Elder Scrolls Online - Unboxing Imperial Edition

Beating D3 on Inferno used to require hundreds of hours of non-stop grinding, a lot of luck or 10 seconds on RMAH. I haven't played it in quite a while, but that's what it used to be like when I last played Inferno.

Yeah, it started like that - but you're still paying to be competitive - not to win - and the game was very challenging even with good gear. Essentially, you don't pay to win - you pay for in-game advantages.

Also, you could grind gold and pay for that gear - which you can't do with the Imperial racials in ESO.

I'm not saying it's as bad in ESO - not at all, but it's the same concept, logically.

You've pretty much figured it out already, but I'll point out the obvious anyway: The bonuses are rather small. Breton is the only one that still has enough bonuses to cause any kind of imbalance. If the current bonuses stay, they will no doubt be the power gamer race of choice for all roles except pure tanks who will most likely be Orcs.

I don't see it as a big deal - but what if the Imperial race is the new Breton. It's for sure they don't make you pay for a race that's a joke in terms of racials. That would piss people off.

But it's good that you can acknowledge that race matters to a lot of people in terms of powergaming.

Also, these bonuses are generally somewhat similar to previous ES games, which means Imperial will most likely be rubbish compared to Breton.

That's a conceit and you know it.

When you don't actually know what racials they get, I don't understand how you can be fair and entirely dismiss the potential of their impact.

But such is how we differ.

That said, it seems they've chickened out and made all the racials rather insignificant. That's nice for balance - but horrible for flavor and faction pride.

I guess it's a sign of things to come.
 
I don't see it as a big deal - but what if the Imperial race is the new Breton. It's for sure they don't make you pay for a race that's a joke in terms of racials. That would piss people off.

It would piss off a lot more paying people if the race ended up being anything but flavor.

But it's good that you can acknowledge that race matters to a lot of people in terms of powergaming.

Of course, because I am a power gamer. I've been in top ranked teams and guilds in both PvP and PvE in WoW for nearly a decade. I've had my fair share of server first kills and what not, and I've had several first class or character to max level in both TOR and WoW.

That's a conceit and you know it.

When you don't actually know what racials they get, I don't understand how you can be fair and entirely dismiss the potential of their impact.

But such is how we differ.

That said, it seems they've chickened out and made all the racials rather insignificant. That's nice for balance - but horrible for flavor and faction pride.

I guess it's a sign of things to come.

As I've already said: The bonuses are based on existing Elder Scrolls bonuses. Orcs get heavy armor, Nords get 2h weapons, Bretons get a magic bonus and Imperial get some sort of balanced skill set. This balanced skill set might work in single player games, but not in an MMO where the jack of all trades has no place at the moment. There's a reason WoW had to remake their hybrids into specialized specs - the hardcore guilds just wouldn't bring a Retadin who was 15% dps behind some pure dps class.

For the Imperial to be some sort of power gaming choice, they'd have to be very specialized either at magic, tanking or physical damage. I don't see that happening as they've never had such bonuses in the past.
 
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It would piss off a lot more paying people if the race ended up being anything but flavor.

All races are "not just flavor". You can't have it both ways. You can't claim Breton is the clear best choice for min-maxing and then claim they're nothing but flavor. It doesn't work.

Of course, because I am a power gamer. I've been in top ranked teams and guilds in both PvP and PvE in WoW for nearly a decade. I've had my fair share of server first kills and what not, and I've had several first class or character to max level in both TOR and WoW.

Congratulations :)

Then you know exactly what percentage-based bonuses that scale can mean. Why you're pretending they're meaningless is something I can't figure out.

As I've already said: The bonuses are based on existing Elder Scrolls bonuses. Orcs get heavy armor, Nords get 2h weapons, Bretons get a magic bonus and Imperial get some sort of balanced skill set. This balanced skill set might work in single player games, but not in an MMO where the jack of all trades has no place at the moment. There's a reason WoW had to remake their hybrids into specialized specs - the hardcore guilds just wouldn't bring a Retadin who was 15% dps behind some pure dps class.

Except they're trying to make the game as much like ES as possible - and they WANT to encourage mixed playstyles and NOT specialized roles to the same degree as other MMOs.

They don't want a trinity-based game - they just want the flavor of the trinity.

WoW specifically made all classes more flexible and introduced the ability to play efficiently as both a hybrid and a non-hybrid.

They didn't "have to" - that was a choice based on trying to appease everyone - which is something you can never do anyway.

