But naturally, if you're privvy to some kind of inside information that will guarentee that no compromises were made for the PC version, it would go a long way to alleviate my worry.
I stand by the words you high-lighted 100% - and I'll repeat what it already says. Many of you people who makes comments on this "port" will have no experience what so ever in developing games. And again, "port" is probably a bad choice of words in this case.
In my mind, when someone does a *port* of a game it's like: "Here, we have this game for platform X. Could you please do a completely new version for platform Y. You can have the source code we already wrote, and reuse the assets if you can.. but you are responsible to coding a new engine for the new platform and adjusting gameplay/UI to fit the new platform."
The work Nixxes is doing is different. They are asked to handle all the gritty details that are required for a successful PC release. Supporting all graphics cards. Making the installer for the game. Making sure everything is smooth on all Windows configurations etc. Maybe also spicing up the rendering a bit, with PC specific shaders etc. And again, that makes perfectly sense, if they are a company who have specialized in doing exactly this. It is completely beyond me *why* you would want it to happen in-house?? Why is this important at all?
As you can read from the actual news post they are not responsible for any game design (incl. UI etc). Everything they do is going by the original creative team. And they are playing and testing the game and doing adjustments based on the PC version...
It's naive to believe that a game is developed completely in-house these days. nVidia might involved with the pc graphics code and physics. Asset production is being outsourced big-time to companies that specializes in this. And so on..
There is of course no way I can guarantee that you will like the game. Neither can I guarantee that you will like the UI etc. But I can pretty much guarantee that if you *don't* like it, then you wouldn't have liked it any better if the development had been completely in-house. It would be the same design visions anyway!
Oh, and if you want facts. I have done these things before (working on my fifth game as we speak). I work for an Eidos game studio, so Eidos Montreal is a sister company. Finally I know for a fact what role Nixxes have been playing in the past for PC games released by the company where I work - and that has not been game design!