Gothic 3 Boy, is this game cool!

I'm picking up the full game in a couple days, but I'm not going to install it right away. I've decided to wait for the next version after v1.09. I have a feeling that PB is going to address a lot of things in the next patch.
 
Joined
Oct 21, 2006
Messages
39,299
Location
Florida, US
For me its more like a fervent hope rather than a feeling...
Having the game just sitting there in my HD for quite a while now...
 
Joined
Oct 18, 2006
Messages
1,734
I played thge demo for quiet a while.
I loved it totally, have to admit, I started on easy because of the boars, just to be sure.
A.I might not be the best, but aint that awfull either, I stole something in cape dun and I got attacked by archers, and if other orc were attacking me from close they stopped shooting, well duuhhh otherwhise they would shoot there own men.
Fighting is easier than the other 2, a pitty but understandeble if you want to reach a greater market too.
1 thing I was wondering: were does gorn go after he leads you to the rebels? haven't seen him since.
I have a 3.4ghz 1gb of ram pc and the game runs smooth on medium, the loading and saving takes some time, but had the same with the other 2 before with my older pc. sometimes it get stuck for a second but not that often so I can live with that.
Now I played the demo I am sure it aint that bad as it seemed to be on the board and I want the full game PRONTO :D
 
Joined
Oct 18, 2006
Messages
1,086
Location
belgium-genk
Gorn reappears later, when once more you have to rescue him!!
 
Joined
Aug 31, 2006
Messages
12,823
Location
Australia
I did also love Gothic3. Played intensly for almost a week after release. But where I am right know i couldnt really stand another fight, babysit another NPC. I am waiting for a patch, and i have read that the latest (real) patch fixed, or supposidly fixed something i disliked. I have shelved this game until its mature some more.

To be clear of what i mean:
Escorting NPCs is a pain in the arse. *save* What you do is follow the npc, where is he going. When he die (which he probably do :) ) *reload*. Clear the path kill the wildlife / enemies. Go get the NPC. *save* hopefully he makes it or if he not, rince and repeat. There is a suggestion how this situation should be handled in another thread.

Spellcasting Gobins with homeseaking fireball. In combination with the above; i just got tired.

The usually tacitcs in Gothic which works so well in 1 and 2 where i like the above mentioned dumb AI was getting incredibly tiresome. I don't know how many hours i've been spending on one mission just to get a NPC to where he suppose to be.

Altough, I will be back, and i will probably rejoice about the greatness of this game.

Then.

... well we have this excellent game called p... :)
 
Joined
Oct 18, 2006
Messages
420
Location
Sweden
I don't think lostnumber is "trolling" at all. You guys know I am huge Gothic fan and I wanted this game to meet or exceed my dreams. But in the end I can't help but agree with a lot of lostnumber is saying.

It is very clear to me that the developers did not have the time to create a world this large AND keep it as deep and interesting as G1 or G2. Don't get me wrong -- the landscapes are wonderful and still "Gothicy" ( For example, walking the mountain path near Faring is simply incredible ). But the demands it took to pull off a massive no-loading world with the latest graphics tech. must have eaten up a good bit of their development.

This seemed to chip away the quality of the other parts of the game: Storytelling, the depth of characters and situations, largely uninspiring quests. Then of course there were the cut features. Not just the ones we all know about like climbing and diving, but even things hinted about in the game and the manual such as the "jump attack", making arrows out of teeth & tusks, learning the poision skill, etc.

What we got with Gothic 3, I think, is 70% of what PB envisioned. The shell of an awesome game is there -- the full streaming, the hand crafted world, voice acting, the potential for great combat, the world simulation. But the finer details have been excised because the game needed to get released.

In retrospect, I think that if maybe PB had decided to scale back the world to only include Myrtana, we would have gotten a more polished, "finished" game. It would still be slightly larger than G2+NOTR too!

Like Gorath said, I think that whatever add-on they make for this game will be more like what were all hoping for in the beginning.

P.S. - And what about all that early talk about the grand capital city in Myrtana. Complete with a hotel and everything? I think the fact that Vengard is
in ruins
was a pretty conveinent way to avoid making a full-fledged interesting city out of it.

P.S. #2 - As it stands, I feel Montera & its surroundings is really the most developed, fully fleshed out location in the game.
 
Joined
Oct 18, 2006
Messages
389
Location
North Carolina, USA
well written elkston. i personally like the removal of climbing. i mean jumping up a hillside may look rediculous but there are more places to explore now. also climbing was kind of removed in gothic 2 as they took out ladders which i loved in gothic 1. also is it realistic in full armor to jump up 3 feet in the air grab a ledge and pull yourself up? an example is the old fort in gothic 1 was great to take the ladders to the top, but in gothic 2 it was redesigned and climbing up countless rock slabs wasn't all that great. in gothic 3 the stairs work great escpecially considering the amount of towers and castles in the game. also they did a good job on (not sure of the technical name) getting stuck. for example if you jump behind a rock at an angle adjacent to another rock of building, you eventually slide out or are able to jump out. this is wonderful as in other games and prior gothics getting stuck somewhere you shouldn't be forced you to reload.

as discussed in another post i too miss diving, but the only place it really would have mattered would have been the large lake with the flooded paladin castle. all other rivers are mostly shallow and the coast is so large that wasting time developing that was problem just about on the bottom of their list. hopefully in the addon they can implement it with some underground lakes.

i imagine either the 1st or 2nd addon will have a rebuilt capital which hopefully will be spectacular. also where was the harbor district? all these towns and no docks. but they problably left those out for plot reasons rather than or in addition to development time.
 