They've been steadily reducing the meaning and flavor of class/race choice - and I doubt many would disagree that the Pally/Shammy travesty made for a less distinct experience.

You seem to like that sort of thing, and that's fine. I don't.

I don't enjoy gamey sports-like match-ups or desperately even playfields in a roleplaying game. That's one reason I'm excited about ESO - because it's decidely non-gamey in several important ways.

For the Imperial to be some sort of power gaming choice, they'd have to be very specialized either at magic, tanking or physical damage. I don't see that happening as they've never had such bonuses in the past.

Even if we pretend power = specialised in a game like ESO, which is not the concept of the game - Imperials could EASILY be a tanking race - because they're supposedly "diplomatic" and they could receive a bonus to taunt or something similar.

Don't waste time trying to deny that's a possibility.

In the end, we simply don't agree that races are meaningless and that they mean nothing at all in terms of power.

I think they mean something - and they're clearly not JUST cosmetics.

You should at least agree that they're content - and you should then agree that the Imperial Edition represents pay gated content.

That's a broken promise - right there.

If you want to pretend such a thing doesn't tell us anything about the potential future of the cash shop, that's ok with me.

We just differ on that.
 
All races are "not just flavor". You can't have it both ways. You can't claim Breton is the clear best choice for min-maxing and then claim they're nothing but flavor. It doesn't work.

Huh? What are you talking about?
You said:
"It's for sure they don't make you pay for a race that's a joke in terms of racials. That would piss people off."

To which I said:
"It would piss off a lot more paying people if the race ended up being anything but flavor."

It's simple math. Less people have access to Imperial than the other races, so if Imperial ends up being the most powerful race, everyone except the few with access to it would be pissed off. Imperial has to be a flavor thing, unlike Breton, because very few will be able to play one. You can be damn sure the hardcore guilds would be extremely loud if a race that is unobtainable after the launch of the game offered some sort of unique bonus that made them the best choice for high end content. It's simply not an option, not even close.

Then you know exactly what percentage-based bonuses that scale can mean. Why you're pretending they're meaningless is something I can't figure out.

I'm not saying percentage-based bonuses are meaningless. I'm saying the ones Imperials get will be, so the whole "P2W" argument is moot. It would be beyond stupid to give them anything but mediocre bonuses.

Except they're trying to make the game as much like ES as possible - and they WANT to encourage mixed playstyles and NOT specialized roles to the same degree as other MMOs.

They don't want a trinity-based game - they just want the flavor of the trinity.
I'll believe that when I see it. Power gamers will find the most efficient way of doing something, and then everyone will be forced to do it that way. I would be very surprised if that way didn't end up being a straight forward trinity based on what I've seen so far.

WoW specifically made all classes more flexible and introduced the ability to play efficiently as both a hybrid and a non-hybrid.

They didn't "have to" - that was a choice based on trying to appease everyone - which is something you can never do anyway.

They've been steadily reducing the meaning and flavor of class/race choice - and I doubt many would disagree that the Pally/Shammy travesty made for a less distinct experience.

You seem to like that sort of thing, and that's fine. I don't.
Like it? It's not a matter of liking anything. I would love to see something other than the straight forward trinity recipe, as I'm very tired of it by now. However, it's a matter of what works. Protection for Paladins didn't work in vanilla. Period. Intelligence and Spirit on Enhancement/Retribution sets didn't work. It just didn't work at all. Flavor is irrelevant if guilds refuse to bring certain classes because they're underperforming.

I don't enjoy gamey sports-like match-ups or desperately even playfields in a roleplaying game. That's one reason I'm excited about ESO - because it's decidely non-gamey in several important ways.

I actually agree, but I still think it's going to get balanced the way WoW is in time, simply because the community will eventually demand it. As long as there's PvP in a game, and there is quite a bit of that in ESO, people will demand balance. It is inevitable.

Even if we pretend power = specialised in a game like ESO, which is not the concept of the game - Imperials could EASILY be a tanking race - because they're supposedly "diplomatic" and they could receive a bonus to taunt or something similar.

Don't waste time trying to deny that's a possibility.
It's not a possibility. No bonuses so far affect specific skills in the game, and there is only one taunt ability (the first ability in the 1H + shield tree). For one race to have one specific, unique effect on a single ability, of all the dozens of abilities the game has? Not a chance.

In the end, we simply don't agree that races are meaningless and that they mean nothing at all in terms of power.

I think they mean something - and they're clearly not JUST cosmetics.

