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Default RF Online - Interview @ WarCry

January 11th, 2008, 18:59
WarCry catches up with Chris Dye and Kyle Rowley from the RF Online team.
WarCry: You have recently announced that you will be doubling the drop rate for loot. This is the second time in the last year. Can you tell us what made you decide to do this?
Chris 'Ulric' Dye: Recently we launched the biggest update ever seen in the RF Online (RFO) world: Episode 2 'Pioneers of Novus'. This huge update has brought players a ton of new content and game play changes. In addition to this, it also made some significant changes to the way loot drops were calculated - meaning players get more loot per kill than ever before. Whilst this wasn't changed for the Korean version, it was clear from our player feedback that this would be an important Westernisation change, enabling players to focus more on exploring the RFO world than raising funds.
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