I think they made some huge mistakes, like the ridiculous boss fights in a semi-realistic setting and the emphasis on RPG mechanics in a game that's set up much like a common stealth shooter. It would have worked if they'd implemented those mechanics seamlessly, but the result was a very clunky and unnatural feel that gave you neither a good shooter experience nor a good stealh/RPG experience.
The same complaints could be made for pretty much every hybrid RPG/shooter/stealth game ever made, including classics like Deus Ex and System Shock 2. None of the games have superb implementation of combat or stealth but again, the games shined when you judged them as a whole.
I do agree that forcing the player into boss fights was stupid and having every conversation be timed was equally contrived. But to me, the excellent implementation of morally-ambiguous choice and consequence far outweighed the game's weaknesses.
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