|
Your continuous donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » SW:TOR - Earned $165 Million Last Year

Default SW:TOR - Earned $165 Million Last Year

July 19th, 2014, 18:20
Originally Posted by DArtagnan View Post
If you don't think $165 million in revenue means it's profitable, then I don't think you're being very realistic about what it costs to maintain and develop the game with a post-release team.
if you don't know the difference between revenue and profit you're going to be filing for bankruptcy pretty soon.

Developer of The Wizard's Grave Android game. Discussion Thread:
http://www.rpgwatch.com/forums/showthread.php?t=22520
Lucky Day is offline

Lucky Day

Lucky Day's Avatar
Daywatch

#21

Join Date: Oct 2006
Location: The Uncanny Valley
Posts: 3,202

Default 

July 19th, 2014, 18:29
They're obviously making money, though I'd like to see the actual profit number.
greywolf00 is offline

greywolf00

greywolf00's Avatar
Sentinel

#22

Join Date: Jun 2013
Location: Colorado, US
Posts: 546

Default 

July 19th, 2014, 18:38
Well it's fixed now. Anything else I can change while I'm at.

"We must stand strong my fellow watchers against the horde of red trolls."

RPGWatch News Editor & Moderator
Couchpotato is offline

Couchpotato

Couchpotato's Avatar
LazyGamer
RPGWatch Team

#23

Join Date: Oct 2010
Location: Potato Land
Posts: 10,122

Default 

July 19th, 2014, 19:06
nah, you're good

just remember…


Developer of The Wizard's Grave Android game. Discussion Thread:
http://www.rpgwatch.com/forums/showthread.php?t=22520
Lucky Day is offline

Lucky Day

Lucky Day's Avatar
Daywatch

#24

Join Date: Oct 2006
Location: The Uncanny Valley
Posts: 3,202

Default 

July 19th, 2014, 19:28
lets leave wow out as its really an outlier when it comes to MMO…

The very interesting story here is that Lineage 1, 2 and EVE online, both are 10 to 15 years old and still making feck load of money….
lostforever is offline

lostforever

Keeper of the Watch

#25

Join Date: Oct 2009
Location: UK
Posts: 1,148

Default 

July 19th, 2014, 21:06
Star Wars Galaxies was a far better game as far as "fun" was concerned. At least until they started mucking with it after the first 6 months or so. Still, this revenue is amazing to me. I really didn't think that many people still played it.
ChaosTheory is offline

ChaosTheory

ChaosTheory's Avatar
Sentinel

#26

Join Date: Apr 2011
Location: People's Republic of Wisconsin
Posts: 530

Default 

July 20th, 2014, 00:25
Originally Posted by ChaosTheory View Post
Star Wars Galaxies was a far better game as far as "fun" was concerned. At least until they started mucking with it after the first 6 months or so. Still, this revenue is amazing to me. I really didn't think that many people still played it.
Yep, I don't know a single person who plays SW:ToR - but several who play WoW. Of course, I'm just one data point ;-) How much did the game cost to make again?
booboo is offline

booboo

booboo's Avatar
Keeper of the Watch

#27

Join Date: Aug 2007
Location: Cape Town, South Africa
Posts: 970

Default 

July 20th, 2014, 00:46
I assume that they make most of the monersy through those F2P restrictions which you can unlock via the so-called "Cartel Coins" - and the "Cartel Coins"-market itself.

These "Cartel Coins" are some kind of in-game currency (but only for a special in-game shop) which you can buy for RL money.

Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction. (E.F.Schumacher, Economist, Source)
Alrik Fassbauer is offline

Alrik Fassbauer

Alrik Fassbauer's Avatar
TL;DR

#28

Join Date: Nov 2006
Location: Old Europe
Posts: 16,000

Default 

July 20th, 2014, 07:45
Originally Posted by booboo View Post
Yep, I don't know a single person who plays SW:ToR - but several who play WoW. Of course, I'm just one data point ;-) How much did the game cost to make again?
I quit wow 2 years ago, though my wife still plays. I still play SWTOR though take breaks to play other RPG's, but due to buying game cards in bulk when they go on sale keep my subscription active. You may not know me but I thought I'd just be another data point for you. The game cost between $150- $200 million to make.
Gabriel is offline

Gabriel

Gabriel's Avatar
Watcher

#29

Join Date: Nov 2006
Posts: 60

Default 

July 20th, 2014, 10:46
Originally Posted by Lucky Day View Post
if you don't know the difference between revenue and profit you're going to be filing for bankruptcy pretty soon.
Is there a reason you're telling me this?
DArtagnan is offline

DArtagnan

DArtagnan's Avatar
Waste of potential

#30

Join Date: Oct 2006
Location: Denmark
Posts: 14,809

Default 

July 20th, 2014, 10:48
As for WoW vs SWtOR - WoW was a fantastic design upon release, and a true masterpiece.

SWtOR was weak and most of it derivative of WoW without being as good. But the production values, setting and voice overs did a lot for the game.

They've done a decent job polishing it up and adding some content.

I'd rather play TOR today than WoW - but then again, I'm beyond sick of WoW.
DArtagnan is offline

DArtagnan

DArtagnan's Avatar
Waste of potential

#31

Join Date: Oct 2006
Location: Denmark
Posts: 14,809

Default 

July 20th, 2014, 14:38
Another data point: I leveled up one character to 60 in WoW, then was bored by the generic quests and cancelled the subscription. On the other hand, I played through the storyline of most classes in SWTOR and still keep an active subscription (mostly for galactic starfighter, though, and I am not online a lot, now). It is frustrating how some bugs seem to persist for years, but still, the class and planet story lines are better presented and far more memorable than anything in WoW.
coyote is offline

coyote

coyote's Avatar
Sentinel

#32

Join Date: Oct 2006
Posts: 459

Default 

July 20th, 2014, 17:53
SWTOR was the best leveling experience I've ever had in an MMO. Sadly the class stories made up too little of the leveling experience and the linear theme park hand holding style killed any interest of making multiple toons (not that any MMO has really inspired me there). They've done a lot to polish it since release.
greywolf00 is offline

greywolf00

greywolf00's Avatar
Sentinel

#33

Join Date: Jun 2013
Location: Colorado, US
Posts: 546

Default 

July 20th, 2014, 21:47
Originally Posted by ilm View Post
Nothing. On the other hand there are so many SciFi (and fantasy) settings unexplored. Mostly from books. I really want something fresh.
An RPG set sometime during the Hyperion novels would be interesting, though I'd love to see a CRPG using either the Eclipse Phase or Fading Suns settings too.
jhwisner is offline

jhwisner

SasqWatch

#34

Join Date: Nov 2006
Posts: 1,523

Default 

July 20th, 2014, 23:29
Cartel Coins?


We sure those are not his invention?

Toka Koka
joxer is offline

joxer

joxer's Avatar
The Smoker
RPGWatch Donor

#35

Join Date: Apr 2009
Posts: 6,178

Default 

July 21st, 2014, 10:48
Would be more interesting to see it per market and not worldwide.
Thorwyn99 is offline

Thorwyn99

Watchdog

#36

Join Date: Jul 2013
Posts: 120
RPGWatch Forums » Comments » News Comments » SW:TOR - Earned $165 Million Last Year
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 12:22.
Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Copyright by RPGWatch