|
Your continuous donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » RPGWatch Feature: Two Worlds Interview, Part 1

Default RPGWatch Feature: Two Worlds Interview, Part 1

January 17th, 2007, 13:20
Originally Posted by Geist View Post
From everything I've read it would seem to have a lot more in common with Gothic 3 (save for the more traditional fantasy setting).
Exactly! That's what I've been trying to say!

VPeric is offline

VPeric

Sentinel

#41

Join Date: Oct 2006
Location: Serbia
Posts: 580

Default 

January 17th, 2007, 13:49
Originally Posted by Corwin View Post
I've played adventure games which meet that criteria!!
Of course some would argue that just means that the need for genrefication is obsolete with so much cross-genre pollination.

— Mike
txa1265 is offline

txa1265

txa1265's Avatar
SasqWatch

#42

Join Date: Oct 2006
Location: Corning, NY USA
Posts: 11,326

Default 

January 17th, 2007, 14:48
I would argue that what is or isn't an RPG is this site's most fruitless obsession. Even if we answered the question to everyone's satisfaction, the world would look exactly the same as it does now, because it fundamentally DOES NOT MATTER. I'd like to see people waste less time and energy on that treadmill, because I enjoy the other conversations I have here. Rather selfish of me, really.

Statues wouldn't be better if they could move. Model airplanes would not be better if they were the same size as airplanes.
abbaon is offline

abbaon

abbaon's Avatar
Daft as a daisy

#43

Join Date: Oct 2006
Posts: 321

Default 

January 17th, 2007, 14:57
Originally Posted by abbaon View Post
I would argue that what is or isn't an RPG is this site's most fruitless obsession.
I think that post is an RPG.

No I don't.

Yes I do.

Aaaaaaaaarrrrrrrrrgggggggghhhhhhh …

— Mike
txa1265 is offline

txa1265

txa1265's Avatar
SasqWatch

#44

Join Date: Oct 2006
Location: Corning, NY USA
Posts: 11,326

Default 

January 17th, 2007, 15:53
ow wich one? because that sound like an interesting adventure game to me

This is my way of the Ninja: I never take back my word
titus is offline

titus

titus's Avatar
Substitute Shinigami

#45

Join Date: Oct 2006
Location: belgium-genk
Posts: 1,052
Send a message via MSN to titus

Default 

January 17th, 2007, 17:14
@abbaon- you're right, but that probably isn't going to stop it. Besides, if we had a concrete definition of RPG, that would eliminate not only debate about the definition but also ~1/4 of our total posts which argue, "game X is/isn't a true CRPG". Where's the fun in eliminating all that frivolous hand-wringing, particularly since I (of course) am the ultimate authority on such determinations?

Sorry. No pearls of wisdom in this oyster.
Dallas Cowboys: *sigh* / / Detroit Red Wings: Took injuries to see them, but how about them youngsters!
dteowner is offline

dteowner

dteowner's Avatar
Shoegazer

#46

Join Date: Oct 2006
Location: Indiana, USA
Posts: 11,256

Default 

January 17th, 2007, 18:08
I know that Druhin will try to push this guy hard to get some real info. So far it just sounds like marketing PR.

"Explore xxx cities, dungeons, etc..". What does that mean? Are there loading screens? When you say "city" do you mean there are meaningful buildings we can enter? Secret passages to explore? Sewers? Are there ample citizens to talk to? Or is it just going to be a generic place you stop to buy and sell loot.
elkston is offline

elkston

Sentinel

#47

Join Date: Oct 2006
Location: North Carolina, USA
Posts: 347

Default 

January 17th, 2007, 18:17
abbaon. lol that means Fallout isn't an RPG.

Corwin thats exactly what I thought of first, too.
I was trying to think if Monkey Island qualified.

txa1265 lets hope not PR people get away with way too much BS now.

abbaon but… but this is an RPG site shouldn't we know what games qualify to be on the site?

