Hexprone
Thou hast lost an eighth!
With the revival of The Bard's Tale on the horizon, Techraptor has run a retrospective on the first game in the series. There's a lot I didn't know, starting with the fact that Brian Fargo wasn't its main creator.
More information.
The Bard’s Tale stands out among it’s peers … because of it’s simplicity as a dungeon crawler. Much of the credit for this goes to Michael Cranford, the designer and writer of the original game, Tales of the Unknown: The Bard’s Tale.
Cranford was never an official employee of Interplay. “He was an independent contractor,” recalled former colleague Becky Heinemann. “He was able to do this since he was an old high school buddy of Brian Fargo."
After the success of the first game, Cranford would continue to work with Interplay on The Bard’s Tale II: The Destiny Knight before leaving game design completely. Cranford stated that “I was pretty burnt out on D&D game programming … and wanted to pursue studies in philosophy and theology. I also thought I didn’t need Interplay at that point and had a falling out with Brian Fargo.”
Fargo, for his part, would continue on with Interplay, while having Heinemann direct The Bard’s Tale III: Thief of Fate.
The Bard’s Tale franchise would spawn three games from 1985-1988, with Dragon Wars being a re-worked title that was planned to be The Bard’s Tale IV, before Interplay decided not to pursue a publishing deal with Electronic Arts. All titles, with the exception of the 2004 Bard’s Tale, are currently still owned by Electronic Arts.
More information.
Last edited by a moderator: