Many people consider Dragon Age: Origin the spiritual successor to Baldur's Gate. I never felt that way when I played it. It was a fun game, but to my mind it wasn't in the same family. Divinity Original Sin does make me feel like I'm playing an updated Baldur's Gate. I'm loving this game so far!
Having said that, I do have some issues and wants with the game and what I've played:
- Travel: I don't mind the speed of traveling as many seem to do, but I really wished I could click on the map and the party went there. Unless I'm missing it, this is something I would really like.
- Selling: It's cumbersome currently. There should either be a way to mark an item as 'to sell', so when I do a trade, there could be an option to sell everything marked that way. If not that, they could use bags, which right now they're underutilized. I put stuff that I want to sell in a bag, but in the trade window I can't open that bag, so useless that way.
- Spellcasting: I lost count the number of times I had selected a spell to cast, and then decided to cast another spell and clicked on it, except that the game decides to take it as me wanting to cast the spell on the terrain that's under the shortcut bar... totally retarded.
- Trading: I think it's probably a bug, when you hover over an item it shows you the corresponding item of the leader instead of the person currently selected, so I have to quit the trade, select the other person and open the trade again.
- Crafting: I like there are so many options, but the system needs to be redone as it's totally obscure as it is currently.
- Terrain effects and movement in combat: Outside combat, when you click on a spot, the pathing is smart enough so that nobody steps on bad things (lava, mines, etc). But in combat it's not that way. Several times I've been doing great in a difficult battle, and then I click on somewhere for a member to move and he goes and runs over a spot of lava, doing 30400 damage... Weak!
- Chests: I don't mind that the content of stuff is randomized, but I would much prefer if the randomization came when starting a new game. I know I can just not do it, but I'm weak... I would open a chest (specially ornate ones), and if loot is lame, I would reload and open it again, which is cheating in my mind, but I can't stop it besides it's meta-gaming.
So tomorrow I'm bound to the second map, just made level 10 with my group: my version of 'shaman warrior' (Water/Man-at-arms 1-handed+shield/Witchcraft), my version of 'ranger' (bow/Earth) and the two normal companions (full Man-at-arms 2-handed and the wizard fire/air/water). So far so good.
Having said that, I do have some issues and wants with the game and what I've played:
- Travel: I don't mind the speed of traveling as many seem to do, but I really wished I could click on the map and the party went there. Unless I'm missing it, this is something I would really like.
- Selling: It's cumbersome currently. There should either be a way to mark an item as 'to sell', so when I do a trade, there could be an option to sell everything marked that way. If not that, they could use bags, which right now they're underutilized. I put stuff that I want to sell in a bag, but in the trade window I can't open that bag, so useless that way.
- Spellcasting: I lost count the number of times I had selected a spell to cast, and then decided to cast another spell and clicked on it, except that the game decides to take it as me wanting to cast the spell on the terrain that's under the shortcut bar... totally retarded.
- Trading: I think it's probably a bug, when you hover over an item it shows you the corresponding item of the leader instead of the person currently selected, so I have to quit the trade, select the other person and open the trade again.
- Crafting: I like there are so many options, but the system needs to be redone as it's totally obscure as it is currently.
- Terrain effects and movement in combat: Outside combat, when you click on a spot, the pathing is smart enough so that nobody steps on bad things (lava, mines, etc). But in combat it's not that way. Several times I've been doing great in a difficult battle, and then I click on somewhere for a member to move and he goes and runs over a spot of lava, doing 30400 damage... Weak!
- Chests: I don't mind that the content of stuff is randomized, but I would much prefer if the randomization came when starting a new game. I know I can just not do it, but I'm weak... I would open a chest (specially ornate ones), and if loot is lame, I would reload and open it again, which is cheating in my mind, but I can't stop it besides it's meta-gaming.
So tomorrow I'm bound to the second map, just made level 10 with my group: my version of 'shaman warrior' (Water/Man-at-arms 1-handed+shield/Witchcraft), my version of 'ranger' (bow/Earth) and the two normal companions (full Man-at-arms 2-handed and the wizard fire/air/water). So far so good.