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Default Fallout - 10th Anniversary - Interview @ NMA

October 8th, 2007, 14:52
NMA's Fallout 10th Anniversary party reaches its climax with a retrospective interview featuring Leonard Boyarsky, Chris Taylor, Feargus Urquhart, Chris Avellone and J.E. Sawyer. There are too many quotes to grab but I liked some of the advice for "anyone" making a new Fallout game:
J.E. Sawyer
Establish a vision and go with it. The Fallout games are great, but to progress the series, you need to separate the wheat from the chaff and build on top of that. Refine the strengths of the Fallout games and add new innovations. There's a lot of dissonant noise from fans about what those strengths really are. And that's fine. It's not their job to make the game. They aren't a team. But you have to be able to get to the heart of what's really important.

There are probably a lot of decisions that you will make that infuriate a lot of people. If you feel those decisions need to be made, do not half-ass them. The people still will be infuriated, and what you are making will suffer overall because of those compromises. A compromise made for reasons of scope or quality — that might be a good compromise. Compromises made to quasi-please the average audience member aren't a good thing, especially not with a concept as strongly expressed as "Fallout".

And whatever you do, make sure you nail the art, the music, and the sound. That's the stuff that transcends rules and combat systems and dialogue trees.
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October 8th, 2007, 14:52
Avellone's "don't do one" is the best advice anyone could take for a third game.

Good article.
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October 8th, 2007, 16:21
Originally Posted by Incendiary Lemon View Post
Avellone's "don't do one" is the best advice anyone could take for a third game.

Good article.
Agreed.

Or make it, but remove the Fallout stuff and just call it something else. I'm really afraid FO3 is going to be like Nirvana getting back together with Sammy Hagar as lead singer.
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October 8th, 2007, 16:43
Compromises made to quasi-please the average audience member aren't a good thing, especially not with a concept as strongly expressed as "Fallout".
Sounds like Bethesda's bizarre combat system for Fallout 3.
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