Mordheim - Gameplay Demo Video #2

Aubrielle

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Mordheim: City of the Damned gets its second gameplay video, and this time we get to see the Sisters of Sigmar faction that will be added in the next update.



New gameplay feature video as Mordheim: City of the Damned shifts into Early Access Phase 2

The Sisters of Sigmar, weapon and armour equipment now available.

Rogue Factor’s turn-based tactical-RPG Mordheim: City of the Damned will receive its first content update on Thursday the 11th, having successfully launched its Early Access campaign – to 90% ‘very positive user reviews on Steam’ – a few weeks ago. Based on the Games Workshop tabletop game, from Thursday Mordheim: City of the Damned will now feature The Sisters of Sigmar, and the first part of the Warcamp – a hub from which you manage your warband and other activities – with weapon and armour management.

Mordheim: City of the Damned launched with The Mercenaries of the Empire, and The Skaven of Clan Eshin, with the first content update slated for Thursday bringing that total to three. The Cult of the Posessed along with a host of other features will be released in the near future according to the Early Access road-map on the Steam page.

For a detailed explanation of exactly what's coming in this first content update, see below:

The Sisters of Sigmar: A magic and melee based warband deemed as 'heretics' by the broader Cult of Sigmar because they miraculously survived the impact of the twin tailed comet. Completely devoted to their god, the Sisters of Sigmar seek to cleanse Mordheim of the many evils within the city walls, locking away the wyrdstone to ultimately contain its corruptive properties. Their skills include 'Healing Circle', an AOE healing spell. 'Comet of Sigmar', a magical attack that bypasses armour. And finally "Blessing of Speed", which increases movement of its target by 1 meter, and increases climb, leap, and jump-down checks by 10%.

The Warcamp: The Warcamp is a hub from where you’ll head into skirmishes and manage your warband. This feature will be updated incrementally, to include more activities throughout Early Access and to release.

Armour and weapon customisation: In this update, you will be able to change the armour for each unit in your warband with statistical changes. Visual changes will be coming later in the Early Access. You will also be able to change weapons, with two sets for each unit. Visual changes for weapons are included in this update.

Do not worry about looting items for now - as we head into Early Access Phase Two, we've given you a whole lot of armour and weapons to choose from, which can be accessed from the Management area of your hideout!
More information.

More information.
 
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This game looks pretty interesting. I wonder when compared to Xcom how tactical it is going to turn out to be.
 
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Rogue Factor appears to have much better 3D modelers and texture artists than designers of gameplay mechanics. Wandering in Third Person view is still confusing as hell. This game should have birds eye view so you can asses the tactical situation on the overhead Battlescape: e.g. XCOM old and new and most tactics games.
 
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Rogue Factor appears to have much better 3D modelers and texture artists than designers of gameplay mechanics. Wandering in Third Person view is still confusing as hell. This game should have birds eye view so you can asses the tactical situation on the overhead Battlescape: e.g. XCOM old and new and most tactics games.

I completely agree. How can a game like this not have a bird's eye view?
 
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Because Focus wants to sell it as dark fantasy action game (with tactical options), with wannabe similarity to Shadows of Mordor. Birds eye view is usually associated with some kind of strategy and they are afraid it would alienate average action crowd.

I dont want to be harsh but for now I would say that this game is similar "cheaper" attempt to use famous brand/universe as that recent 2D arena game in The Dark Eye universe. The difference is the budget.
 
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