Trust me, most of the names I have been called you can't translate in any language…they're not even real words as much as a succession of violent images.
Acleacius is offline

Acleacius

SasqWatch

#48

Join Date: Oct 2006
Posts: 2,491

Default 

January 17th, 2007, 19:31
Oblivion, however you'd like to label it, is a great GAME. For all you naysayers who played it 80-100 hours just to decide its retarded…. well then who is the real retard?

"For Innos!"
ToddMcF2002 is offline

ToddMcF2002

ToddMcF2002's Avatar
SasqWatch

#49

Join Date: Oct 2006
Location: Boston MA
Posts: 2,226

Default 

January 17th, 2007, 19:40
Originally Posted by ToddMcF2002 View Post
Oblivion, however you'd like to label it, is a great GAME.
But, similar to Half-Life 2, it seems to get a total pass in terms of *real* criticism of flaws. Much of the consternation here is related to seeing the exact same thing get praised in Oblivion reviews and slammed elsewhere (and not just G3 reviews).

— Mike
txa1265 is offline

txa1265

txa1265's Avatar
SasqWatch

#50

Join Date: Oct 2006
Location: Corning, NY USA
Posts: 11,326

Default 

January 17th, 2007, 19:57
Originally Posted by txa1265 View Post
But, similar to Half-Life 2, it seems to get a total pass in terms of *real* criticism of flaws. Much of the consternation here is related to seeing the exact same thing get praised in Oblivion reviews and slammed elsewhere (and not just G3 reviews).
True - but for the record there are many things I dislike about Oblivion (scaling, random content, lack of a truely hand crafted world) but I still kept playing for over 100 hours and pretty much loved it warts and all. Is it an RPG? Yes, no, maybe… does it matter?

"For Innos!"
ToddMcF2002 is offline

ToddMcF2002

ToddMcF2002's Avatar
SasqWatch

#51

Join Date: Oct 2006
Location: Boston MA
Posts: 2,226

Default 

January 18th, 2007, 00:40
" Corwin thats exactly what I thought of first, too.
I was trying to think if Monkey Island qualified. "

Other than not having a Goblin, I think so!!

If God said it, then that settles it!!

Editor@RPGWatch
Corwin is offline

Corwin

Corwin's Avatar
On The Razorblade of Life
RPGWatch Team

#52

Join Date: Aug 2006
Location: Australia
Posts: 10,321
Send a message via Skype™ to Corwin

Default 

January 18th, 2007, 01:08
Originally Posted by Acleacius View Post
abbaon but… but this is an RPG site shouldn't we know what games qualify to be on the site?
No. That would provide no value at all. Even if you succeeded in reading Oblivion out of the genre, we'd still want to discuss it. Knowing that we "shouldn't" wouldn't change that.

Statues wouldn't be better if they could move. Model airplanes would not be better if they were the same size as airplanes.
abbaon is offline

abbaon

abbaon's Avatar
Daft as a daisy

#53

Join Date: Oct 2006
Posts: 321

Default 

January 18th, 2007, 02:23
Originally Posted by abbaon View Post
No. That would provide no value at all. Even if you succeeded in reading Oblivion out of the genre, we'd still want to discuss it. Knowing that we "shouldn't" wouldn't change that.
It would make it an illicit discussion for hidden threads in dark corners … cool stuff

— Mike
txa1265 is offline

txa1265

txa1265's Avatar
SasqWatch

#54

Join Date: Oct 2006
Location: Corning, NY USA
Posts: 11,326

Default 

January 18th, 2007, 04:59
abbaon
"No. That would provide no value at all. Even if you succeeded in reading Oblivion out of the genre, we'd still want to discuss it. Knowing that we "shouldn't" wouldn't change that."
I guess I didn't word that very well since I was attemping to be humorous.

What I mean is this is an RPG site so talking about what is and isn't an RPG is inherent, since we whom participate are basicly saying RPGs exist and if not talk about if game x is an RPG or game y isn't what do you suggest?

My intent or oppinion isn't to weed out oblivion just have a fair accessment as with any game, which most review sites did Not do.
I remember how one reviewer stood up and told the truth about oblivion and all Teh Fanboiz came out attacking him, even though they had never played it and while all the main review sites suckedup with 95% plus scores, he stood his ground and was correct /accurate about all he mentioned, iirc.

