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Default Age of Decadence - August Update

August 23rd, 2014, 15:22
Vince posted a new update for Age of Decadence on the games forum.

Welcome to update # 8. It’s a big update that adds all kinds of things but very little new content, unfortunately.

1. You can return to Teron now. There isn’t much to do there yet as the unfinished quests have been resolved without you (thanks for nothing) and new content will be triggered by the events in Ganezzar, which hasn’t been released yet.

So much like Caer-Tor, the new Teron maps (there are two actually, one where the Imperial Guards took over, the other where House Daratan reigns supreme and the town is swarmed with mercenaries) are nothing but a foundation on which new content will be build.

Still, you can walk around, chat with people, admire Antidas’ grave, stop in front of crucified Miltiades, meet a mercenary captain who will replace Mercato if you had him killed, and report any bugs and consistency issues (people who should be dead being alive and kicking, etc).

2. We split the Teron map into 3 to improve performance. The old map included the mine and the raiders’ camp, which wasn’t the best way to handle it. Now Teron, the mine, and the camp are truly separate locations, which - in theory - can cause all kinds of issues but hopefully won’t.

We tweaked the mine location a bit, replacing the old tower with something equally Roman but more combat-friendly, plus made it easier to explore it outside of text adventure. Overall, there is less ‘teleporting’ now.

3. We tweaked Alchemy as per very helpful players’ suggestions

  • Added more reagents to Maadoran and Teron alchemists' inventories
  • Increased poison damage by 1 point for all levels.
  • Bombs and liquid fire no longer miss.
  • Bombs critical chance (knockdown effect) is now 50 - (victim's constitution - 6) x 15.
  • Alchemy level 9: Black Powder Bomb (Frag) has vsDR 5.
  • Alchemy level 10: Berserk potion homeostasis gives 3 DR and takes 5 HP at the end of the effect.
  • Alchemy level 10: Neurostimulant (Eagle Eye) gives 25 THC bonus.
4.Difficulty

As many of you noticed the difficulty takes a nosedive in Maadoran. One of the reason for that is that the metal bonuses greatly increase your offensive and defensive capabilities. Each metal adds 2 points. Whereas in Teron adding 2 points is a good bonus (and iron weapons are harder to find), it's relatively easy to buy high quality gear in Maadoran and increase your damage output and/or DR by 5-7 points, which is too much.

So, the no-name crafted items are removed from trader inventories (if you want them, invest in Crafting). Some of them have been replaced by much more expensive unique items. Coincidentally, each metal now adds only 1 point, so getting your hands on some blue steel will increase your damage/DR by 3 instead of 6.

We also tweaked some stats of unique items to make sure they are consistent with the overall balance.

5. A number of bug fixes and minor improvements.
More information.
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August 23rd, 2014, 15:22
Perhaps Age of Delay might be a more appropriate name….
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August 23rd, 2014, 16:51
Originally Posted by revjwh View Post
Perhaps Age of Delay might be a more appropriate name….
Delays don't matter. AoD is probably gonna kill it when it gets released. Just look how delicately they cater to every aspect of the game:

Increased poison damage by 1 point for all levels.
Alchemy level 10: Neurostimulant (Eagle Eye) gives 25 THC bonus.
This is how you make a good balanced RPG. You treat it like a science project.
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August 23rd, 2014, 16:51
Next Months are kinda busy anyways. I'd welcome if it releases next year.
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August 23rd, 2014, 16:56
I applaud them for taking their time and doing it right, assuming that's part of the delay. If they release and don't need 30 patches the first month or two, that'll make up for the wait imo.
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August 23rd, 2014, 21:33
The thing with VD is that even if he is taking his own sweet time, he provides people with monthly updates that explain clearly what they are doing and go into depth, and shows their steadfast determination. Many Kickstarter projects for example sometimes let months pass between updates or send multiple ones in a months about trivialities to cheaply generate hype.

Not only that, but you can see that he doesn't go on wild goose chases to implement overly ambitious features and that he instead favors polish and professionalism, and that he is a very pragmatic individual who knows how to budget, and who is rightly skeptical of fads and the shortcomings and flakiness of something like Kickstarter. Quite simply, he gets it. He is someone that many indie teams on Kickstarter should seek to emulate.
Last edited by Humanity has risen!; August 23rd, 2014 at 21:49.
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August 24th, 2014, 01:08
Alchemy level 10: Neurostimulant (Eagle Eye) gives 25 THC bonus.
Woaaah! Far out, man!
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August 24th, 2014, 02:34
Originally Posted by revjwh View Post
Perhaps Age of Delay might be a more appropriate name….
They've been making this game for a very long time. I learned about this game 4 years or so from PC Powerplay (Aussie PC mag) and I've been eager to play it (I had a go with demos). This game will have the most complex quests - meaning that there are so many outcomes which will have impact on other quests (your gameplay) that will make your had spin (at least it makes mine spin). The studio is very small, the game will be polished very well and it will be one of those very few games that you will need to replay. So let's wait patiently.
It's also called "spread sheet porn" due to amount of statistics and the setting is unique as well (Ancient Rome) and there will be almost no magic in the game (so it will be a bit realistic). Anyway it's definitely worth waiting for.
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August 24th, 2014, 03:00
Originally Posted by Kordanor View Post
Next Months are kinda busy anyways. I'd welcome if it releases next year.
Same thoughts.
And now it's not just "better polished than bugged" thing, it's too many games released in a short time.
If a day lasted 48 hours it's already impossible to enjoy them all.

Toka Koka
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