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RPGWatch Feature: Legend - Hand of God Developer Diary #2
RPGWatch Feature: Legend - Hand of God Developer Diary #2
April 3rd, 2007, 14:14
In his 2nd diary, Jan Beuck from Master Creating talks about creating the Legend prototype and pitching the game to interested publishers:
More information.
First of all, you need to build a so-called prototype. A prototype is a small part of the game which basically corresponds to the finished product. Okay, so that’s probably exaggerated: many objects will be represented by placeholders. There are no sounds, no skills, no mini maps… to be exact, a prototype will not contain anything that is not absolutely essential.Read it here.
More information.
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April 3rd, 2007, 14:17
Well, they are bragging how much technology they have… and nothing wrong with the art… but honestly the game still looks really outdated from those screens.
April 3rd, 2007, 15:24
Master Creating founded (or contracted ? Not sure about the legal stuff.) a 20-25 people art studio in Bulgaria and (they or dtp) hired ML Enterprises to produce Legend. The "L" in the name, Hendrik Lesser was the responsible Take2 producer for the Sacred games.
April 3rd, 2007, 15:27
Originally Posted by GothicGothicnessKeep in mind that these screens are from the PROTOTYPE!
but honestly the game still looks really outdated from those screens.
Please visit www.legend-game.com for "real" screenshots.
Guest
April 3rd, 2007, 18:58
Originally Posted by dtp OlliAck! When Flash goes bad…
Please visit www.legend-game.com for "real" screenshots.
Watcher
April 3rd, 2007, 19:55
Originally Posted by GorathWorks with IE7 but when I visit a site, I want to get straight to the information and not play some kind of mini-game with a flashlight or firefly or whatever the hell that is supposed to be to dig up the info. Horrible site design. Please try again… kthx
Yup. Incompatible with Opera 9 and no HTML fallback.
April 4th, 2007, 00:15
Dhruin for once i actually have to disagree with you. although there is a bit of lag with the firefly light i think well done flash sites outshine any other site, though they should not be used on news sites of course. lots of bands for example have interactive flash sites, just like movie sites. so why not games sites. if done well they immerse you into the beauty of whatever 'world' you are entering. also lets not forget that website/graphic designers are still designers and why should video game developers get all the glory/fun of creating interactive worlds.
April 4th, 2007, 01:21
Taking this thread way off topic here but I can't understand that. I don't visit websites for immersion - I visit them for information in some form or another. I'm not saying a little Flash here and there isn't pretty but when the entire site is Flash based, it's never (and I stand by that: never) easier to navigate or find information than a straightforward html site.
What do I care what the web designers want? It's my ease of navigation I care about.
What do I care what the web designers want? It's my ease of navigation I care about.
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-= RPGWatch =-
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April 4th, 2007, 01:30
well, after finally managing to find the screenshots on that site… (I agree functionality over cool effects…… at least in this case… if the flash is doen very cool it can be nice… but I prefer to have the option of a html info site in that case)
I have to say I am still dissapointed… textures are very low res on the trolls for example….. There is a lot of aliasing too.. but that can be solved I guess.. the blood on one of the pictures looks like blood from 2002. Of course if the game will be great… I could care less about the graphics
Looks like there is a job listing for a texture artist on their website!! Very good thinking! It is surely needed! Hope they can find a good one!
I have to say I am still dissapointed… textures are very low res on the trolls for example….. There is a lot of aliasing too.. but that can be solved I guess.. the blood on one of the pictures looks like blood from 2002. Of course if the game will be great… I could care less about the graphics

Looks like there is a job listing for a texture artist on their website!! Very good thinking! It is surely needed! Hope they can find a good one!
April 7th, 2007, 07:10
Originally Posted by GothicGothicnessWe all know graphics are so important, something with bad graphics could never sell and would be a bad game.
I have to say I am still dissapointed… textures are very low res on the trolls for example….. There is a lot of aliasing too.. but that can be solved I guess.. the blood on one of the pictures looks like blood from 2002. Of course if the game will be great… I could care less about the graphics![]()
On a side note, the nintendo DS (with it's inferior graphics) hasn't sold over 35 million units.
<——(Insert subtle sarcastic wink)
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Favourite RPGs of all time: Wizardry 6, Ultima 7/7.2, Fallout2, Planescape Torment, Baldurs Gate 2+TOB, Jagged Alliance 2, Ravenloft: The stone prophet, Gothic 2 and Secret of the Silver Blades.
Favourite RPGs of all time: Wizardry 6, Ultima 7/7.2, Fallout2, Planescape Torment, Baldurs Gate 2+TOB, Jagged Alliance 2, Ravenloft: The stone prophet, Gothic 2 and Secret of the Silver Blades.
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RPGWatch Feature: Legend - Hand of God Developer Diary #2
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