You should at least agree that they're content - and you should then agree that the Imperial Edition represents pay gated content.

That's a broken promise - right there.

If you want to pretend such a thing doesn't tell us anything about the potential future of the cash shop, that's ok with me.

We just differ on that.
Races are not meaningless, but Imperial will be mediocre or the outcry would be insane. There's no way they'll make better casters than Breton and no way they'll be better tanks than Orcs. The result would be catastrophic for ESO if that was the case.

As for the paid content - I've never even mentioned that. I personally don't like unique races or races available to every faction as part of the pre-order scheme. All I'm saying is that it definitely will not be a case of P2W. Even if Imperial started out awesome (which I very much doubt it will), it would quickly get nerfed due to community demand.
 
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To which I said:
"It would piss off a lot more paying people if the race ended up being anything but flavor."

Yes, you don't have to repeat yourself.

It's simple math. Less people have access to Imperial than the other races, so if Imperial ends up being the most powerful race, everyone except the few with access to it would be pissed off. Imperial has to be a flavor thing, unlike Breton, because very few will be able to play one. You can be damn sure the hardcore guilds would be extremely loud if a race that is unobtainable after the launch of the game offered some sort of unique bonus that made them the best choice for high end content. It's simply not an option, not even close.

I'm sorry, but there's no way that your position on this is somehow magically a guarentee that developers who've already demonstrated they're willing to break promises will follow your line of thinking.

I have NO idea why you'd expect me to just accept your hopeful position as some kind of fact.

The race will NOT be unobtainable after launch - it will just cost money.

We can hope you're right, but to talk as if that's the only option is ludicrously naive.

I'm not saying percentage-based bonuses are meaningless. I'm saying the ones Imperials get will be, so the whole "P2W" argument is moot. It would be beyond stupid to give them anything but mediocre bonuses.

Oh yeah - you're psychic and that's the end of it?

What kind of percentage-based bonuses are objectively mediocre and are they not advantages? Tell me, please.

I'll believe that when I see it. Power gamers will find the most efficient way of doing something, and then everyone will be forced to do it that way. I would be very surprised if that way didn't end up being a straight forward trinity based on what I've seen so far.

No one will be forced to do it that way if their design is successful.

I know there's a common perception of a "best" build for WoW - but that's bullshit. What's true in theory on a spreadsheet is rarely (if ever) true when you're doing an actual encounter.

Sheep follow what they hear - but that's not "everyone". There's a huge difference between the perceived best build and the actual best build, and there's never a best build for everything.

I can't say if they'll make their system work or not - but there's nothing to indicate it's a traditional trinity game at this point.

Like it? It's not a matter of liking anything. I would love to see something other than the straight forward trinity recipe, as I'm very tired of it by now. However, it's a matter of what works. Protection for Paladins didn't work in vanilla. Period. Intelligence and Spirit on Enhancement/Retribution sets didn't work. It just didn't work at all. Flavor is irrelevant if guilds refuse to bring certain classes because they're underperforming.

Guilds aren't refusing to bring those classes, morons or primadonnas are refusing to bring those classes.

I've played in several guilds - and I've run my own guild. I looked at player behavior first, player skill second - and class last.

Again, it's about sheep and the perceived "we must have this class" - which is something you can never avoid where people are concerned. Most people like to follow - and most people who lead don't really know what they're talking about with mechanics as complex as WoW. You can't protect yourself from that - that's an illusion.

You can't out-design idiots - and you can never protect your game from assholes.

If you go out of your way to change human nature - you'll end up with Chess or some extremely rigid and flavorless design.

You don't have to go that way - and you can accept that morons will be in the game no matter what you do.

I actually agree, but I still think it's going to get balanced the way WoW is in time, simply because the community will eventually demand it. As long as there's PvP in a game, and there is quite a bit of that in ESO, people will demand balance. It is inevitable.

No one in their right mind would call WoW balanced. They will probably try to fix exploits and extremes - but there's no guarentee they'll just emulate Blizzard in all things.

Besides, we don't know - we can't know.

It's not a possibility. No bonuses so far affect specific skills in the game, and there is only one taunt ability (the first ability in the 1H + shield tree). For one race to have one specific, unique effect on a single ability, of all the dozens of abilities the game has? Not a chance.

I'm not talking about specific skills. I'm talking about aggro. Like we have skills that say x% more cold, fire, shock damage and we have skills that say stealth range is increased by x.

