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ES4: Shivering Isles - First Screens
January 18th, 2007, 23:52
We've added the first official Shivering Isles screens to our gallery, which you can check out here.
More information.
More information.
January 19th, 2007, 00:28
very nice!
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Chuck Norris doesnt dial the wrong number - you answer the wrong phone
Chuck Norris doesnt dial the wrong number - you answer the wrong phone
January 19th, 2007, 01:12
Cool, maybe by the time it's released I'll have actually started to play Oblivion.
January 19th, 2007, 01:12
I hope some textures will be new.
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Trust me, most of the names I have been called you can't translate in any language…they're not even real words as much as a succession of violent images.
Trust me, most of the names I have been called you can't translate in any language…they're not even real words as much as a succession of violent images.
SasqWatch
January 19th, 2007, 03:58
Looks pretty good. But why does the guy in the gold armour have boobs?
Mommy, make the bad man go away…
Mommy, make the bad man go away…
Keeper of the Watch
January 19th, 2007, 16:04
Let me add that there's also a dev interview available on youtube, featuring some of the new content both in speech and in visual representation. Must say that it looks rather intriguing. I'll surely reinstall Oblivion when the expansion is released.
Linkage
Linkage
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Working too much could interfere with your drinking.
Working too much could interfere with your drinking.
January 19th, 2007, 16:42
Nice thanks for the link r3dshift. 
Well this certinally is surprising, the're actually acknowleging how poor the dialogues were in Oblifion.
They said they have different dialogue for each NPC plus each has a random physc disorder which is evident in the dialogues, so unique dialogues are in, also there also seems to be new textures.
Hey wait a miniute are these Besthseda PR guys or actual game designers this could be another trick?

Well this certinally is surprising, the're actually acknowleging how poor the dialogues were in Oblifion.
They said they have different dialogue for each NPC plus each has a random physc disorder which is evident in the dialogues, so unique dialogues are in, also there also seems to be new textures.
Hey wait a miniute are these Besthseda PR guys or actual game designers this could be another trick?
—
Trust me, most of the names I have been called you can't translate in any language…they're not even real words as much as a succession of violent images.
Trust me, most of the names I have been called you can't translate in any language…they're not even real words as much as a succession of violent images.
SasqWatch
January 19th, 2007, 16:43
Originally Posted by r3dshiftThanks for the link … the world looks pretty nice, but I am concerned about how they are already hedging the 'world of madness' into 'people have idiosyncrasies'. It will be interesting to see how it plays out …
Let me add that there's also a dev interview available on youtube, featuring some of the new content both in speech and in visual representation. Must say that it looks rather intriguing. I'll surely reinstall Oblivion when the expansion is released.
Linkage
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— Mike
— Mike
January 19th, 2007, 17:14
I was glad of that change, Mike. I thought the Telvanni were really strange and I wouldn't want it to go too much past them. A lot of the landscapes in O: SI looks like the Telvanni stuff in Morrowind, albeit with different colors. I just hope we meet the nymphomaniac succubus personality
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