After Reset - Peachy Update Posted

Couchpotato

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Mr.Nixon posted a new post-funding update for After Reset with another huge wall of text about the games development. I found the information important.
FIRST AND FOREMOST: SENDING STEAM KEYS

I know a lot of backers are still waiting on keys, so I’m going to include a status update in every news post until it’s done. By the time of writing this article, 900 of 7200 keys still need to be sent. By the end of this month we should have sent all of them.

We will use the keys for media portals, gamer’s sites, journalists, and You-tube reviewers that should be available 5-7 days before we go to the SEA release.

OPEN SEA RELEASE

We still need to program the inner interface so we can take fair screenshots before the final approval by Steam. If everything goes fine, you’ll be able to proudly link After Reset RPG on Steam to your friends and colleagues in early March of 2015.

THE STORY OVERVIEW

To prepare the game for SEA I needed to finalize the whole game story concept, and taking into account whether or not we reach our funding goals, or exceed them. Here is brief (but spoiler free) overview of the full game story.

Every chapter of the game represents each stage of the big story and it is connected to the sets of regions that are relevant to that chapter. That doesn’t mean every chapter will have and equal amount of game playtime.

In example: the final version of the Prologue should have about two hours of gameplay. It is quite close to the idea that was initially put into Fallout 1, but financial restrictions ending up cutting most of it out, and limited it to just walking through a cave and killing several rats. At the beginning of Fallout 1’s birthday, the creators wanted to give the player the ability to play around in the Vault 13 itself. Therefore the After Reset RPG's Prologue represents only small piece of main story game play time.

If things don’t work out for our funding goals, I’ll rely on my savings and concentrate on the main story. However, there will be many opportunities for random encounters and side quests that can easily be added once we have the game mechanics and gameplay finished. How much or how little gets added will depend on our funding.

In final version the life and event sequences of the chapters should go even without player interaction. That implies you can be caught by story in the Great Desert with a new sequence in it even if you dropped the main storyline earlier.
More information.
 
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Important if you a baker? I guess I bake a cake now and then if that counts? :p

Daniel.
 
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Going to expose in-game interface schemes in the next update.

Much obliged to RPGWatch for sharing our news :)
 
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Going to expose in-game interface schemes in the next update.

Much obliged to RPGWatch for sharing our news :)
It's no problem MrNixon I was a little late this time due to the amount of news I covered this week. I also enjoy reading your updates about the game. :handshake:
Important if you a baker? I guess I bake a cake now and then if that counts? :p

Daniel.
Well your not a die hard kickstarter backer unless you read every update. Also it's a well known fact I create a bunch of typos everyday in my news-bits. :p

I usually will fix most of them if I find any later on.
 
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