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Default VtM-Bloodlines - Unofficial v4.2 Patch

September 20th, 2007, 03:47
Wesp's work on Vampire: Bloodlines continues with v4.2 of his unofficial patch/mod now available from the Patches Scrolls:
Changelog for patch 4.2:
Made Tawni quest show failure at once and added Tourette condition.
Reconstructed Bertram's pc and incooperated text of unused emails.
Added inaccessible Blood Heal and Blood Buff infos to loading tips.
Restored over twenty unused lines for several NPCs, thanks to mzz.
Translated russian words and fixed Boris' and Chunk's fight scenes.
Updated BSPEdit tool and fixed laser beams, thanks to RobinHood70.
Made Milligan leave after Intimidation and Pisha react accordingly.

Fixed clipping and blocking Venture Tower debris, thanks to MooCHa.
Removed last respawning at Giovanni mansion and alert state error.
Corrected clerk adressing women "Sir" and some badly placed decals.
Repaired possible syntax issues for many dialogues, thanks to mzz.
Corrected Mitnick's position, some subtitles and more text details.
Made SM blueblood stay dead and cop cars on pier vanish correctly.
Fixed some dialogue problems of Knox, Skelter, LaCroix and Heather.


As usual, prior installation of official patch 1.2 is mandotory if you want to upgrade to version 4.2.
More information.

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September 20th, 2007, 03:47
Good work, Wesp and keep on Rockin!

Trust me, most of the names I have been called you can't translate in any language…they're not even real words as much as a succession of violent images.
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September 20th, 2007, 05:04
It's so cool to see a product that fans care about to keep polishing it even after the company is no longer with us. That's the mark of a game that really made its mark on people.
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September 20th, 2007, 06:33
Yep. Just shows how good the underlying game is when you take away the technical glitches. In my opinion, the 'net hivemind came down too hard on this game and killed it.

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September 20th, 2007, 10:39
I should really give it another go. I bought and started it a while ago, but never finished it. I didn't even know the game was released in a buggy state at the time, although I might have encountered an unfinishable quest here and there…
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September 20th, 2007, 13:58
Originally Posted by Dhruin View Post
In my opinion, the 'net hivemind came down too hard on this game and killed it.
You take a crappy intro CGI, a terribly timed release date, under-support from Valve, too many bugs, a Vampire mythos that is apparently very commercially limiting … and the hive-mind as you mention, and this is where you end up.

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September 20th, 2007, 16:51
It's doing awfully well in the second-hand market, easily going for $40-$60 on ebay, and $100 on amazon.
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September 20th, 2007, 17:03
Originally Posted by pnutz View Post
It's doing awfully well in the second-hand market, easily going for $40-$60 on ebay, and $100 on amazon.
I just bought a new one (fully wrapped and in original casings) for 20-30.
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September 21st, 2007, 03:53
Hi all, please skip 4.2, there is a small issue.
The AI in Santa Monica are patroling their routes and wouldn't want anyone being disappointed, so hang tight for a patch of the patch.

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