Dungeon Siege 3 - Interview @ G4

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During GamesCom, Obsidian's Nathaniel Chapman and Gas Powered Games Chris Taylor sat down and talked with G4. They talk about the game, and how it will be, not much new info there. But then they talk about this:
G4: So when you got access to the franchise, was there anything you were desperate to add or take away right from the start?
Nathaniel: I think the thing that felt very natural for us to add was what we're doing with story and companion and choice and consequence of dialogue. That felt like something that would bring a lot of value and the trick was to figure out how to do that without breaking what made Dungeon Siege great: the fast paced combat. So, that's been one of the bigger additions and something we've been excited to add to the game.
There have been a lot of other things that we've thought about keeping or changing, but really it's been very important to us that we stay true to what made Dungeon Siege great, like fast paced, fun gameplay with a lot of loot.
More information.
 
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