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Default ES4:SI - New Oblivion Expansion sort of announced

December 30th, 2006, 19:34
A thread at the official forum pointed out that there is a preview of The Elder Scrolls IV new expansion - Shivering Isles on the February 2007 issue of PC Gamer US with article summary:
Expansions are always difficult for a developer, as giving the same is boring, and departing from the established too much alienates fans.

In an attempt to avoid this conundrum, the expansion for the popular Elder Scrolls IV will add a unique twist to the established formula - it changes little gameplay wise, but adds a whole lot of totally new and unique content.

Rather than expand into another province of Tamriel, Bethesda dipped into the lore and decided to transport players to the 'Shivering Isles' known also as 'The realm of Madness', the daedric realm ruled by the prince Sheogorath. (Just on a side note, if anyone has the played the Sheogorath Shrine Quests, they should set the tone for the expansion - twisted and at times sadistic humor).

The god Juggalef is preparing his 'once-in-an-eon' Greymarch - a cleansing of the land and everyone within, including, by extension, Sheogorath himself. With this premise you are allowed entry to the shivering isles, a place where everything is a bit off - including the plants, landscapes, creatures and NPCs.

The strangeness of the Shivering isles creates a lot of humor - "Not only are a lot of the NPCs downright hilarious, thanks to the insanity that permeates the land, but the humor also lends something of a clasic LucasArts adventure game bent to the Quests you'll embark upon. You'll laugh more in 10 hours with Shivering isles than you did with 100 hours with the parent game".

One quest has you deciding the fate of a group of adventurers who have strayed into a dungeon in search of great riches. You, along with one of Sheogoraths minions get to decide the fate of said adventurers, as Sheogorath has already decided that they are to die. You can kill them outright, or use traps and illusions within the dungeons to drive them insane (ie the adventurers see a locked cage filled with unimaginable riches - you can opt to electrify the cage, killing anyone who touches it, walk in and kill them yourself, or drop thousands of key in the room, driving them insane as they search for the real one).

You will be able to move between cyrodiil and the Shivering Isles at will, and the expansion will be suitable for all level ranges (I guess this means leveled content), with the entrance to the isles located on an island in Niben bay, near Bravil. Ill close with this quote - "If you're still pursing your lips at the thought of playing Oblivion in a land filled with a pink night sky and trees that look lifted from an acid junkies sketchbook, ask yourself if you really wanted more of the same".
There's also a scan of the 2 page article, page 1 here and page here!
Thanks Kencube!
More information.
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December 30th, 2006, 19:34
Sounds like fun - although they should take the criticism to heart and not level the thing. I wish they would work on an expansion that implemented a political system similiar to Morrowind though - that would silence a host of complainers.

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December 30th, 2006, 21:04
No matter how you slice & dice a pile of shit, it'll still taste like shit.

JFC, instead of fixing some of many inherent, fundamental game mech/problem , these beth monkeys gone off to the lala land.
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December 30th, 2006, 21:23
Sounds terrible, like it's all the 'evil' path again.

One quest has you deciding the fate of a group of adventurers who have strayed into a dungeon in search of great riches. You, along with one of Sheogoraths minions get to decide the fate of said adventurers, as Sheogorath has already decided that they are to die. You can kill them outright, or use traps and illusions within the dungeons to drive them insane (ie the adventurers see a locked cage filled with unimaginable riches - you can opt to electrify the cage, killing anyone who touches it, walk in and kill them yourself, or drop thousands of key in the room, driving them insane as they search for the real one).
how is that a choice? So you can kill them, kill them, or kill them, in various different ways. Letting them live or helping them escape, does not seem an option.

Nah, not interested, Bethesda can keep their expansion.
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December 30th, 2006, 21:45
I have to admit I really thought twice before posting this newsbit, I felt it is an earyl april's fool joke first *g*

anyway, maybe it brings a little life into oblivion after all, could be fun
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December 30th, 2006, 23:35
Originally Posted by ToddMcF2002 View Post
Sounds like fun - although they should take the criticism to heart and not level the thing.
They should do nothing of the sort. I have no desire to waste my time on killing things until I level up. If you don't want to enter Sheogorath's realm until you reach level 30 then you can fucking restrain yourself, and let the rest of us get on with it.

Statues wouldn't be better if they could move. Model airplanes would not be better if they were the same size as airplanes.
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December 31st, 2006, 00:32
I agree totally with Sorcha; if that's 'choice', then forget it!! I didn't buy any of the MW add-ons either!!

If God said it, then that settles it!!

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December 31st, 2006, 01:05
This expansion pack sounds alot like the horse armor expansion pack.

Total crap
Last edited by Unregistered; December 31st, 2006 at 05:58.
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December 31st, 2006, 01:43
Really ? Does the armor make the horse capable of speech ? I have to install it, then.
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December 31st, 2006, 02:07
Originally Posted by abbaon View Post
They should do nothing of the sort. I have no desire to waste my time on killing things until I level up. If you don't want to enter Sheogorath's realm until you reach level 30 then you can fucking restrain yourself, and let the rest of us get on with it.
Or you could just calm the fuck down and let me have my opinion. Whatever.

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December 31st, 2006, 03:41
Sorry, did I take your opinion from you? I thought I'd just stated mine.

Statues wouldn't be better if they could move. Model airplanes would not be better if they were the same size as airplanes.
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December 31st, 2006, 12:27
What's funny (in a sad way) with this "scalling the whole world to your level" system, is that it reaches so far into stupidity that many people think it's pure genious…
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December 31st, 2006, 12:45
HI

I don't really see how the 'kill adventurers in 100 ways' is a choice ??? To me, it would be more of a choice, if I could help them escape, then kill them, or if I could help them get over the insanity or ???

Also, I don't believe that it is good thing that you are able go into an expansion area at any level. Imo, there should be a level requirement, say maybe 5 or 10, before you're allowed near this expansion's area. I mean, what is the fun in going into the shivering isles at level 2 ?? when you can have more fun at level 10 or 20 ?
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December 31st, 2006, 12:57
Originally Posted by aries100 View Post
Also, I don't believe that it is good thing that you are able go into an expansion area at any level. Imo, there should be a level requirement, say maybe 5 or 10, before you're allowed near this expansion's area. I mean, what is the fun in going into the shivering isles at level 2 ?? when you can have more fun at level 10 or 20 ?
But you won't have more fun at level 10 or 20. When your level goes up, the creatures go up to exactly (or almost exactly) the same level as you. So no matter what level you are, enemies are always an exactly balanced challenge, that you can always handle if you set the difficulty level at the appropriate level for you. All creatures have the same levelled loot, so you will never find any item too high or too low for your level either. Heck, even the shops stock items just right for you. Spooky, isn't it?

So the game plays the same at level 1 or 2 as it does at level 20, and so you can enter the expansion at level 1 or 2 if you want.

At least PC users can download OOO, which seems to solve the levelling problem. (doesn't get rid of the no-choice questlines though).
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December 31st, 2006, 18:18
Like it wasn't boring and tedious enough to get through the original game ?!?!?! people are acctually willing to pay for MORE ?!?!
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December 31st, 2006, 18:59
Yes I want more.
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December 31st, 2006, 19:06
I would like more too please.

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January 1st, 2007, 13:48
Originally Posted by Sorcha Ravenlock View Post
But you won't have more fun at level 10 or 20. When your level goes up, the creatures go up to exactly (or almost exactly) the same level as you. So no matter what level you are, enemies are always an exactly balanced challenge, that you can always handle if you set the difficulty level at the appropriate level for you. All creatures have the same levelled loot, so you will never find any item too high or too low for your level either. Heck, even the shops stock items just right for you. Spooky, isn't it?

So the game plays the same at level 1 or 2 as it does at level 20, and so you can enter the expansion at level 1 or 2 if you want.

At least PC users can download OOO, which seems to solve the levelling problem. (doesn't get rid of the no-choice questlines though).
Yep in a nutshell the leveling system and no-choice questlines are the biggest flaws in oblivion. I'd like to enjoy oblivion as much as ppl in tes forums, but i simply can't. Its fun to play in short bursts, but in the long run..oblivion is a tedious game.
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January 1st, 2007, 20:51
Originally Posted by Dez View Post
I'd like to enjoy oblivion as much as ppl in tes forums, but i simply can't. Its fun to play in short bursts, but in the long run..oblivion is a tedious game.
Are you referring to the official Bethesda TES forums? If you are we must be in different universes. In my universe, Bethesda's forums are the angriest forums on the planet.

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January 1st, 2007, 21:10
Originally Posted by TheMadGamer View Post
In my universe, Bethesda's forums are the angriest forums on the planet.
I dunno … there is some stiff competition out there … but any forum heavily populated with hordes of over-privileged teenagers is bound to be rife with vitriol …

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