Dhruin
SasqWatch
Holy Crap, a Dungeon Delvers update from CrossCut Games:
More information.Dan and I are pouring some serious time into Dungeon Delvers again. Just to catch you up (if you haven't seen my posts in the forum here), we've reworked the maze to be ala Wizardry and Bard's Tale - and that's really pretty cool. It's all in text files too, so you can (just as before) edit everything in a text editor. The bigger update is with combat which is now very frenetic and fast paced. I really like it - it gives the entire game a significant lift in pacing and play. It's flat out fun. And it looks good too which just furthers the fun. So I like.
Inventory is servicable now - at least you can move things around and trade them. What I just got working was the weapon and smart bomb placement so you can see them. And weapons now work as they should. Magic items (like scrolls and spells or what have you) can now be seen. I also just got multiple special effects explosions working too and that's quite a relief (although there's a problem with one of them - it's not dying right). I'm running out of time tonight, but I hope to get the main health guage in place next along with the refresh bars for the weapon and smart bomb.