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Bioshock - New Community Site, Q&A
January 21st, 2007, 14:10
2K Games has launched a new community site for Bioshock at The Cult of Rapture. One of the first features there is a short Q&A, although the answer to this question may not be what many are wanting to hear:
Are there any lessons from Deus Ex 2 that the team has learned and is using when making BioShock?More information.
Many development teams have learned important lessons from previous attempts to bring PC games to the console, though Deus Ex 2 is an infamous example. One of the main things we are doing differently is that we are leading our development efforts with the 360. Therefore all decisions on HUD and gameplay situations are made on the 360 and brought over to the PC to avoid the situations you are thinking about.
January 21st, 2007, 14:10
One of the main things we are doing differently is that we are leading our development efforts with the 360. Therefore all decisions on HUD and gameplay situations are made on the 360 and brought over to the PC to avoid the situations you are thinking about.Um. That was exactly the problem with Deus Ex 2. Is this guy confusing himself?
Sentinel
January 21st, 2007, 14:20
Yeah. It seems that in the last sentence he mixed "avoid" with "encourage".
January 21st, 2007, 14:30
What exactly was so wrong about deus ex2? I played through both 1 & 2 and dont remember anything horrible on the latter one.
Last year I bought 32" LCD and Im all prepared to play the PC version of bioshock laying on the sofa with my ps2 controller. So I dont really mind as long as it has atleast the 360 controls. Mouse & keyb is nice extra.
Last year I bought 32" LCD and Im all prepared to play the PC version of bioshock laying on the sofa with my ps2 controller. So I dont really mind as long as it has atleast the 360 controls. Mouse & keyb is nice extra.
January 21st, 2007, 14:37
Deus Ex 2 was horribly dumbed down from Deus Ex. Skills removal, simplifed inventory, to name a couple.
And this sounds like we'll get another Oblivion-esque interface. =\
And this sounds like we'll get another Oblivion-esque interface. =\
Sentinel
January 21st, 2007, 15:21
Originally Posted by VPericYeah I heard about that before I bought it (cheap). Still the game was fun to the end. There was simplification (like unified bullets) but after a while got used to it. It wasnt a big deal.
Deus Ex 2 was horribly dumbed down from Deus Ex. Skills removal, simplifed inventory, to name a couple.
I guess after all the bad rep I didnt expect to see deus ex when I finally got to play it. And as a generic fps/rpg it wasnt so bad. Beats the hell out of pure fps atleast.
Originally Posted by VPericI guess it was okay for gamepad atleast (not that all pc setups are suitable for that). Still in the case of oblivion it was atleast moddable. Dont know about this game though.
And this sounds like we'll get another Oblivion-esque interface. =\
Sentinel
January 21st, 2007, 16:17
"Therefore all decisions on HUD and gameplay situations are made on the 360 and brought over to the PC to avoid the situations you are thinking about."
That's such a bad answer it can't possibly be correst.
It's like saying yes we know about the problem but we are going to do everything in our power to make the same mistake, since we are going to use the same exact principals for design.
This had to have been some generic answer, unless the person relaing the answer didn't understand the answer or the question or I am really confused.
It certianly doesn't sound like the way Levne talks.
That's such a bad answer it can't possibly be correst.
It's like saying yes we know about the problem but we are going to do everything in our power to make the same mistake, since we are going to use the same exact principals for design.
This had to have been some generic answer, unless the person relaing the answer didn't understand the answer or the question or I am really confused.
It certianly doesn't sound like the way Levne talks.
—
Trust me, most of the names I have been called you can't translate in any language…they're not even real words as much as a succession of violent images.
Trust me, most of the names I have been called you can't translate in any language…they're not even real words as much as a succession of violent images.
SasqWatch
January 21st, 2007, 16:54
Originally Posted by AcleaciusThat's because it was written by Elizabeth Tobey, who seems to be the 2K Games community manager or something like that, so I wouldn't put too much weight to it.
It certianly doesn't sound like the way Levne talks.![]()
—
Interdum feror cupidine partium magnarum Europae vincendarum
Sometimes I get this urge to conquer large parts of Europe
Interdum feror cupidine partium magnarum Europae vincendarum
Sometimes I get this urge to conquer large parts of Europe
Bioshock heads straight to Bargain Bin
January 21st, 2007, 20:21
Wow. I've never had a game that I wanted go from "Buy Zero Day" to "Wait for the jewel case at $9.99 to come out."
On the plus side, Supreme Commander is looking better & better with each passing day.
On the plus side, Supreme Commander is looking better & better with each passing day.
