Iron Lore Producer Mike Verrette has penned an article on Hades in the upcoming Titan Quest: Immortal Throne for IGN:
The Immortal Throne expansion pack has a much darker, mysterious, more sinister tone than the original Titan Quest, and we wanted to make sure that fell came across clearly in game world. A major design issue we faced was that we needed to create a mythological world that was technically "underground" but also gave the feeling that it existed in a completely different dimension. On a high level, it was important that we created a new experience for players that would contrast the "fire and brimstone" stereotype that often gets associated with Hades. To the Greeks, Hades was much more alive than the volcanic landscape so often used to depict the Underworld. To help reinforce this distinction, we chose to work with a color palate of blues, greens, purple and grays, rather than the usual. orange, reds and blacks. For us, Hades is a world that was very much alive despite being inhabited by those that were already dead.
They must be pretty close to a wrap on this one;gogamer's got it for preorder/ship March 7 at around $25.
Like their take on Hades--glad to see something besides erupting lava and bubbling,steaming molten rock. The visuals are a lot in this game--I wish we could get a decent rpg with this top-down 3rd person engine and landscapes that looked this clear,defined and hypnotic.