and the story they're writing is one gigantic love letter to people who want stuff dark, grim, and choice-based.
A thing I actually never quite understood, is,
why does it always have to be dark and grim ?
Honestly, I have seldem seen RPGs that are colourful. Consoles, maybe. WOW, maybe, Fable, maybe, but I've never played them.
There seems to be an unwritten law that mediaval-themes RPGs must be "dark and grim". As if only worlds in which all light colours had been sucked by some sort of demon entity are fun and actually playable.
On the Larian boards someone ironically wrote he had never seen darker grass than in Divinity. And the beginning of Beyond Divinity wasn't "funny", either.
Why does everything have to be dark, grim, and battle-based ?