Guest
January 21st, 2007, 21:24
I totally agree with you Nonymous. I've lost just about all interest in Bioshock by now.
—
"Chess in particular had always annoyed him. It was the dumb way the pawns went off and slaughtered their fellow pawns while the kings lounged about doing nothing that always got to him; if only the pawns united, maybe talked the rooks around, the whole board could've been a republic in a dozen moves." - Commander Vimes in Thud! by Terry Pratchett
"Chess in particular had always annoyed him. It was the dumb way the pawns went off and slaughtered their fellow pawns while the kings lounged about doing nothing that always got to him; if only the pawns united, maybe talked the rooks around, the whole board could've been a republic in a dozen moves." - Commander Vimes in Thud! by Terry Pratchett
January 21st, 2007, 23:04
I lost all interest when they said it was an FPS and NOT an RPG!!
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If God said it, then that settles it!!
Editor@RPGWatch
If God said it, then that settles it!!
Editor@RPGWatch
January 22nd, 2007, 00:36
Thanks to slamelov from NMA for pointing this:
Quote:DANGEROUS LIAISONS!
Are there any lessons from Deus Ex 2 that the team has learned and is using when making BioShock?
Many development teams have learned important lessons from previous attempts to bring PC games to the console, though Deus Ex 2 is an infamous example. One of the main things we are doing differently is that we are leading our development efforts with the 360. Therefore all decisions on HUD and gameplay situations are made on the 360 and brought over to the PC to avoid the situations you are thinking about.
What situations?. So, the lessons you learned about Deus Ex 2 is to make the same errors?.
<…>
It will be a console game ported to PC.
That FAQ entry is not accurate. According to Ken Levine, it was written by our new community development liaison who is coming to Boston this week to get fully briefed on our development process.
- Chris Kline, Lead Programmer
January 22nd, 2007, 01:20
Originally Posted by KazikluBeyLOL that must have been a little bit like this…
That's because it was written by Elizabeth Tobey, who seems to be the 2K Games community manager or something like that, so I wouldn't put too much weight to it.
Little Liz who doesn't know crap about gaming shows up for her first day of work as the new community liasion at 2K Games. They decide to give her the task to write a FAQ entry for Bioshock so her boss briefs her and tells her:
"Look, Liz, we don't really give two shits about PC gamers but you gotta make it sound as if we do, OK? All we really care about is the X360 version though. Well, just write a little blurb to put the other carebears to rest, will ya?".
So little Liz walks back to her office, sits down at her desk and she's having one of those blackout moments….
'Crap'… she thought… 'What was it again? We care about PC gamers and not about the X360 or the other way around? Shit. This is my first day of work and I'm too embarassed to ask so -please God- let this be right…'
Guess what, Liz… wrrrrrrrooonnggg
January 22nd, 2007, 05:25
Certianly a scrapebook moment.
Noting like spreading Shock and Horror accross the World to millions of fans whom spend billions of dollars a year, so she can get her paycheck, your first day on the job.
Noting like spreading Shock and Horror accross the World to millions of fans whom spend billions of dollars a year, so she can get her paycheck, your first day on the job.
—
Trust me, most of the names I have been called you can't translate in any language…they're not even real words as much as a succession of violent images.
Trust me, most of the names I have been called you can't translate in any language…they're not even real words as much as a succession of violent images.
SasqWatch
January 22nd, 2007, 18:32
So what we got was someone who told the truth before she's sent to corporate to learn pr-speak. Illuminating
January 22nd, 2007, 19:31
Bioshock is turning out to be less the spiritual successor to System Shock to and more like the successor to Deus Ex: Invisible War. "Don't worry PC gamers! We're making the X-Box 360 the primary development console and just porting it over. You'll love it!" I wonder if Irrational hired Harvey Smith recently.
Keeper of the Watch
January 22nd, 2007, 20:10
stop misplacing your unsatifaction with life/other games on this game, it hasn't even been released and irrational has no record to warrant such behaviour!!!
even if people don't want to have constructive comments, whats the point in being destructive when something hasn't even been built yet.
even if people don't want to have constructive comments, whats the point in being destructive when something hasn't even been built yet.
January 22nd, 2007, 23:57
Looking on the forums of the sites that keep up with Bioshock, crpgnut and doctor_kaz seem to be the only two left on the net taking this seriously, oh well.
—
Trust me, most of the names I have been called you can't translate in any language…they're not even real words as much as a succession of violent images.
Trust me, most of the names I have been called you can't translate in any language…they're not even real words as much as a succession of violent images.
SasqWatch
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