The difference is many people looking for a RPG would have waited a couple of months had they known or been told the true state and style of the game, so gamers were mislead and tricked into buying something, this maybe acceptable to some or you it's not to me.

Trust me, most of the names I have been called you can't translate in any language…they're not even real words as much as a succession of violent images.
Acleacius is offline

Acleacius

SasqWatch

#55

Join Date: Oct 2006
Posts: 2,491

Default 

January 18th, 2007, 09:20
For the record, I have no problem whatsoever with the main review sites pitching reviews to the general public instead of the hysterical shrieking queens who style themselves roleplayers. But that's irrelevant to our discussion, since enforcing the party line on RPGWatch won't change their review policies. Back on topic.
Originally Posted by Acleacius View Post
My intent or oppinion isn't to weed out oblivion just have a fair accessment as with any game, which most review sites did Not do.
And you got it. People complained about the scaling and font size and whatever else from day one on the Dot. Rendel spent half his review going over the problems with the levelled everything, calling it "seriously flawed" and "a step back" from Morrowind, and he doesn't even agree with your definition of an RPG. So there's another thing that wouldn't change. There are plenty of people here who care about the same elements of a game as you do, and they'll go on telling you if you'll like each new one regardless of whether we agree on the definition of an RPG. Just wait and listen next time.

Statues wouldn't be better if they could move. Model airplanes would not be better if they were the same size as airplanes.
abbaon is offline

abbaon

abbaon's Avatar
Daft as a daisy

#56

Join Date: Oct 2006
Posts: 321

Default 

January 18th, 2007, 14:26
I as still missing your point why it's a precieved waste of time to talk about RPGs in all spectrums, one of our passions as RPGers.

Ok well we have different value systems or something as I find accurate reviews benifical to the RPG sites and I realise that some reviewers have made fair accessments as on the Dot.
I was refering to the PreRelease Play Parties put on by Bethsada and the reviews that spawned from it and the inital frenzation created by the overhype, if we didn't talk about it, share experiences we wouldn't be able to recognize/warn/prevent the next time.

As I mentioned, had many people had they accurate information before the release, many expecting the next coming could have saved there cash at least till they felt the price was right for a good action game.

A good exmaple of the this is Dungeon Lords, when it was first released and the subsequent patches, due to communication by fans and potiental fans, many were warned off since Dreamcatcher was ripping people off and still trying to this day, afaik.

Trust me, most of the names I have been called you can't translate in any language…they're not even real words as much as a succession of violent images.
Acleacius is offline

Acleacius

SasqWatch

#57

Join Date: Oct 2006
Posts: 2,491

Default 

January 18th, 2007, 14:41
Wow. Never mind, Ace.

Statues wouldn't be better if they could move. Model airplanes would not be better if they were the same size as airplanes.
abbaon is offline

abbaon

abbaon's Avatar
Daft as a daisy

#58

Join Date: Oct 2006
Posts: 321

Default 

January 18th, 2007, 15:19
I think <hope> the release of part 2 will let us focus more on Two Worlds.
I am especially looking forward to the more indept look at combat, effects on world and dialogue choices if he will go into more detail.

Trust me, most of the names I have been called you can't translate in any language…they're not even real words as much as a succession of violent images.
Acleacius is offline

Acleacius

SasqWatch

#59

Join Date: Oct 2006
Posts: 2,491

Default 

January 18th, 2007, 15:22
Originally Posted by Acleacius View Post
I think <hope> the release of part 2 will let us focus more on Two Worlds.
I am especially looking forward to the more indept look at combat, effects on world and dialogue choices if he will go into more detail.
Agreed - I *really* want to support this game, but need to feel assuaged about the combat system.

— Mike
txa1265 is offline

txa1265

txa1265's Avatar
SasqWatch

#60

Join Date: Oct 2006
Location: Corning, NY USA
Posts: 11,326
RPGWatch Forums » Comments » News Comments » RPGWatch Feature: Two Worlds Interview, Part 1
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 07:20.
Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Copyright by RPGWatch