CountChocula
Keeper of the Watch
According to Slate.com, the popularity of Skyrim is potentially resulting in a "shock to the US economy."
While I believe this article is probably the epitome of "slow news day" journalism, I wonder whether there might be some glimmer of truth to this.
Considering that hundreds of thousands are regularly playing the game simultaneously on Steam, not to mention the massive worldwide sales and sheer amount of content the game provides, perhaps there are little decisions adding up all over to, for example, stay home from the cinema, or forego spending on some other forms of consumer entertainment, such as DVDs and blu-rays, etc.
What do think, is there any truth to this article at all?
I have never played WoW before, but was there a time when it was extremely popular and resulted in some sort of quantifiable economic impact? Or multiplayer shooters such as TF2, COD, etc?
In the case of Skyrim, however, unlike MMOs it is a one-time purchase rather than a monthly subscription. Accordingly, it would seem that those of us who are deriving the greatest value from the game might have been spending much less in total on other forms entertainment during the past month.
EDIT: Wired source article by Geekdad
While I believe this article is probably the epitome of "slow news day" journalism, I wonder whether there might be some glimmer of truth to this.
Considering that hundreds of thousands are regularly playing the game simultaneously on Steam, not to mention the massive worldwide sales and sheer amount of content the game provides, perhaps there are little decisions adding up all over to, for example, stay home from the cinema, or forego spending on some other forms of consumer entertainment, such as DVDs and blu-rays, etc.
What do think, is there any truth to this article at all?
I have never played WoW before, but was there a time when it was extremely popular and resulted in some sort of quantifiable economic impact? Or multiplayer shooters such as TF2, COD, etc?
In the case of Skyrim, however, unlike MMOs it is a one-time purchase rather than a monthly subscription. Accordingly, it would seem that those of us who are deriving the greatest value from the game might have been spending much less in total on other forms entertainment during the past month.
EDIT: Wired source article by Geekdad
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