|
Your continuous donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » Gothic 3 - v1.09 (Interim) Patch Released

Default Gothic 3 - v1.09 (Interim) Patch Released

November 8th, 2006, 03:08
Piranha Bytes has released a v1.09 interim patch for Gothic 3 to deal with save games (62Mb):
This patch only addresses an issue that can lead to a crash when saving the game under special system configurations especially after playing for a longer time. No other changes to 1.08 have been made.
More information.
Dhruin is offline

Dhruin

Dhruin's Avatar
Watcher
Super Moderator
RPGWatch Team

#1

Join Date: Aug 2006
Location: Sydney, Australia
Posts: 11,964

Default 

November 8th, 2006, 03:08
This is good news, as quite a few people were having saving crashes, me included. I'll have to try this patch and see if anything changes.
Maylander is offline

Maylander

SasqWatch

#2

Join Date: Oct 2006
Location: Bergen
Posts: 5,290
Send a message via MSN to Maylander

Default 

November 8th, 2006, 03:20
Please keep us informed about the effectiveness of this patch.
hwfanatic is offline

hwfanatic

Watchdog

#3

Join Date: Oct 2006
Location: Belgrade, Serbia
Posts: 104

Default 

November 8th, 2006, 03:37
Yes, I try never to be the first to apply a Patch!!

If God said it, then that settles it!!

Editor@RPGWatch
Corwin is offline

Corwin

Corwin's Avatar
On The Razorblade of Life
RPGWatch Team

#4

Join Date: Aug 2006
Location: Australia
Posts: 10,338
Send a message via Skype™ to Corwin

Default 

November 8th, 2006, 13:58
judging by the size of the patch needed to fix only the save-game bug does it mean that it was really a difficult bug to fix? If thats fixed it should mean that we'll get another patch now that deals with all the rest problems (ie the bugged perks like double robe protection, armour not working against monsters or fist-fighting)
milamber is offline

milamber

Watcher

#5

Join Date: Oct 2006
Posts: 27

Default 

November 8th, 2006, 14:05
The size only indicted that the older patches are included.

The memory bug seems to be fixed for most players. Some can no longer use the Depth of Field effect though.
Gorath is offline

Gorath

Gorath's Avatar
Prime Evil
RPGWatch Team

#6

Join Date: Aug 2006
Posts: 6,771

Default 

November 8th, 2006, 14:11
Well, nice to see that they continue to make progress. This is one of those 'damned if you do, damned if you don't' things - if they waited and released a larger patch later they'd catch flak just as they are now for fixing a single thing in the patch.

— Mike
txa1265 is online now

txa1265

txa1265's Avatar
SasqWatch

#7

Join Date: Oct 2006
Location: Corning, NY USA
Posts: 11,328

Default 

November 8th, 2006, 15:41
I don't have the game yet, but just making sure: Is the link posted above to this patch good for the English version as well?

..& so they take the fiction all out of the Jabberwock & I recognize & accept him as a fact. - Mark Twain, May 30, 1880
Jabberwocky is offline

Jabberwocky

Jabberwocky's Avatar
True Synaesthete

#8

Join Date: Oct 2006
Location: Midwest, USA
Posts: 1,081

Default 

November 8th, 2006, 15:54
I would say 'yes' since the page shows the same info in English as well as German.

— Mike
txa1265 is online now

txa1265

txa1265's Avatar
SasqWatch

#9

Join Date: Oct 2006
Location: Corning, NY USA
Posts: 11,328

Default 

November 8th, 2006, 16:02
That's what I figured too. But the page switched over from German to English so fast and the link didn't seem to change, so I grew suspicious. I don't remember what was corrected in the previous patches, so I thought there was a remote chance that I could be playing and suddenly see German names for things and hear German dialogue upon getting to the patched material. I believe something like that happened to a few people during G2 patch days.

..& so they take the fiction all out of the Jabberwock & I recognize & accept him as a fact. - Mark Twain, May 30, 1880
Jabberwocky is offline

Jabberwocky

Jabberwocky's Avatar
True Synaesthete

#10

Join Date: Oct 2006
Location: Midwest, USA
Posts: 1,081

Default gothic "versions"

November 8th, 2006, 20:16
There is (as i understand it) a single global version of the game. Even the US version will be the same, but just with the most recent patch applied.

Unregistered

Guest

#11

Posts: n/a

Default 

November 8th, 2006, 23:51
Originally Posted by Unregistered View Post
There is (as i understand it) a single global version of the game. Even the US version will be the same, but just with the most recent patch applied.
To a point, yes. But of course the German version has German voice acting, whereas the English version has… well you know. Theoretically if they were to 'patch' (replace) any dialogue, then it immediately becomes important as to which patch version you are getting, savvy?

I'm pretty sure that the patches released so far don't have any dialogue changes, so it probably doesn't matter. Still, if any items were renamed or such, you would want to see the words in the proper language. This problem did happen to some people with the earlier installments of the Gothic series.

..& so they take the fiction all out of the Jabberwock & I recognize & accept him as a fact. - Mark Twain, May 30, 1880
Jabberwocky is offline

Jabberwocky

Jabberwocky's Avatar
True Synaesthete

#12

Join Date: Oct 2006
Location: Midwest, USA
Posts: 1,081
RPGWatch Forums » Comments » News Comments » Gothic 3 - v1.09 (Interim) Patch Released
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 14:09.
Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Copyright by RPGWatch