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RPGWatch Forums » Comments » News Comments » Black Isle - Van Buren Screens & Video @ NMA

Default Black Isle - Van Buren Screens & Video @ NMA

May 1st, 2007, 23:29
We've had some technical problems in the last 12 hours, which prevented me from updating - although not everyone was affected so you may not have noticed. On with the show…
NMA has managed to get their hands on more Van Buren (Black Isle's Fallout 3) material, with a video (hosted on YouTube or a higher quality 3D Downloads version [11Mb]) and they also have a batch of 10 screens.
Thanks Tannhauser and an anonymous reader.
More information.

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May 1st, 2007, 23:29
The anonymous reader is me.

I can fill in my name from now on, as long as you promise not to credit me. I hate being credited.

Great vid, yay, good job NMA! Oh, wait…
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May 2nd, 2007, 00:11
Well, I figured it was. You don't have to put it in - I just like to play it safe and give credit where it's due.

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May 2nd, 2007, 01:06
Ahh.. What could have been.. I'm sure Bethesda will make an absolutely beautiful game but it won't be this.. sadly..

"Where we're from, the birds sing a pretty song and there's always music in the air."
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May 2nd, 2007, 02:48
Damn… that hurts… like a sweet punch to the gut.

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May 2nd, 2007, 04:48
once again, I'm not impressed by the shots being released on Van Buren. It just screams of rehash. Maybe a little more 3d, but still rehash.

I forget if Beth owns any of this material now. Can anyone confirm?
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May 2nd, 2007, 05:31
I'm sure Bethsoft own the material but they won't be using any of it.

You do need to bear in mind this is a years-old tech demo - it's hardly surprising that is doesn't impress.

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May 2nd, 2007, 08:42
Really hurts to see this video… the game didn't look as bad as you would think if you have a look at the screenshots. Too bad we'll never see Van Buren
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May 2nd, 2007, 14:06
Would've been so good - what a shame.
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May 2nd, 2007, 15:05
If combat was going to be real-time, then it takes a lot of the pain away.
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May 2nd, 2007, 19:25
Originally Posted by doctor_kaz View Post
If combat was going to be real-time, then it takes a lot of the pain away.
It wasn't. The combat you see is the combat as implemented for Jefferson (Baldur's Gate 3), they had not yet implemented Van Buren combat for the tech demo:
Originally Posted by J.E. Sawyer
The game was intended to be played either as turn-based or real-time. Because Jefferson was real-time, that was the first combat mode implemented for Van Buren. Even what's there is only partially working. There's no pause (super sucky) or called shots, but weapons did their proper damage types and values, armor resisted properly, and it actually did calculate hit location. In the combat log, it will say where the shots hit and the characters will float comments like, "GOD DAMMIT MY EYES!"
EDIT: also, NMA now released the Van Buren demo
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