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GameStar.de asked Piranha Bytes' creative director Björn Pankratz what PB thinks about their own games now that both the Gothic and the Risen franchise are behind them for the time being. The clou: he had to answer in one brief statement per game. Although I feel tempted to quote the whole piece I'll limit myself to his quote (transl.) about Risen 2:
More information.We've implemented many important new mechanics in Risen 2, which we still use today. [...] But all in all we were too pirate-y. We've lost the fantasy aspect there.
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