Joined
Oct 26, 2006
Messages
1,386
Location
California
I'm still devestated with the removal of climbing. It was so much fun to climb into strange nooks and crannies..hehe

If you thinks it's unrealistic (climbing while wearing armor), but you like diving shouldn't the same theory apply? Anyway realism is not always fun :p
 
Joined
Oct 19, 2006
Messages
803
Location
Singapore
There aren't too many places I haven't been able to get to!! JUMP a lot!! :)
 
Joined
Aug 31, 2006
Messages
12,823
Location
Australia
I'm still devestated with the removal of climbing. It was so much fun to climb into strange nooks and crannies..hehe

If you thinks it's unrealistic (climbing while wearing armor), but you like diving shouldn't the same theory apply? Anyway realism is not always fun :p

I agree 100%! I was downright pissed when I found out they had removed climbing and diving.

I truly loved using the climb function to be able to discover all those hidden nooks and crannies in Gothic 1&2.

Even though the dive function didn't serve a practical purpose very often, it was still a lot of fun just to dive and look around at the various things under water.
I liked swimming with the stingrays near the Harbour in G2.
 
Joined
Oct 21, 2006
Messages
39,299
Location
Florida, US
Who needs climbing when you can just fly instead? Take a run, jump and while you're still ascending start tapping the look back key (2 on the num pad) every second or so. Oh, did anybody mention yet, that the game seems to have been rushed out? ;-)
 
Joined
Oct 29, 2006
Messages
31
plzzz all give a big cheer for KAIRO. because the music is breathtaking and always very suiting :D
 
Joined
Oct 18, 2006
Messages
1,086
Location
belgium-genk
I liked swimming with the stingrays near the Harbour in G2.

Stingrays?!! What the...I don't remember that. Oh well, I completed G2 twice ONLY :)
 
Joined
Oct 19, 2006
Messages
803
Location
Singapore
Stingrays?!! What the...I don't remember that. Oh well, I completed G2 twice ONLY :)

He's right, there were big fish swimming around in the harbour. I only found this out myself because I read about it from someone else and went to check it out. ;)

But personally, I don't miss climbing or diving that much. It gives a new dimension to the game, but in the other Gothics, I never used it very much.
 
Joined
Oct 18, 2006
Messages
2,915
Location
The Netherlands
only used to dive in G1 at the lake of merc camp; Just to see what was beneath the houses there. and there wasn't a thing, besides the jumping in g3 works great
 
Joined
Oct 18, 2006
Messages
1,086
Location
belgium-genk
By the way, just to make clear what I find trollish about some people's wording... it's not that I'm offended by it or anything, it's just so typical I'd say.

Doesn't anyone see a problem


Rhetorical questioning and putting words in one's mouth. ;)

...with the fact that all enemies kindly wait their turn to get their arses stomped?

Mocking AI rather than simply stating problems. ;)

endless chain of clicks. [...] clicking my left mouse button about 200 times.

Exaggeration. ;)

The friggin AI in Pac-man was better than that, the ghosts worked together sometimes.

Irrelevant apples to oranges comparison. ;)

Really though, I think the problem here is that the combat system is designed so poorly that fighting more than one guy at a time would be too difficult. I think the AI had to be crippled in order to accommodate the unresponsive combat design.

Finished up with an armchair analysis. ;)

Hehe, sorry for pointing this out. I just think there is too much anger and frustration with some people, just like the opposite is often true with fanboys (also such a trollish word ;)). I suppose it has something to do with the high expectations and anticipation these people had. In the end, it's just another game. If you don't want to spend 50,- then don't. At least I don't think it's all worthless. What game is worth spending that amount of money on these days?
 
Joined
Oct 18, 2006
Messages
2,915
Location
The Netherlands
Incedentally, I attacked three bandits sitting around a campfire last night, and TWO of them engaged me simultaneously. Gee, didn't see that one coming! I nearly got >insert sarcastic tone here< "my arse stomped!" ;)
 
Joined
Oct 20, 2006
Messages
1,081
Location
Midwest, USA
Let's see... you and a few of your friends get swords and decide to ambush someone else :)P). Now, when one of you starts swinging that sword like a madman, you're not exactly keen yourself to stand right next to him and maybe get cut yourself, aye?

And that's the way the AI thinks, too. :p
 
Joined
Oct 23, 2006
Messages
585
Location
Serbia
I'm very much enjoying it ... but currently bogged down chasing some game that are a bit too 'shy' for my taste ... I will get #5 dammit! ;)
 
Joined
Oct 18, 2006
Messages
14,951
Gothic 2 had horrendous AI if you took the time to exploit it.

I remember in the valley of the mines in chapter 2 you could lead 10-20+ orcs to the bridge that you have to walk up to get into the castle and as soon as they reach that point they all turn around and start walking back. Now all you have to do is stand exactly at that point and you can swing your sword and kill them all without being touched. About 10 free levels of experience after you clear out all the orcs....

I seem to NPC's getting stuck on objects easily as well, espically the bandits next to the lighthouse who get stuck in that little shed and then you can finish them off with a 2-hander by swinging "through" the wall.

How many people beat Bullco by trapping him behind a table and shooting arrows at him till he had almost no life left and then pulling out a sword and giving him one last tap to finish him off?

Certainly not the best AI i have come across, though certainly better than the pathfinding in NWN :)
 
Joined
Oct 18, 2006
Messages
3,116
Location
Sigil
Back
Top Bottom