices outside of that specific quest/event though?
The game makes heavy use of phasing, which means it can do a bit more than the traditional MMO in terms of making the outcomes of quests unique to individual players.

So, if you choose to let some NPC live, for instance, he'll be visible and you'll be able to interact with him after you complete the quest - where another player wouldn't see him/her. Stuff like that.

But it's still an MMO - and people who're not used to the genre have to understand the limitations involved with creating a world that's fun and reasonably balanced for everyone playing.

You can't allow any individual player to change the entire world for everyone, for obvious reasons.

What I, personally, don't understand is how people who don't like social games think of TESO as a game that should have been a singleplayer game. Why not think of it as an alternative that CAN be enjoyed in singleplayer. It's not like it takes away from other singleplayer games. It's made by a new developer that was created, specifically, for MMOs. There's absolutely nothing to indicate it will have any negative influence on the TES singleplayer franchise.

It doesn't prevent you from enjoying other games at all. It's just there if you want it - and if you don't, what's the problem?

Constructive criticism is one thing, and it's for sure the game has severe flaws - but I'm seeing more irrational and emotionally driven bile against this game than pretty much any other MMO in memory, except perhaps the king itself - WoW.

WoW used to be the prime object of hatred for a LOT of people - but it seems that has died down in the last couple of years.

In some ways, it's really entertaining to observe these strange circular trends. If you look for it, you'll sometimes see a person passionately hating a game one day - and strangely loving it the next.

I sometimes wonder if long-term memory is an exclusive aspect of human capacity.
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May 6th, 2014, 08:32
It simply has big shoes to fill; many people irrationally expected Skyrim 2.0.
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May 6th, 2014, 22:58
Like the musceteer said, you can't have choices with world changing consequences in an MMO. Still I find many of the decisions I have to make interesting and satisfying. Some of them even emotionally involving.

One more thing: since it's an MMO, I can't save before making my choice (and I try not to look for hints on the net). I try to make my choices according to what my character would do. A very simple example this (admittedly not the most interesting one) is where

Spoiler – Not very spoilerish


An example of more involving dilemmas:

Spoiler – Definitely a spoiler


I admit that this most likely is taking things much too seriously and somewhat softish. But that's one of the things I really like in RPGs, and it adds to the feeling of being there, which for me is one of the most important thing in games like this.

I realize there are severe issues with the multiplayer aspects of the game, such as organizing groups and more, which definitely is bad in an MMO. Several other important flaws, as well. But none of them have affected me, the way I play the game.

pibbur who thinks it's proper to mention here that he's one of the few who actually finished the MM-game-which-should-not-be-mentioned (MM9), which probably says something about him being easy-to-please (in addition to eager-to-please)

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May 7th, 2014, 01:29
I guess the angle I was heading towards was that the outcome of events aren't too important for me in an MMORPG. The world is still a static place. The people in these minor incidences don't matter in the grand scheme of things.

It sounds like faction grinding has more of an impact, by lobbying a specific group to your cause.

However, if you have the ability to roleplay in an MMORPG, then it might work out quite well. I find it too difficult myself.
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May 7th, 2014, 02:01
Originally Posted by Scrav View Post
I guess the angle I was heading towards was that the outcome of events aren't too important for me in an MMORPG. The world is still a static place. The people in these minor incidences don't matter in the grand scheme of things
You're right about that.

However, if you have the ability to roleplay in an MMORPG, then it might work out quite well. I find it too difficult myself.
Yeah, I guess it's a personal thing. As I said: I'm easy to please.

pibbur who is also good at disregarding flaws. Probably because he's not without flaws himself. He still regrets the events back in '73.

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May 7th, 2014, 03:58
It will have in some instances an impact on the world to a certain extent. Though mostly in a graphic and story telling way… (Some things change around cities and towns as you help them chase bandits, extinguish fires etc).

But yeah, there isn't any choice you make that will suddenly make it gameover for everyone else while you win .

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May 7th, 2014, 11:34
Originally Posted by Scrav View Post
I guess the angle I was heading towards was that the outcome of events aren't too important for me in an MMORPG. The world is still a static place. The people in these minor incidences don't matter in the grand scheme of things.
Archeage tries to provide a dynamic world left to the players to shape deeply.
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May 7th, 2014, 14:46
Dunno about ESO, but the road ahead Zenimax is walking on Apple/Samsung court route:
http://arstechnica.com/gaming/2014/0…rship-dispute/

Toka Koka
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May 7th, 2014, 15:34
In the related threads, one points at the creator not expecting as many death threats after facebook deal.
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May 7th, 2014, 15:41
The biggest obstacle I have for mmos is the high number of people who from my characters point of view are either mute, crazy or serial killer. Society like that is not something I want to put lots of limited quality time.

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May 7th, 2014, 15:42
Originally Posted by zakhal View Post
The biggest obstacle I have for mmos is the amount of people who from my characters point of view are either mute, crazy, serial killer or combination of them. World like that is not something I want to put lots of limited quality time.
Unlike the real world, where people have to resist these impulses to function in relative peace?
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May 7th, 2014, 16:04
The combination of the three makes for the most fun lifestyle, in my opinion

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