Did they fix too the roster design in EO? Its design involves you making even more xp farming, at a point that it makes the roster design a void feature for most players and worse could make them get bored sooner.
I'm playing another roster RPG, Suidoken. If I understand well at end of the game your roster is of 101 companions, not sure but at least currently I have a roster of 12/15 ie quite more than I had in Etrian Odyssey and I have no problem of xp with the roster. When a character is lower level he level up very very fast to reach same level than companions.
I suppose it's the eternal same fight system. The version of Etrian Odyssey isn't bad compared to other but on one point, the fights are slow, a problem that has partially the FF series and other, but the DQ series doesn't have this problem, Suidoken has also fast fights but its fight system has also a lower quality.
The dungeon level design of EO needs improvement, It's not bad and there's some good tricks but it's often a little empty and repetitive and this weak design is somehow hidden by the regular random fights.
I'm playing another roster RPG, Suidoken. If I understand well at end of the game your roster is of 101 companions, not sure but at least currently I have a roster of 12/15 ie quite more than I had in Etrian Odyssey and I have no problem of xp with the roster. When a character is lower level he level up very very fast to reach same level than companions.
I suppose it's the eternal same fight system. The version of Etrian Odyssey isn't bad compared to other but on one point, the fights are slow, a problem that has partially the FF series and other, but the DQ series doesn't have this problem, Suidoken has also fast fights but its fight system has also a lower quality.
The dungeon level design of EO needs improvement, It's not bad and there's some good tricks but it's often a little empty and repetitive and this weak design is somehow hidden by the regular random fights.
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