Mass Effect 2 - Review

I agree, that particular event is handled badly.

Why take every capable specialist on the crew? Normally they take only three. Where are they going? Did they do anything during that time or just sit around in a shuttle untill Joker/EDI let them know of the disaster?
 
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There, I did it. In a moment of weakness I got ME2 and played it with an imported character (adept), paragon route. In short: great game, 9/10. Now I can at last make informed comments that aren't only based on speculation and hearsay.


The Good

Nothing much to add here that hasn't already been said by others. Better than ME1 in all aspects. Yes, even things being cut wasn't bad for the game, although with some things I'd rather they had actually improved them. Great visuals. I still love the title theme, though the rest of the music didn't stand out too much. Pacing was nice.


The Bad

This is where I'd like to comment on the RPG issue. I'm sticking to my previous opinion. To me, ME2 is not an RPG (in the classical sense), although I can definitely see why others might be inclined to feel otherwise. Interestingly, it felt in parts more RPGish than its predecessor. I greatly enjoyed the three main hubs (Citadel, Omega, Illium) and the freedom of choice in regard to traveling between the stars. The skill system, while reduced in scope, was also more focused than the wishy-washy approach in ME1.

The missions themselves were completely linear cover-shooter material — while fun they didn't really provide any choice whatsoever (I'm thinking mostly of different paths here). Mini games were completely superfluous in an RPG sense and didn't add anything but a little (sometimes tedious) diversion, because they weren't based on any sort of character skill or class — everyone could do them and upgrades came more or less automatically.

ME2 is an Action-Adventure-Interactive-Movie-RPG-Shooter sort of game. It's interesting to compare ME2 to the Action RPG Diablo. Where Diablo focuses almost exlusively on loot (and character building and skills) and offers nearly no NPC interaction or Dialogue, ME2 is completely different — it focuses almost completely on NPC interaction and dialogue (and some limited character building and skills) and offers nearly no loot or item upgrades.

To put this in a quick comparison list:

1. Diablo = Action RPG. Focus on loot and character building. Rest is action.
2. ME2 = Shooter/IM RPG. Focus on NPC interaction and dialogue. Rest is action.
3. Bloodlines = FPS/RPG hybrid. Good all around package, I'd even go as far as calling it a modern RPG.

So why is all of this bad? It isn't really, but I think it is important to give context to games that deviate from the "RPG norm" (no, I don't know a definition for that). ME2 offers a subset of RPG elements that are very well developed, but neglects others. If there is something bad about it, it's that I would have prefered ME2 to be more like Bloodlines/Deus Ex/System Shock, with different paths to solve missions and the character skills to go along with it, i.e. not all combat-related.

For the game it is, however, ME2 is pretty darn good.


The Ugly

Anderson can look away here. ;) — ME2 suffered a lot from consolitis. QA for the PC version of ME2 was apparently non-existant. The reason it worked out well anyway was probably because the underlying game was already pretty good and polished. But still …

  • No mouse wheel support in menus. Seriously, what the …?
  • No keyboard shortcuts to access menu items like journal, skills etc. — they were only accessible via the main menu (ESC).
  • No keyboard shortcuts to change weapons. Had to press shift and then point and click. Cumbersome.
  • Remapped keyboard shortcuts weren't reflected in in-game tooltips. I was told to press certain keys for a some actions that had completely different functions in my setup.
  • Limit of 50 savegame slots. Seriously, what the …?
  • Only automatic savegame naming, no way to give them your own title. So you could end up with dozens of savegames that were all called "On the Normandy".
  • Too narrow FOV. Might look good on a TV that's far away, but on a big monitor directly in front of you it felt very claustrophobic. Was ok for cutscenes, but for the shooting/exploring parts they should increase it or make it customizable.
  • Planet scanning with a mouse didn't work out too well. Way too much movement required.

I had expected at least some of these points to be addressed in the first patch, but there was nothing …
 
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Funny you should mention the narrow FOV, I'm having that issue especially when I'm hunting for ammo. Great game though. I miss the weapon upgrade system from the original however. I don't see why they changed that, or any of the menus for that matter. Otherwise, I've no issues.
 
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OK, I've got a question. Can I not pan across the map without consuming fuel? So I can't READ a map without burning fuel? really? Tell me I've got this wrong...
 
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OK, I know there are alot of naysayers about ME2 but call me a fanboy. (NO SPOILERS) I'm in the final mission and the game just blows me away. The story is so much more involving than ME (which was great in its own right) I could care less what has been streamlined in terms of RPG elements. This is a real experience to say the least. I can't believe some of the choices I was forced to make!
 
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Just finished and absolutely LOVED it. I have to disagree with many points of your review Maylander. I was the tank but extensively used Jack and Miranda for Shockwave, Warp and Overload; Mordin for Incinerate and Legion for Combat Drone and AI Hacking. Combining those abilities with my weapons focus make the game tactically interesting and rewarding. The Characters I really cared about, every one of them (well except Jacob, he was just too stereotypical as a goody soldier). Some were real standouts and ALL the NPC quests were stellar.

Anyway, I'll stop gushing now. Cannot wait for ME3!
 
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