Regestration is required for the interview, but if you want to read it and not regester you can try BugMeNot. http://www.bugmenot.com/
Here's a sample.
The game was EverQuest, the unlikely brainchild of young fantasy fans including Brad McQuaid who had been toiling away in an obscure division of Sony. By 2001 EverQuest, with Mr. McQuaid as producer, had almost 500,000 players, each paying a tidy $15 a month for the thrill of spending hours — many, many hours for some — immersed in a virtual world.