I'll play the game that's definite, it's installed and acidifying on my HDD.
Just didn't have time for it because of too many releases in a short interval and it's not the only game I had to put aside for later.
But it was the first post I've seen saying it's a "crappy product". Sadly, there was no explanation later why the poster says it's crappy. Usually when I say something is crapware, there is an additional info why I think that. Here… It was not stated.
I have no ideia why the guy thinks Wasteland 2 is crappy, but my opinion does not diverge a lot from that, so I think I can advance a few examples of why I dislike it. First of all a warning: I don't like the so-called old school RPG games. Not the fueled-by-nostalgia new ones, neither the really old-school ones. Mind you, it's not an age thing, back when they were "new school" I already didn't like them, although I was a pen & paper role player. Among other things I always felt the kind of game that now is labeled "old-school" (or, sometimes, isometric perpective tactical RPGs) captured what I considered the lesser points of role playing, giving too much importance to mechanics, die rolls, the "skeleton" of the game, and downsizing the meaty bits, the story, the setting, the immersion. But this an opinion that I previously exposed and discussed in previous posts, so I will not go that way and try to point out why I didn't like Wasteland 2, besides the fact it's not my kind of game.
1- Performance problems. Maybe it's my fault (or my PC's fault), but I've played games that demand much more than this one without a hint of lagging. This one had quite a lot. Maybe more people have the same problem.
2- The map. When you are travelling it feels like the Fallout map. Ok, Mr. Fargo was involved in that game, but I guess he - or someone else in InXile - still carries a chip on the shoulder for having sold the rights to Bethesda. It shows. Not just the map, but that's the example I recall. Maybe it's time to move along, for their benefit and of the gamers.
3- Juvenile humour. Jokes about goats knocking down characters and not-so-subtle references to the A-Team annoyed me (there are also more examples of these, but I present two). If they think they are funny, they are wrong. It's the same problem I have with the Risen series: I should love those games, but I can't overcome my disgust by those pathetic shots at a humorous atmosphere.
4- Outdated graphics. OK, it's isometric perspective, but they could have done better. Wasteland 2 was developed by pros and was a long time in early access, it wasn't like Jagged Alliance Flashback, launched before it was a finished product.
5- Voice acting. I like voice acting. Indeed, I love voice acting. I'll rather have a game with not quite that good voice acting, than one which is "silent". Wasteland 2 is neither. Sometimes there's voice acting, sometimes there's not. In that case I think I would rather have total silence (the fact that this was more or less the rule on the old days - again Fallout as an example - does not mean that it still has to be like that).
6- Dialogues. Too long, too boring (I suppose it's a pretensious attempt at a quality narrative, old-school-quality and all that jazz… Bah, quantity does not mean quality). Also there's problems with the user interface, sometimes the text is so long that we have to scroll up and down to understand. Worse than that, player characters comunicate with NPCs through key words. And that is not quite dialogue…
7- Soundtrack. Can't remember if there is one. So, either there isn't or it was kind of bad.
8- Bugs. There are a few, even in the begining of the game (I didn't went too far, so I don't know about Hollywood). Anyway bugs don't bug me that much if they are just a few. They sure were not Wasteland's biggest fault.
9 - Combat. Boring and repetetive. Also, for a tactical RPG it is quite simplistic. Granted that there are special skills that give characters an edge on combat, but simpler things that every characters should have, like sprinting or lying down or taking cover. Nah… Just walk or crouch. That's enough for a shooter, not nearly enough for an isometric turn based RPG.
10- Quests. I only played through a couple of big ones, but I found them almost the same. Maybe that changes along the story, but I felt (and I think other share this opinion) that they rely too much in boring puzzles and "dungeon" crawling (dungeon meaning, in this case, any kind of corridor maze, or some scenario like that).
Well, that's it.