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Hinterland - Now on Steam
October 1st, 2008, 00:09
As promised, Tilted Mill's Hinterland is now available on Steam. Here's the feature list as a reminder:
Loot, level and build with fast paced RPG combat and strategic base building!More information.
Can you build a vibrant settlement, lead your people to prosperity, and tame the wild Hinterland?
Hinterland is a new type of role-playing strategy game from the developers of Children of the Nile™, Caesar IV™, and SimCity Societies™.
- Party-based RPG Action — A variety of characters, weapons, and strategies are at your disposal — will you lead the charge with a devastating two-handed strike, or stand behind the herder in plate mail with your trusty bow?
- Town Building — Choose your settlers from a huge cast of characters and arm them for defense, or give them tools for production.
- Character Development — Develop lowly farmers into great warriors and customize your character with a variety of specializations.
- Random fantasy world — Each game of Hinterland takes place in a new location with different resources, items, and challenges. Different challenges feature a range of enemies, including orc war camps, dark elf raiding parties, goblin infested mines, ruined cities filled with undead, and more.
- Customizable Gameplay — From a hardcore game to a world without raiders you make the choice about the type of game you want to play.
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-= RPGWatch =-
-= RPGWatch =-
October 1st, 2008, 00:09
decent feature set for a $20 game, surely would benefit tremendously from MP
any takers got a quick-hit review
any takers got a quick-hit review
October 1st, 2008, 11:41
Actually, I quite enjoyed the one easy game I've completed, so far. I was completely confused first time around and restarted on easy with no raiders or requests from the king and found it entertaining.
Be careful with your expectations - it's a "lunch break" game; don't go looking for an epic campaign, a brain-straining strategy or deep simulation. I'd sort of compare it with Depths of Peril*, except it swaps the frantic faction competition for some light city-building and the RPG development is much weaker (as far as I can tell so far).
There looks to be quite a variety of potential followers, so harder/longer games might push the strategy aspect much harder. Either way, you spend most of the time exploring random areas as a lite hack'n'slash, returning to recruit visitors with different skills to the town and buy them buildings to operate from. The loot from the field pays for the buildings and upgrades and provides better equipment. You need to balance food production with more advanced stuff - I've seen farmers, herders, trappers, crafters, guards, priests, fortune-tellers (?) - I think there are lots to go.
The graphics are nice for an indie - in a simple, painted, cartoony way. Biggest disappointment is the limited (as far as I've seen) character development and skills to give the hack'n'slash part (quite a major part) more depth. I haven't really taken the townsfolk adventuring, so that might make a difference. Biggest plus is the range of professions you can recruit for the townsfolk.
*Not a very good comparison but both attempt to extend the indie hack'n'slash genre with some form of base/town aspect.
Be careful with your expectations - it's a "lunch break" game; don't go looking for an epic campaign, a brain-straining strategy or deep simulation. I'd sort of compare it with Depths of Peril*, except it swaps the frantic faction competition for some light city-building and the RPG development is much weaker (as far as I can tell so far).
There looks to be quite a variety of potential followers, so harder/longer games might push the strategy aspect much harder. Either way, you spend most of the time exploring random areas as a lite hack'n'slash, returning to recruit visitors with different skills to the town and buy them buildings to operate from. The loot from the field pays for the buildings and upgrades and provides better equipment. You need to balance food production with more advanced stuff - I've seen farmers, herders, trappers, crafters, guards, priests, fortune-tellers (?) - I think there are lots to go.
The graphics are nice for an indie - in a simple, painted, cartoony way. Biggest disappointment is the limited (as far as I've seen) character development and skills to give the hack'n'slash part (quite a major part) more depth. I haven't really taken the townsfolk adventuring, so that might make a difference. Biggest plus is the range of professions you can recruit for the townsfolk.
*Not a very good comparison but both attempt to extend the indie hack'n'slash genre with some form of base/town aspect.
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-= RPGWatch =-
-= RPGWatch =-
October 1st, 2008, 14:48
It's actually very fun- could have been some kind of manual but you learn as you go
I like the fact some of the the recruited people depend on others- I got a craftsman and got comp[osite bows researched but no bows were appearing in inventory untill I found out you need a trader in town! You find areas that help for instance I found a mine that enabled me to turn my craftsman into a smithy to go from leather to armor-I turned off Kings requests though to make it a bit easier
I like the fact some of the the recruited people depend on others- I got a craftsman and got comp[osite bows researched but no bows were appearing in inventory untill I found out you need a trader in town! You find areas that help for instance I found a mine that enabled me to turn my craftsman into a smithy to go from leather to armor-I turned off Kings requests though to make it a bit easier
October 1st, 2008, 14:51
Originally Posted by GuestI actually like that. It's probably why the game costs $20 instead of $30 or $40. When you deal with brick & mortar stores, they get a big chunk of the sell, and not only that, they force the devs to not sell it for less through other venues like download.
No demo, and only available on Steam? Fuck 'em.
I believe there will be a demo, but they wanted to finish the release first (remember, we're not talking about a company with 2000 employees and millions of dollars to spare). I am definitely going to get it, the premise sounds good (and it's not yet another diablo clone or RTS) and it serves to encourage indie/small companies to continue.
Wonders what SasqWatch is
October 1st, 2008, 15:40
Originally Posted by vanedorYep. Granted I didn't try it for very long (hence the "snap-judgement") but it certainly did not do much to compel me to continue.
You tried it?
To be fair, "hack n' slash" generally doesn't appeal to me unless it's very well done. I admit it, I'm a story guy. I'm a fan of TM (LOVE CotN) and I certainly grok what they are attempting with Hinterland. I think it will appeal to fans of action RPGs, but it felt awfully aimless to me.
But, you know, just one man's opinion — worth very little on the open market
October 2nd, 2008, 14:10
Originally Posted by GuestIt reminds me of the approach Indies often take.
No demo, and only available on Steam ?
Download only definitively leaves the costs for manufacturing CDs alone.
For example.
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“ Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius – and a lot of courage – to move in the opposite direction.“ (E.F.Schumacher, Economist, Source)
“ Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius – and a lot of courage – to move in the opposite direction.“ (E.F.Schumacher, Economist, Source)
October 2nd, 2008, 14:58
Correct, but Steam is a publisher. They certainly will demand their share of the revenue. And we're not talking about a few percent.
October 2nd, 2008, 15:12
There is a lets play (with pictures) in rpgcodex.
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"99.9% of all internet arguments are due to people not understanding someone else's point. The other 0.1% is arguing over made up statistics."-unknown poster
"Those who dont read history are destined to repeat it."– Edmund Burke
"99.9% of all internet arguments are due to people not understanding someone else's point. The other 0.1% is arguing over made up statistics."-unknown poster
"Those who dont read history are destined to repeat it."– Edmund Burke
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