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Default Gothic 3 - Shipping to NA

November 17th, 2006, 04:36
Well, if you don't bother discovering AK, which takes a 'little' initial effort, you'll never experience magic, will you. Perhaps they were raised on D&D where the 2 rarely mix!!

If God said it, then that settles it!!

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November 17th, 2006, 10:31
I can't imagine playing Gothic without *some* magic use.

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November 17th, 2006, 11:14
Neither can I, but then I always play a mage!!

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November 17th, 2006, 12:59
Originally Posted by Corwin View Post
Neither can I, but then I always play a mage!!
I play as either mage or Paladin, this first time with G3 my early staff and ancient knowledge investments has pointed me the way of the mage

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November 17th, 2006, 14:19
I'm interested whether your mage route is the most difficult like G1/G2. You said you are using a staff for melee right? Did they implement weapon rage (reach) like the previous games?

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November 17th, 2006, 14:30
Originally Posted by ToddMcF2002 View Post
I'm interested whether your mage route is the most difficult like G1/G2. You said you are using a staff for melee right? Did they implement weapon rage (reach) like the previous games?
Yep - it is very nice to have 'greatsword' like striking ability, and because of the staff technique, you get good 'collateral damage' - I was in a cave full of wolves near Montera and was getting my killing blow on one wolf and then took nearly half of the life off the other wolf nipping at me …

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November 17th, 2006, 14:48
I think I'll follow in your footsteps since I'm not in love with the melee to say the least. BTW, I'm guessing you'll be having a review of G3 eventually? You will really stand out from the crowd if you delve into the magic system!

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November 17th, 2006, 16:26
Originally Posted by ToddMcF2002 View Post
BTW, I'm guessing you'll be having a review of G3 eventually?
Two, actually - my usual GamerDad and a follow-on to my preview at AceGamez. Of course, in the ~500 word GamerDad review (incl. Kid Factor) there isn't much room for 'delving', but I typically do ~2000 words in my AceGamez stuff.

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November 17th, 2006, 16:40
yes it is great to be able to play classes in this game. in prior gothics it was choosing different guilds to play not so much a diffinitive characterb for me at least. i can actually play a mage who never learns and fighting, hunting, or smithing skills and can put down the sword after the first battle. staff fighting is still strength based, but i have close to 200 without spending any lp in it.
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November 17th, 2006, 16:43
A good read - thanks for the link. Nice to know tablets are still around.

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November 17th, 2006, 16:53
lecterns too, but sadly no books. which is painfully funny beacause there is a slot in the inventory for them. this is one thing that oblivion has over gothic 3 at least. there really should be a lot more history to learn about in the mainland. there are lots of isolated places in the game too, that with no npcs and nothing but ruins/destruction would have been great to find journals about their lives…
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November 17th, 2006, 17:45
It does add some nice depth to a game - even Doom 3 was made a bit more interesting with all those email logs lying around.

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November 17th, 2006, 18:36
yes an area 51 had you scaning corpses for information, added something that unspectacular game.

i'm looking forward to the 'phono' logs, i think thats what they are, in bioshock.
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