I'm starting with the important bit first:
The next logical step is then: Is it okay that x number of people are enjoying product A illegally for free while y number of people had to pay Z amount of money to play the same product legally?
If yes, then only sold units w. P vs. sold units w/o P is relevant.
If no, then bought units vs. pirated units is just as relevant as any other comparison because it shows how many freeloaders there are.
As a matter of fact I don't care at all how many pepole pirate a game. 100k sales and 0 pirates or 150k sales and 2 million pirates? Option 2. 100k sales and 0 pirates or 150k sales and 200 million pirates? Option 2. In fact, if I were to pick between 150k sales and 2 million pirates vs sales and 200 million pirates I'd pick option 2.
I'm a consequentialist and a pragmatist. If torturing every second baby would lead to higher overall life quality then torturing babies is the right thing to do.
When it comes to pirating games there are two things I think is important. The first is that games is a recreational activity, so for it to "do it's job" it has to be played. Piracy (if we only look at recreation) is a good way to distribute games so that they get payed. However, in contrast to this we need to buy games for the quality of the games to stay high. So, piracy is positive for increasing the recreational value of each games by distributing it on one hand, but negative in that it decreases the quality of games by developers making worse games on the other. Along with game developers employing pepole we have the things I feel are the key factors of the piracy issue. Because of the two last options we want to sell as many copies of each game as possible. The only problem I have with freeloading is that it (probably, but we don't really know) reduces game sales. If it turns out it doesn't then I'm all for freeloading.
This is where it gets hairy. How would history have unfolded if Hitler had been successfully assassinated before he came to power. We have no way of knowing because he didn't and WW2 ensued. Since we apparently can't find a way to get rid of piracy we can only look at the sales figures WITH piracy and thus the only thing we can compare is how many people are playing a game vs. how many have actually bought it.
Which can then only be applied to try and predict if piracy negativly affects sales.
But yeah, predicting things like this is never easy. It's not like we can't reload and try a diffrerent approach and compare the difference.
Indeed, but the argument is flawed and meant to dissuade any contradiction to his/hers position. It's like the witch/McCarthy hunts all over again. Refuse to cooperate and you're automatically a witch or a communist even though the initial claim was false.
Agreed.
When comparing gaming piracy with books, movies or music piracy the article's statement forgets to take the other branches of income into account and thus the comparison is false but if I open my mouth to explain why the comparison is false I'm naturally making excuses. Talk about a rock and a hard place.
Assuming that's how they acually compare. I see your reasoning with books (and it does make sence). But with music it's not impossible that they compared record sales rather than overall income. Same with movies.
(And on movies, I find it a bit silly to claim that piracy only affects DVD-sales. You're less inclined to go to the theatre if you've already seen the movie, aren't you? It doesn't affect as much as game piracy does, but I still believe there is
some influence.).
Übereil