The quest density is pretty high… I have 59 quest lines in my Chapter I journal. ...
+1
I'm near the end of chapter 1 and I have 79 quests in the journal.
The quest density is pretty high… I have 59 quest lines in my Chapter I journal. ...
The quest density is pretty high… I have 59 quest lines in my Chapter I journal. The way quests are generally only spawned on acceptance makes exploring the wilderness really just about scenery and combat as far as I can see though. I think it's great so far, largely because of the number and quality of quests. There's a combination of breadth, depth and quality that I'm really enjoying. ARPG fans should not miss out on this IMO, as far as I can tell from 30 hours or more.
Edit: Did we post at the same time there or did I just miss your last post? Sorry
Edit2: Actually now I come to think of it… exploration is not just about scenery, combat and alchemy ingredients, you also need to find 'quest givers'. In the early stages around Bayan, you start more or less next to the quest giver that moves things forward, but once you're through that stage you need to explore to find the towns, guilds etc.
It is actually the opposite since if you look at it you only get 2 small parts of the big island for MP and you get a portion of that island, and most of the rest of the landmass for SP. People just act like most of the land has been locked off for MP.
PS. I guess people that are saying that there are only 100 quests are either lying or have ignored most of the content since people in chapter 1 are getting close to that amount.
Well my time stamps says just over 10 hours and I haven't reached Hatmandor yet while bypassing several caves etc, so I'm finding tons to do and interesting approaches to doing it. I found at least 80% of Oblivion wasted space!!
Here's the map showing what's available (or not):
Black = unused
Red=SP
Blue=MP
(taken from the official forum)
That is only part of the world map!! To be fair, you need to show the entire world, not just that one island.