Or however you'd want to translate the title of this Drakensang prequel. Stream of Time? River of Time? Whatever.
Here is the info gathered from a new Gamestar Preview:
- Set 23 years before Drakensang (1009 BF), again in the region of Kosh.
- Its the same time period the Realms of Arkania games were set in.
- The dwarve Forgrimm, a character from Drakensang, plays an important role
- Kladdis, another Drakensang character, also plays a role (as a baby)
- The party travels arround on a shipa along the Great River, the ship serves as the games hub
- The journey begins in Ferdok, the main city of Drakensang, although you can't explore it anymore
- The journey takes you to several places along the Great River
- You start the journey on the ship on its way to the small town of Nadoret, where you will receive your final examination
- Also on the ship from the beginning: Forgrimm
- Two new archetypes (character-classes): The geode (think dwarven druid) and the Gjalska barbarian
- In Nadoret you meet the female half-elf Fayris who works for the Middenrealmian intelligence
- questions of loyality become more important then in Drakensang, the game is supposed to be more "morally grey"
- The party members will be more chatty, they'll comment more often on situations and will also talk with each other
- A romance is planned
- There will be less then 10 possible party members
- You'll meet characters you know from Drakensang, but apart from Forgrimm none of them will join your party
- All dialogue will be spoken
- Once you have discovered an important place in an area you can just jump there through your map (you don't have to walk long distances as much as in Drakensang)
- The areas of the game will be "more compact"
- you can return to once visited areas anytime, sometimes there will be new quests in "finished" areas
- The game will have approximately 40 gameplay-hours
- replayability will be higher
- The plot will leave more possibilities to decide for one side or another, although all possible plot-lines will reunite later and there will only be one ending
- talents that weren't used as often in Drakensang are supposed to be more important
- 3 TDE authors revise the script, and test it for setting-compatibility
- The journey leads the party into elven settlements, pirate villages, snowy highlands and into underground mines, but it always leads back to the river, the central connecting element
- There will be new recipes, weapons, armor, etc.
- the will be miracles, spells for priests that can boost certain attributes
- tHere will be new combat-maneuvers
- enemies will have more specific strengths and weaknesses (like immunities)
- trees are now hand-made, and not made with speed-tree like in Drakensang
Here is the info gathered from a new Gamestar Preview:
- Set 23 years before Drakensang (1009 BF), again in the region of Kosh.
- Its the same time period the Realms of Arkania games were set in.
- The dwarve Forgrimm, a character from Drakensang, plays an important role
- Kladdis, another Drakensang character, also plays a role (as a baby)
- The party travels arround on a shipa along the Great River, the ship serves as the games hub
- The journey begins in Ferdok, the main city of Drakensang, although you can't explore it anymore
- The journey takes you to several places along the Great River
- You start the journey on the ship on its way to the small town of Nadoret, where you will receive your final examination
- Also on the ship from the beginning: Forgrimm
- Two new archetypes (character-classes): The geode (think dwarven druid) and the Gjalska barbarian
- In Nadoret you meet the female half-elf Fayris who works for the Middenrealmian intelligence
- questions of loyality become more important then in Drakensang, the game is supposed to be more "morally grey"
- The party members will be more chatty, they'll comment more often on situations and will also talk with each other
- A romance is planned
- There will be less then 10 possible party members
- You'll meet characters you know from Drakensang, but apart from Forgrimm none of them will join your party
- All dialogue will be spoken
- Once you have discovered an important place in an area you can just jump there through your map (you don't have to walk long distances as much as in Drakensang)
- The areas of the game will be "more compact"
- you can return to once visited areas anytime, sometimes there will be new quests in "finished" areas
- The game will have approximately 40 gameplay-hours
- replayability will be higher
- The plot will leave more possibilities to decide for one side or another, although all possible plot-lines will reunite later and there will only be one ending
- talents that weren't used as often in Drakensang are supposed to be more important
- 3 TDE authors revise the script, and test it for setting-compatibility
- The journey leads the party into elven settlements, pirate villages, snowy highlands and into underground mines, but it always leads back to the river, the central connecting element
- There will be new recipes, weapons, armor, etc.
- the will be miracles, spells for priests that can boost certain attributes
- tHere will be new combat-maneuvers
- enemies will have more specific strengths and weaknesses (like immunities)
- trees are now hand-made, and not made with speed-tree like in Drakensang
- Joined
- Jul 22, 2007
- Messages
- 59