Space Siege - Demo Impressions @ RPS

Dhruin

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Alec Meer has penned some thoughts about the Space Siege demo over at Rock, Paper, Shotgun:
More positively - no inventory, and all the bunkum that traditionally goes with that system. Or rather there is, but it’s impressively streamlined into a simple currency/upgrade system that means your mind is on the game, not the OCD loot collection/comparison. This is a Diablolike (of sorts) that doesn’t want to be defined by what’s probably the most ludicrous stereotype of the genre. I can’t do anything but admire that - it’s incredibly brave to ditch the foremost reason so many people play this type of game. Of course, this demo is barely more than a tutorial, so it’s not out of the question that inventory Tetris will show up later. I do hope not.
More information.
 
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I was very impressed with the demo. I'll have to pick this one up in August/
 
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