You're now claiming to know for a fact that taunts (not a specific skill AFAIK) or "aggro" abilities can't possibly be enhanced in some way by a racial? For instance, they're X more effective?

Get real. You have no facts to support this whatsoever.

Races are not meaningless, but Imperial will be mediocre or the outcry would be insane. There's no way they'll make better casters than Breton and no way they'll be better tanks than Orcs. The result would be catastrophic for ESO if that was the case.

The outcry is already very loud. You think it's not justified, because you're incredibly trusting and naive - but not all are.

Catastrophic?

Let's calm down a bit, shall we.

As for the paid content - I've never even mentioned that. I personally don't like unique races or races available to every faction as part of the pre-order scheme. All I'm saying is that it definitely will not be a case of P2W. Even if Imperial started out awesome (which I very much doubt it will), it would quickly get nerfed due to community demand.

I'm sorry - but this psychic business is laughably naive to me.

You could be right - but at this point anything is possible.

They offer pay gated content - and the Imperial race is the definition of P2W in the sense that you buy yourself in-game advantages that other players won't have access to.

If they turn out to be totally meaningless unlike ALL other 9 races - I'll come back here and personally congratulate you on being right.

If they get WHATEVER percentage-based bonus to damage, skills or similar - that will be an in-game advantage that you can't get around. I don't care what bullshit you come up with - as you'll KNOW it's an advantage that you have to pay for.

Again, we simply don't agree that it's a safe assumption that the Imperial race definitely won't have in-game advantages that will be desirable for certain builds and players.

Now, let's see when the information is finally released.

Until then, we're just going in circles.
 
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Come on guys, there's no WIN in games like LOTRO or Guild Wars2 or ESO. I didn't play ESO yet of course, but I'm 99,99% procent sure that term WIN can not be applied to it, unless you are trying to beat level 50 creature with level 1 character :)
and consider it a WIN.
 
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I'm sorry, but there's no way that your position on this is somehow magically a guarentee that developers who've already demonstrated they're willing to break promises will follow your line of thinking.

I have NO idea why you'd expect me to just accept your hopeful position as some kind of fact.

The race will NOT be unobtainable after launch - it will just cost money.

We can hope you're right, but to talk as if that's the only option is ludicrously naive.
Oh yeah - you're psychic and that's the end of it?

What kind of percentage-based bonuses are objectively mediocre and are they not advantages? Tell me, please.

It's not about being psychic, it's about knowing how to run a successful business. Bethesda knows the importance of community, and there's no way they'd alienate a massive part of it by doing something as daft as launching anything resembling a P2W model (for example by having a pay-only race with significant advantages). They're trying to steal customers from WoW, not force people to ignore ESO in favor of it.

No one will be forced to do it that way if their design is successful.

I know there's a common perception of a "best" build for WoW - but that's bullshit. What's true in theory on a spreadsheet is rarely (if ever) true when you're doing an actual encounter.

Sheep follow what they hear - but that's not "everyone". There's a huge difference between the perceived best build and the actual best build, and there's never a best build for everything.

I can't say if they'll make their system work or not - but there's nothing to indicate it's a traditional trinity game at this point.

And? People still listen to it, meaning you won't be able to get into a group if it's a "well known fact that X spec isn't good enough". It happens in every MMO, it'll happen here as well. These days you can't get into random groups unless you have X achievement, Y gear and Z spec. It's that simple. Whether it'll truly dictate the performance is completely irrelevant; either you fold and play in a given way, or you have to play with your own friends. To some, that is acceptable, but to most it's not.

Guilds aren't refusing to bring those classes, morons or primadonnas are refusing to bring those classes.

I've played in several guilds - and I've run my own guild. I looked at player behavior first, player skill second - and class last.

Again, it's about sheep and the perceived "we must have this class" - which is something you can never avoid where people are concerned. Most people like to follow - and most people who lead don't really know what they're talking about with mechanics as complex as WoW. You can't protect yourself from that - that's an illusion.

You can't out-design idiots - and you can never protect your game from assholes.

If you go out of your way to change human nature - you'll end up with Chess or some extremely rigid and flavorless design.

You don't have to go that way - and you can accept that morons will be in the game no matter what you do.

I agree to a certain extent, but not when you get to the best of the best. In those guilds, the players are all of similar, exceptional quality and all have access to various well geared alts with various specs and setups. They can pretty much mix and match to find the perfect recipe, and that's often the difference between being the best and second best. Developers currently use the following motto: "Bring the player, not the class", which is a design philosophy I agree with, but achieving a balance where that can be done without affecting your ability to compete with other guilds is very, very hard.

