Because I think you should maximize the chance to actually finish the project I suggest you make it 1 character and only 1 dungeon. Make everything modular, so that it can be recycled.
When this is finished analyze the result and do what you consider best.
That was sort of what we were going for , but I have considered change (hence the post here)
Problem is that you have to build solid foundation if you want to grow your project.
So if you want to build party based game. Even the "prototype" has to be party based.
Otherwise you will be writing the whole thing twice.
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