In the far future… the bandwidth on that would be immense. And computer technology will always outpace the rate of growth for ISP infrastructure… so it'd forever be at a disadvantage, playing a game of catch-up.
Subscription = me not buying.
Agreed.Luckily we will always have Indies who hopefully won't embrace that crap.
As i said high end gaming. You would probably only need a $100 box and a monitor to play something like dragon age 4 to play. Might not even need that.
From what i understand its isnt the fps that is the issue, it is the ms that is from your node to their node and back that is the issue. You can minimise it, probably by making the video as unimportant compared to the data of your controller like todays modems can tell what data is more important.
They are saying they will deploy it to US and Japan first and then 6 years later to the countries.
Do you seriously believe EA would do that?
Man, they released Sims 4 as 32bit game last year. When was the last time you saw 32bit only AAA title? No, there is no 64bit exe.
They wanted to sell as much copies as possible by selling a game that can work on a toaster. Of course, the game looks dated and noone is happy.
"Our number one priority is to give our fans the SimCity they deserve as soon as humanly possible"
Wanted to play the game at launch, had to wait 1-2 weeks
Wanted to play saved games, instead got files deleted
Wanted Larger Cities, instead Got DLC, brand deals
Wanted Working Traffic, instead Got more DLC
Wanted modding, Instead got more DLC
Wanted creation tools, Instead got more DLC
Wanted refund for a game, Instead got accounts banned
Wanted to complain game is not working correctly, instead charge people
http://kotaku.com/ea-wins-award-for-charging-people-to-complain-about-s-1453761200
Anyway the Kotaku article is a good history on the problems, lies, and messes
http://kotaku.com/5991077/your-complete-guide-to-the-simcity-disaster