I'm not talking about specific skills. I'm talking about aggro. Like we have skills that say x% more cold, fire, shock damage and we have skills that say stealth range is increased by x.

You're now claiming to know for a fact that taunts (not a specific skill AFAIK) or "aggro" abilities can't possibly be enhanced in some way by a racial? For instance, they're X more effective?

There is a taunt skill and it's the only taunt skill in the game. It's the first skill in the 1h + shield tree. It's spammable, but since it's the only aggro skill in the game, tanking can be rather hard. For a racial skill to affect that one ability is simply not an option. It could be a simple "X more aggro" skill, but that would make it impossible to simply be a regular melee DPS as you'd over aggro on everything.

I'm sorry - but this psychic business is laughably naive to me.

You could be right - but at this point anything is possible.

They offer pay gated content - and the Imperial race is the definition of P2W in the sense that you buy yourself in-game advantages that other players won't have access to.

If they turn out to be totally meaningless unlike ALL other 9 races - I'll come back here and personally congratulate you on being right.

If they get WHATEVER percentage-based bonus to damage, skills or similar - that will be an in-game advantage that you can't get around. I don't care what bullshit you come up with - as you'll KNOW it's an advantage that you have to pay for.

Again, we simply don't agree that it's a safe assumption that the Imperial race definitely won't have in-game advantages that will be desirable for certain builds and players.

Now, let's see when the information is finally released.

Until then, we're just going in circles.

All other 9 races? I'm just saying Imperial will be on par with 7 out of 9 races:
Imperial, Argonian, Wood Elf, High Elf, Dark Elf, Redguard, Nord, Khajit: Mediocre. Rather balanced. Which one you play is a matter of flavor.
Breton: The power gamers choice of race for anything except tanking. Especially PvP, where they have "magic resistance" instead of some silly "resistance to cold" or whatever.
Orc: The power gamers choice of race for tanking.

I wouldn't be surprised if Breton and Orc got nerfed a bit, making them all about flavor as well, just like the others. Right now, we have 7 flavor races and 2 power gaming ones. I refuse to believe the Imperial race will be a 3rd power gaming race; it'll no doubt be an 8th flavor race. If they do end up being a 3rd power gaming race, I'll join you in crying out that this is P2W and what not.

Come on guys, there's no WIN in games like LOTRO or Guild Wars2 or ESO. I didn't play ESO yet of course, but I'm 99,99% procent sure that term WIN can not be applied to it, unless you are trying to beat level 50 creature with level 1 character :)
and consider it a WIN.

Winning means doing better than other guilds at high end content, whether it's PvP or PvE. In ESO, for example, if you become one of the top PvP players, you get access to the almost unique Emperor armor. So yes, winning can be applied, because you have to win a lot when playing PvP. :)
 
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Come on guys, there's no WIN in games like LOTRO or Guild Wars2 or ESO. I didn't play ESO yet of course, but I'm 99,99% procent sure that term WIN can not be applied to it, unless you are trying to beat level 50 creature with level 1 character :)
and consider it a WIN.

Good job not reading ;)
 
Indeed :)
What PvP has to do with RPG anyway?
 
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I consider PvP in ESO as an option which I'm not really going to use. I'll try it I guess, but PvP is generally not for me because you must be quick with your fingers. No, having quick fingers was never my intention :) I like to explore, talk to people, unravel strange stories, meet amazing creatures, etc...
 
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I consider PvP in ESO as an option which I'm not really going to use. I'll try it I guess, but PvP is generally not for me because you must be quick with your fingers. No, having quick fingers was never my intention :) I like to explore, talk to people, unravel strange stories, meet amazing creatures, etc…

Then ESO should fit your bill, as PvP is completely optional - and the things you mention are actually the focus of the game :)
 
RPG is also about mighty creatures. It usually handles it like this: if you can't beat a creature, just go kill some rats, make a couple of levels and get back to show that creature what real adventurer is :)
 
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Just to complicate matters even more, you can "win" against other players even in PvE only game!
 
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Just to complicate matters even more, you can "win" against other players even in PvE only game!

Yes, fortunatelly CRPG give us many options to choose from. And with every year we get more and more options. There'll be probably a day when you can order your pizza within your MMO. And there will probably people who will not buy a particular MMO because of poor pizza quality :)
 
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Pizza? Who wants that?
Gimme an option to rent an escort!
 
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