zakhal
SasqWatch
I played my second game to 7am yesterday. This game is seriously addictive. I actually quit playing dragon age for this. Its a space oprah in the style of Master of orion. Well atleast the strategic turn-based map part. The tactical battles are done in realtime in the style of empire at war/sword of the stars but I like it. If they were done any more detailed I would never finish these games.
The developer of the game is actually the same person as lead developer in Total war series. That might mean poor AI but theres no such thing in this game. Unlike in total war I have lost plenty of battles in this game.
The production values of the game arent all top-notch (you can notice it from lack of marketing allready) but they are adequete. The UI needs som time to get used to allthough "it works" once you get it. One person descriped this game as 90s game with improved graphics.
Ive played perhaps 20-25 hours and I think its now my favorite 4x game together with sword of the stars. So if you like oldschool 4x games check it out:
Trailer:
http://www.youtube.com/watch?v=pwezfFS2Idg
Homepage:
http://www.matrixgames.com/products/376/details/Armada.2526
Developers homepage:
http://www.ntronium.com/Armada2526 Home.html
This actually a sequel to very old 90s (?) 4x game called 2525:
http://ntronium.com/simplemachinesforum/index.php?topic=204.0
You can digital d/l it through the homepage for 27€ pr physical 44€ or you can buy it from gamestop.
The developer of the game is actually the same person as lead developer in Total war series. That might mean poor AI but theres no such thing in this game. Unlike in total war I have lost plenty of battles in this game.
The production values of the game arent all top-notch (you can notice it from lack of marketing allready) but they are adequete. The UI needs som time to get used to allthough "it works" once you get it. One person descriped this game as 90s game with improved graphics.
Ive played perhaps 20-25 hours and I think its now my favorite 4x game together with sword of the stars. So if you like oldschool 4x games check it out:
t was pitched to me as "Total War meets Master of Orion." Typically, when you hear that kind of statement, it's easy to dismiss it as an obvious, market-minded exaggeration. But when you hear that the project is being headed up by none other than R.T. Smith, designer for most of Creative Assembly's Total War games and the old DOS 4x classic, Armada 2525, it's enough to make even the most jaded strategy gamer sit up and take notice.
http://pc.ign.com/articles/104/1047834p1.html
Trailer:
http://www.youtube.com/watch?v=pwezfFS2Idg
Homepage:
http://www.matrixgames.com/products/376/details/Armada.2526
Developers homepage:
http://www.ntronium.com/Armada2526 Home.html
Features
Armada 2526 continues the great tradition of space opera games. You guide your race from its first interstellar journeys, until it becomes a mighty galactic empire. Along the way, you'll explore the galaxy, conduct research, diplomacy and trade, found new colonies, maneuver mighty star fleets, and fight epic battles. Although the game is complex, and the possible strategies endless, powerful help and advisor features help you get up to speed quickly.
* Turn-Based Strategy Map – Maneuver your fleets, manage your colonies, and grow your empire.
* Epic Space Battles - Battles can be epic and are presented with glowing energy beams, shimmering shields, and spectacular explosions.
* Diplomacy - Negotiate alliances and trade agreements or trade money, technology, colonies, ships and information.
* Technology - There are many different technology items to research. The game system encourages you to specialize in particular areas of tech, so as you expand and meet new players, you will find that they have radically different capabilities. Many of the technologies are disruptive, and force you to radically alter your strategy and tactics to utilize them, or to cope with the lack of.
* Powerful AI - The artificial intelligence routines have been created by an expert in the field, to provide AI players that are both worthy adversaries, and opponents that are fun to play against. The A.I. has been built into the game from the beginning of development and updated to take advantage of new game features as they are added.
* Supports Large Universes and Many Players - Armada 2526 has been designed to cope with a large number of A.I. players, and to handle a large enough area of space to accommodate them. This means you'll continually be finding new allies or trading partners, and always wondering if there's some powerful unknown enemy lurking just beyond the next star system.
* Streamlined Economic System - Armada 2526's system is designed to let you make the major decisions about the development of each colony, without having to micro-manage every little detail. This way you can manage a large empire, play the game in a reasonable amount of time, and concentrate on strategy.
* Strategy and Intelligence - Fleets maneuver against each other, seeking to force or avoid a decisive confrontation, or to pick off a weakly defended planet. Technology and infrastructure can give you an edge in the information war, but only a bold and cunning admiral can exploit it.
* Game-Play Driven Development - Although Armada 2526 has glorious sound and graphics that inspire and immerse the player, the main focus is providing a great game play experiences.
This actually a sequel to very old 90s (?) 4x game called 2525:
http://ntronium.com/simplemachinesforum/index.php?topic=204.0
You can digital d/l it through the homepage for 27€ pr physical 44€ or you can buy it from gamestop.